UltimaJoe777 wrote: »You know they are removing them from the drop tables already right? It just hasn't happened yet. But yeah we gotta deal until then.
UltimaJoe777 wrote: »But yeah we gotta deal until then.
UltimaJoe777 wrote: »You know they are removing them from the drop tables already right? It just hasn't happened yet. But yeah we gotta deal until then.
To my knowledge they are only removing them from the trials drops, not vet dungeons or undaunted chests. In any case I'm saving my keys in the hope that they come to their senses about this before update 12.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »You know they are removing them from the drop tables already right? It just hasn't happened yet. But yeah we gotta deal until then.
To my knowledge they are only removing them from the trials drops, not vet dungeons or undaunted chests. In any case I'm saving my keys in the hope that they come to their senses about this before update 12.
redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
UltimaJoe777 wrote: »redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
Making a LOT of assumptions here. Yes, Zenimax staff does play their own game, but they are a handful of people with their own opinions of things as opposed to so, SO many more.
Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
Making a LOT of assumptions here. Yes, Zenimax staff does play their own game, but they are a handful of people with their own opinions of things as opposed to so, SO many more.
So ZoS doesn't even listen to their own opinions...... Like really if a co-workers had some opinions or concerns about something you better listen.
UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
Making a LOT of assumptions here. Yes, Zenimax staff does play their own game, but they are a handful of people with their own opinions of things as opposed to so, SO many more.
So ZoS doesn't even listen to their own opinions...... Like really if a co-workers had some opinions or concerns about something you better listen.
It's not that. If they ALL feel it is ok, as players, to have it like that then anything said and done otherwise comes from the playerbase, but only after said playerbase tells them so.
redspecter23 wrote: »UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
Making a LOT of assumptions here. Yes, Zenimax staff does play their own game, but they are a handful of people with their own opinions of things as opposed to so, SO many more.
So ZoS doesn't even listen to their own opinions...... Like really if a co-workers had some opinions or concerns about something you better listen.
It's not that. If they ALL feel it is ok, as players, to have it like that then anything said and done otherwise comes from the playerbase, but only after said playerbase tells them so.
That's my point exactly. If none of the devs ever saw training and prosperous as a bad thing on end game loot drops and only the playerbase could tell them later, that's the sort of disconnect that drives bad decisions. They can't actually see what a bad decision is due to their narrow gaming experience or perhaps tunnel vision based on other changes they are pushing through. Once the playerbase overwhelmingly responds in a negative way to a proposed change, they need to take that criticism to the dev that is in charge of such a change and act accordingly. Yes, sometimes there are unpopular changes that still make some sense. Training and prosperous end game drops are so universally despised among the player base that one wonders how it ever could have been considered a good idea by anyone that knows anything about the game. This causes negative feelings toward the development team making players think they have no clue and lowers player faith in the dev team. That is not a good thing.
starkerealm wrote: »Honestly? Endgame sets should have fixed traits. Just as a part of the set itself. We shouldn't be asked to roll the dice on this stuff.
More than that? Monster sets shouldn't be split by weight. They should either have a fixed weight for that piece, or they should function as a kind of master-of-all and count as a single piece of equipped armor of all three weights for the purpose of scaling passives, but not the 5 of a kind passives.
Giles.floydub17_ESO wrote: »starkerealm wrote: »Honestly? Endgame sets should have fixed traits. Just as a part of the set itself. We shouldn't be asked to roll the dice on this stuff.
More than that? Monster sets shouldn't be split by weight. They should either have a fixed weight for that piece, or they should function as a kind of master-of-all and count as a single piece of equipped armor of all three weights for the purpose of scaling passives, but not the 5 of a kind passives.
The trait pool needs to be reduced but not restricted to having only one trait available. Merely removing training and prosperous is sufficient. In PvP some will want other traits than in PvE.
