sirrmattus wrote: »
Since when? Nimble gives 20% health regen and 10% stam regen.
starkerealm wrote: »sirrmattus wrote: »
Since when? Nimble gives 20% health regen and 10% stam regen.
+9% Stam regen, +6% max stamina, now. Still, looks like it's applying as intended.
starkerealm wrote: »sirrmattus wrote: »
Since when? Nimble gives 20% health regen and 10% stam regen.
+9% Stam regen, +6% max stamina, now. Still, looks like it's applying as intended.
khajiit do not get max stam %, they ZOS changed their mind and reverted it back to max health %.. if you have a khajitt you would know this.
starkerealm wrote: »@Tiitus, well, this has got to be one of those embarrassing moments. We're both wrong. Nimble is Stamina recovery and Health recovery. Not max Health.
starkerealm wrote: »@Tiitus, well, this has got to be one of those embarrassing moments. We're both wrong. Nimble is Stamina recovery and Health recovery. Not max Health.
im ok with that just dont want to burn down the forums again with ppl saying khajitt have max stam % (considered the best dps in PVE even without it becuz of the 8% crit, giving them max stam % would have made them OP).
starkerealm wrote: »
I was wondering the same thing. I switched from nord to reduard and my Stam regen went from 1230 to 1300. 70 points didn't seem like a 9% increase.
This needs attention asap
@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
Idk who to tag so I'm tagging all I can see
StaminaRegen = (Base + Item + Mundus + Drink) * (CP + Skills + Buffs)
sirrmattus wrote: »
Reorx_Holybeard wrote: »
So when a skill/buff says something like "+9% Stamina Recovery" they mean +9% of the left side of the above equation (Base + Item + Mundus + Drink). The only way you'll actually see a +9% gain on your character sheet is if you had a total of +0% previously, which is generally not the case.
Note that this is because almost all +% stats in the game stack additively instead of multiplicatively. If it were the latter case then you would in fact see a +9% increase all the time. The issue with multiplicative stacking, as we've seen in the game, is that multiple effects can very quickly get to large values which causes balance issues.
Reorx_Holybeard wrote: »
So when a skill/buff says something like "+9% Stamina Recovery" they mean +9% of the left side of the above equation (Base + Item + Mundus + Drink). The only way you'll actually see a +9% gain on your character sheet is if you had a total of +0% previously, which is generally not the case.
Note that this is because almost all +% stats in the game stack additively instead of multiplicatively. If it were the latter case then you would in fact see a +9% increase all the time. The issue with multiplicative stacking, as we've seen in the game, is that multiple effects can very quickly get to large values which causes balance issues.
Forgive me but you are a bit mistaken or you worded this part of your post incorrectly. Previously percentage bonuses were applying multiplicative as you stated however this actually resulted in each bonus after the first becoming progressively stronger. Such as for Nightblade magic regen:
Passive 15%, Vampire 10%, cp 25% = 1.15 * 1.1 * 1.25 = 58% aka a 8% unintended bonus. This got bigger and bigger the more bonuses you stacked and could result in some pretty insane bonuses.
The way it works now is all bonuses are added then applied to the base number together so when you add 9% you are definitely always getting 9%, it's just 9% of the original number (your base stat after gear). You will now always only get the exact percentage bonus indicated by the buff or passive it's just calculated off your base number instead of multiplied against eachother. Your formula was correct though, just wanted to point out you do indeed get that whole 9%.
StaminaRegen = ((Base + Item)*CP + Drink) * (Skills + Buffs)
if the higher stam recovery was taken before patch 2.5 shadow of the hist update. then yur missing stats is becuz of this change (quote below)
Combat & Gameplay
General
- Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
Hadan_of_Rift wrote: »if the higher stam recovery was taken before patch 2.5 shadow of the hist update. then yur missing stats is becuz of this change (quote below)
Combat & Gameplay
General
- Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
All of my characters lost 200 to 500 regen I wouldn't call that SLIGHTLY it was 10-20%