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Redguard 10% stam regen passive

sirrmattus
sirrmattus
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is anyone noticing this is not being applied?

everything in these 2 pictures are the same. except the stam regens.

RJploiz.jpg


4e2jTJH.jpg


Edited by sirrmattus on August 12, 2016 12:15AM
Ebonheart Pact - North American Server
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  • AGrz5585
    AGrz5585
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    Doesn't khajiit have the stam regen passive as well?
  • sirrmattus
    sirrmattus
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    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive
    Ebonheart Pact - North American Server
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  • KramUzibra
    KramUzibra
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    I really wanted to chang to a redguard. I hope they fix this.
  • spectre303
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    could it be your bars? If i remember sorcs have a passive that gives passive stam regen if an ability from a certain class line is on your bar. I dont have a sorc in front of me to check and i know you said everything but class was the same but maybe something to double check.
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  • AGrz5585
    AGrz5585
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    sirrmattus wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive

    Since when? Nimble gives 20% health regen and 10% stam regen.
  • starkerealm
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    AGrz5585 wrote: »
    sirrmattus wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive

    Since when? Nimble gives 20% health regen and 10% stam regen.

    +9% Stam regen, +6% max stamina, now. Still, looks like it's applying as intended.
  • Tiitus
    Tiitus
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    if the higher stam recovery was taken before patch 2.5 shadow of the hist update. then yur missing stats is becuz of this change (quote below)

    Combat & Gameplay

    General
    • Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).
    Edited by Tiitus on August 12, 2016 2:49AM
  • Tiitus
    Tiitus
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    AGrz5585 wrote: »
    sirrmattus wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive

    Since when? Nimble gives 20% health regen and 10% stam regen.

    +9% Stam regen, +6% max stamina, now. Still, looks like it's applying as intended.

    khajiit do not get max stam %, they ZOS changed their mind and reverted it back to max health %.. if you have a khajitt you would know this.
  • starkerealm
    starkerealm
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    Tiitus wrote: »
    AGrz5585 wrote: »
    sirrmattus wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive

    Since when? Nimble gives 20% health regen and 10% stam regen.

    +9% Stam regen, +6% max stamina, now. Still, looks like it's applying as intended.

    khajiit do not get max stam %, they ZOS changed their mind and reverted it back to max health %.. if you have a khajitt you would know this.

    Actually, I have a Khajiit, I just don't player her much.
  • starkerealm
    starkerealm
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    @Tiitus, well, this has got to be one of those embarrassing moments. We're both wrong. Nimble is Stamina recovery and Health recovery. Not max Health.
    Edited by starkerealm on August 12, 2016 3:01AM
  • Tiitus
    Tiitus
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    @Tiitus, well, this has got to be one of those embarrassing moments. We're both wrong. Nimble is Stamina recovery and Health recovery. Not max Health.

    im ok with that just dont want to burn down the forums again with ppl saying khajitt have max stam % (considered the best dps in PVE even without it becuz of the 8% crit, giving them max stam % would have made them OP).
    Edited by Tiitus on August 12, 2016 3:18AM
  • susmitds
    susmitds
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    If I remember right, Redguard passive is 9% while Khajiit one is 10%.
  • starkerealm
    starkerealm
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    susmitds wrote: »
    If I remember right, Redguard passive is 9% while Khajiit one is 10%.

    Other way round.
  • starkerealm
    starkerealm
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    Tiitus wrote: »
    @Tiitus, well, this has got to be one of those embarrassing moments. We're both wrong. Nimble is Stamina recovery and Health recovery. Not max Health.

    im ok with that just dont want to burn down the forums again with ppl saying khajitt have max stam % (considered the best dps in PVE even without it becuz of the 8% crit, giving them max stam % would have made them OP).

    Still, they're both getting stam recovery, so the numbers should be similar. Depending on other factors, being within 5 points of each other doesn't sound like much of a bug.
  • xblackroxe
    xblackroxe
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    susmitds wrote: »
    If I remember right, Redguard passive is 9% while Khajiit one is 10%.

    Other way round.

    Nope completely right nimble gives khajiit 20% health reg and 10% stam reg. redguards have 9% reg

    Member of HODOR

    Dro-m'Athra Destroyer
  • Trublz
    Trublz
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    I was wondering the same thing. I switched from nord to reduard and my Stam regen went from 1230 to 1300. 70 points didn't seem like a 9% increase.
    This needs attention asap
    @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
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  • Trublz
    Trublz
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    Bump for info
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
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  • Reorx_Holybeard
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    Trublz wrote: »
    I was wondering the same thing. I switched from nord to reduard and my Stam regen went from 1230 to 1300. 70 points didn't seem like a 9% increase.
    This needs attention asap
    @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
    Idk who to tag so I'm tagging all I can see

    It's probably not a bug. The formula for stamina recovery is essentially:
    StaminaRegen = (Base + Item + Mundus + Drink) * (CP + Skills + Buffs)
    

    So when a skill/buff says something like "+9% Stamina Recovery" they mean +9% of the left side of the above equation (Base + Item + Mundus + Drink). The only way you'll actually see a +9% gain on your character sheet is if you had a total of +0% previously, which is generally not the case.

    Note that this is because almost all +% stats in the game stack additively instead of multiplicatively. If it were the latter case then you would in fact see a +9% increase all the time. The issue with multiplicative stacking, as we've seen in the game, is that multiple effects can very quickly get to large values which causes balance issues.
    Reorx Holybeard -- NA/PC
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  • the_man_of_steal
    the_man_of_steal
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    It has been a LONG time since I was on my redguard char (my first char and I have five V16s) so I might be mistaken but...