As for different weights. That should remain. It needs to be a specific weight for both armor bonus and undaunted passives. No way around that.
starkerealm wrote: »Giles.floydub17_ESO wrote: »starkerealm wrote: »Honestly? Endgame sets should have fixed traits. Just as a part of the set itself. We shouldn't be asked to roll the dice on this stuff.
More than that? Monster sets shouldn't be split by weight. They should either have a fixed weight for that piece, or they should function as a kind of master-of-all and count as a single piece of equipped armor of all three weights for the purpose of scaling passives, but not the 5 of a kind passives.
The trait pool needs to be reduced but not restricted to having only one trait available. Merely removing training and prosperous is sufficient. In PvP some will want other traits than in PvE.
As for different weights. That should remain. It needs to be a specific weight for both armor bonus and undaunted passives. No way around that.
Honestly, the take it or leave it approach would do away with this entire conversation. We'd no longer see stuff like, "I got this drop, except it's not BiS." I mean, yes, there would be complaints. But it would end up in the range of complaining that you don't like the 2pc bonus on a given set, rather than you getting stiffed by a terrible roll.
I mean, we've already seen people going, trial gear should all be either divines or infused. At that point, why not simply turn it into a take it or leave it?
And, yes, on the weight thing, that's exactly what I'm talking about faking out. You have a piece of armor that counts as light, medium, and heavy, for the purpose of the undaunted passive, and your armor passives, rather than rolling the dice and hoping for the right weight, in addition to it not being impen, training, prosperous, or well-fitted.
Giles.floydub17_ESO wrote: »starkerealm wrote: »Giles.floydub17_ESO wrote: »starkerealm wrote: »Honestly? Endgame sets should have fixed traits. Just as a part of the set itself. We shouldn't be asked to roll the dice on this stuff.
More than that? Monster sets shouldn't be split by weight. They should either have a fixed weight for that piece, or they should function as a kind of master-of-all and count as a single piece of equipped armor of all three weights for the purpose of scaling passives, but not the 5 of a kind passives.
The trait pool needs to be reduced but not restricted to having only one trait available. Merely removing training and prosperous is sufficient. In PvP some will want other traits than in PvE.
As for different weights. That should remain. It needs to be a specific weight for both armor bonus and undaunted passives. No way around that.
Honestly, the take it or leave it approach would do away with this entire conversation. We'd no longer see stuff like, "I got this drop, except it's not BiS." I mean, yes, there would be complaints. But it would end up in the range of complaining that you don't like the 2pc bonus on a given set, rather than you getting stiffed by a terrible roll.
I mean, we've already seen people going, trial gear should all be either divines or infused. At that point, why not simply turn it into a take it or leave it?
And, yes, on the weight thing, that's exactly what I'm talking about faking out. You have a piece of armor that counts as light, medium, and heavy, for the purpose of the undaunted passive, and your armor passives, rather than rolling the dice and hoping for the right weight, in addition to it not being impen, training, prosperous, or well-fitted.
Not correct. Honestly not. With your line of thinking they might as well make the game into the boring design wow and SWTOR are.
If they chose a trait other than BiS then you'd get complaints. You'd get complaints from the same people as now plus more.
Additionally it would make so many drop sets worthless if they chose the wrong trait and make crafting do important.
Simply put, your wrong on many levels.
These traits were added i think because there is little to no end game in ESO, apart from PvP, which most know to be a mess with exploiting and cheating going on daily coupled with ZOS inaction to combat it and rescinding permabans to blatant cheaters..
When I do a IC dungeon I wait till the end to check my loot so I can take note of the trait chance...its always almost all prosperous. I strongly believe the chance for prosperous is higher than other traits.
starkerealm wrote: »Giles.floydub17_ESO wrote: »starkerealm wrote: »Giles.floydub17_ESO wrote: »starkerealm wrote: »Honestly? Endgame sets should have fixed traits. Just as a part of the set itself. We shouldn't be asked to roll the dice on this stuff.
More than that? Monster sets shouldn't be split by weight. They should either have a fixed weight for that piece, or they should function as a kind of master-of-all and count as a single piece of equipped armor of all three weights for the purpose of scaling passives, but not the 5 of a kind passives.
