I think quest and story in this game are great. However when you look past the different stories most quests follow pretty much same formula (collect something, go kill someone or use some object). I haven't yet gotten around to DLCs so don't know if things are different there.
One thing that irks me is I'm actually searching keys in this quite a lot. I'm nightblade that is quite adebt at lockpicking. Would be great if we could actually use our lockpicking in quests to be able to skip the part of searching. I understand that I shouldn't be able to pick every lock but some of the normal doors and cellars would be nice start.
You folks have any other ideas that would give bit more diversity to the questing?