From a DCUO experience, all the trolls tend to congregate on a single channel. Once you figure out which one, you can safely leave them to it.leepalmer95 wrote: »Hope it's not going to be as aids as the area chat is.
leepalmer95 wrote: »Um...right. Yes, communicate with my guild mates. Without disturbing she-who-must-not-be-woken.
Any confirmation that this can be toggled off? Or is it still hidden under the menu? Glad for those that want it will finally get it, but I really don't want it on the HUD
Highly doubt it will. Turning off area chat will Definitely help performancePlease, PLEASE don't let this make console performance worse somehow....
andreasranasen wrote: »So does this mean that while you're in Cyrodiil, alliances will be able to chat to one another? I'm confused with their announcement on their website.
andreasranasen wrote: »So does this mean that while you're in Cyrodiil, alliances will be able to chat to one another? I'm confused with their announcement on their website.
I know in DCUO there was a chat tab named "versus" that you could join into. It allowed the two enemy factions to communicate. Maybe there will be something like that? And other tabs just to communicate to your own alliance.
I remember reading some years ago about another game (forgot which - maybe wow? Probably not.) in which a player would text something in chat, his allies could understand it as plain english whereas the enemy would see it as complete gibberish that the game generated to hide the communication. I dobut eso would do something like this but I always thought this was clever.