    I thought I remembered reading the redguard regen passive is "while in combat"

    Hope this helps! Test it and get back to me...
    Edited by the_man_of_steal on August 12, 2016 6:40PM
  • idk
    idk
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    sirrmattus wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    no khajit does not have 10% stam regen passive

    I am sure someone has said the same, but I suggest checking your khajiit as they added stam regen in the last DLC patch. Always helps to read the patch notes.
  • AfkNinja
    AfkNinja
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    So when a skill/buff says something like "+9% Stamina Recovery" they mean +9% of the left side of the above equation (Base + Item + Mundus + Drink). The only way you'll actually see a +9% gain on your character sheet is if you had a total of +0% previously, which is generally not the case.

    Note that this is because almost all +% stats in the game stack additively instead of multiplicatively. If it were the latter case then you would in fact see a +9% increase all the time. The issue with multiplicative stacking, as we've seen in the game, is that multiple effects can very quickly get to large values which causes balance issues.

    Forgive me but you are a bit mistaken or you worded this part of your post incorrectly. Previously percentage bonuses were applying multiplicative as you stated however this actually resulted in each bonus after the first becoming progressively stronger. Such as for Nightblade magic regen:

    Passive 15%, Vampire 10%, cp 25% = 1.15 * 1.1 * 1.25 = 58% aka a 8% unintended bonus. This got bigger and bigger the more bonuses you stacked and could result in some pretty insane bonuses.

    The way it works now is all bonuses are added then applied to the base number together so when you add 9% you are definitely always getting 9%, it's just 9% of the original number (your base stat after gear). You will now always only get the exact percentage bonus indicated by the buff or passive it's just calculated off your base number instead of multiplied against eachother. Your formula was correct though, just wanted to point out you do indeed get that whole 9%.
  • Reorx_Holybeard
    Reorx_Holybeard
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    AfkNinja wrote: »

    So when a skill/buff says something like "+9% Stamina Recovery" they mean +9% of the left side of the above equation (Base + Item + Mundus + Drink). The only way you'll actually see a +9% gain on your character sheet is if you had a total of +0% previously, which is generally not the case.

    Note that this is because almost all +% stats in the game stack additively instead of multiplicatively. If it were the latter case then you would in fact see a +9% increase all the time. The issue with multiplicative stacking, as we've seen in the game, is that multiple effects can very quickly get to large values which causes balance issues.

    Forgive me but you are a bit mistaken or you worded this part of your post incorrectly. Previously percentage bonuses were applying multiplicative as you stated however this actually resulted in each bonus after the first becoming progressively stronger. Such as for Nightblade magic regen:

    Passive 15%, Vampire 10%, cp 25% = 1.15 * 1.1 * 1.25 = 58% aka a 8% unintended bonus. This got bigger and bigger the more bonuses you stacked and could result in some pretty insane bonuses.

    The way it works now is all bonuses are added then applied to the base number together so when you add 9% you are definitely always getting 9%, it's just 9% of the original number (your base stat after gear). You will now always only get the exact percentage bonus indicated by the buff or passive it's just calculated off your base number instead of multiplied against eachother. Your formula was correct though, just wanted to point out you do indeed get that whole 9%.

    Stats *never* stacked completely multiplicatively, only certain parts of them in the formula did. For example, prior to the last major update stamina regen was (if I remember it correctly):
    StaminaRegen = ((Base + Item)*CP + Drink) * (Skills + Buffs)
    

    So CP stamina regen bonuses were stacking multiplicately with Skills/Buffs but the latter were always stacking additively (for the most part, there were a few special exceptions). This was verified by myself and Asayre in his famous thread.
    Edited by Reorx_Holybeard on August 12, 2016 8:31PM
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  • Hadan_of_Rift
    Hadan_of_Rift
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    Tiitus wrote: »
    if the higher stam recovery was taken before patch 2.5 shadow of the hist update. then yur missing stats is becuz of this change (quote below)

    Combat & Gameplay

    General
    • Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    All of my characters lost 200 to 500 regen I wouldn't call that SLIGHTLY it was 10-20%
    Edited by Hadan_of_Rift on August 12, 2016 9:37PM
  • Lysette
    Lysette
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    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    It's health regen not stamina regen.
  • AfkNinja
    AfkNinja
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    Lysette wrote: »
    AGrz5585 wrote: »
    Doesn't khajiit have the stam regen passive as well?

    It's health regen not stamina regen.

    It's health and stamina regen. 20% health, 10% stamina. Robust Constitution.
  • Aspi90
    Aspi90
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    It´s actually quite funny how many posted here, pretending to know why there is a difference and say complete bs about the race passives :D
    Your Khajiit has more stam regen cause of 1% more stam regen from the racial passives.
  • Toc de Malsvi
    Toc de Malsvi
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    This is a another great example of posters not reading responses and skipping to the end to throw out their inane guesses. There is no bug, if you care to understand why: read the forum posts above.
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  • timidobserver
    timidobserver
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    Tiitus wrote: »
    if the higher stam recovery was taken before patch 2.5 shadow of the hist update. then yur missing stats is becuz of this change (quote below)

    Combat & Gameplay

    General
    • Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    All of my characters lost 200 to 500 regen I wouldn't call that SLIGHTLY it was 10-20%

    Yeh, they probably should have made this more clear with the ultra expensive race changes. Race changing to a race for the recovery is no longer worth IMO.
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    V16 Jed I Nyte EP Stamina NB(retired)

  • sirrmattus
    sirrmattus
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    Ha. I never noticed Khajit had 10% regen. My fault
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