The trait pool needs to be reduced but not restricted to having only one trait available. Merely removing training and prosperous is sufficient. In PvP some will want other traits than in PvE.
As for different weights. That should remain. It needs to be a specific weight for both armor bonus and undaunted passives. No way around that.
Honestly, the take it or leave it approach would do away with this entire conversation. We'd no longer see stuff like, "I got this drop, except it's not BiS." I mean, yes, there would be complaints. But it would end up in the range of complaining that you don't like the 2pc bonus on a given set, rather than you getting stiffed by a terrible roll.
I mean, we've already seen people going, trial gear should all be either divines or infused. At that point, why not simply turn it into a take it or leave it?
And, yes, on the weight thing, that's exactly what I'm talking about faking out. You have a piece of armor that counts as light, medium, and heavy, for the purpose of the undaunted passive, and your armor passives, rather than rolling the dice and hoping for the right weight, in addition to it not being impen, training, prosperous, or well-fitted.
Not correct. Honestly not. With your line of thinking they might as well make the game into the boring design wow and SWTOR are.
If they chose a trait other than BiS then you'd get complaints. You'd get complaints from the same people as now plus more.
Additionally it would make so many drop sets worthless if they chose the wrong trait and make crafting do important.
Simply put, your wrong on many levels.
You say that like most drop sets aren't completely worthless as is.
Ironically, they've already gone to a fixed trait system for jewelry drops, because nobody wants healthy willpower or arcane agility rings. So, it's not like this idea is completely without precedence in this game.
When I do a IC dungeon I wait till the end to check my loot so I can take note of the trait chance...its always almost all prosperous. I strongly believe the chance for prosperous is higher than other traits.
Even worse is, who wants prosperous at all?- this is not even something nice for lower level players - to get a minor percentage of nearly nothing is not any encouraging to use this trait - it is a joke and feels like being trolled by ZOS.
redspecter23 wrote: »UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »redspecter23 wrote: »Prosperous and Training never should have been added to set drop loot tables. This talk of removing them from the tables never should have been a thing. It's a shame so much wasted dev time was spent on adding something only to have it removed later because nobody at ZoS could realize how monumentally horrible the idea would be when it's so amazingly clear to players. This kind of disconnect is what drives people to wonder if ZoS is actually in touch with their own game.
Making a LOT of assumptions here. Yes, Zenimax staff does play their own game, but they are a handful of people with their own opinions of things as opposed to so, SO many more.
So ZoS doesn't even listen to their own opinions...... Like really if a co-workers had some opinions or concerns about something you better listen.
It's not that. If they ALL feel it is ok, as players, to have it like that then anything said and done otherwise comes from the playerbase, but only after said playerbase tells them so.
That's my point exactly. If none of the devs ever saw training and prosperous as a bad thing on end game loot drops and only the playerbase could tell them later, that's the sort of disconnect that drives bad decisions. They can't actually see what a bad decision is due to their narrow gaming experience or perhaps tunnel vision based on other changes they are pushing through. Once the playerbase overwhelmingly responds in a negative way to a proposed change, they need to take that criticism to the dev that is in charge of such a change and act accordingly. Yes, sometimes there are unpopular changes that still make some sense. Training and prosperous end game drops are so universally despised among the player base that one wonders how it ever could have been considered a good idea by anyone that knows anything about the game. This causes negative feelings toward the development team making players think they have no clue and lowers player faith in the dev team. That is not a good thing.
Giles.floydub17_ESO wrote: »Personally I think you just want to argue for the sake of arguing cause arguments and lack of logic are sad.
Oh. And many of the best sets in the game are drops. I care less about the weak comment that most sets are garbage since it really is meaningless generalization.
Cya. Will be leaving this thread.
Oh come on.. Another one of these? Is this that terrible? Forums have been loud and clear already, let's wait for a zos response and move on.