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My Experience with Neverwinter : Exactly No Match with ESO @ PS4

Lord_Eomer
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I know this may non relavant topic, In past week i was frustated with issues, lags, RNG on ESO and tried Neverwinter.

My experience with was not good, only i found cinematic little bit interested and remaining game worst comparing ESO.

Its not user friendly like ESO and graphics are far worst with with poor controls. I played for an hour and then delete it from PS4.

So i found ESO fits my style and may be currently best option available on PS4 and then I continue playing ESO.

ZOS this game is one of best, need your attention to address issues and listen to Players feedback.

You guys have done actually splendid job.
Edited by Lord_Eomer on August 9, 2016 9:06AM
  • jeedrzej
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    (Preparing to watch quarrel about ZOS job...)
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  • starkerealm
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    I can't speak to Neverwinter specifically, but Cryptic does do a few things right. Character names being unique to the account, rather than to the Server, for one. And many, many, things wrong. From lockboxes, to straight up P2W mechanics (like having to purchase classes which are hilariously more powerful than the free ones), and grind currency mechanics designed to keep you limping along and getting nowhere. I'd have a seriously hard time recommending any of their games.

    ESO gets a lot of things right. It's honestly one of the few MMOs that transitioned off the subscription system where I can say they're not screwing over free players. This includes other B2P games like Funcom's The Secret World. It's not perfect, but it is a very good MMO.
    Edited by starkerealm on August 9, 2016 8:49AM
  • Lolssi
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    I played quite a lot Neverwinter before ESO. Combat is good and story and quests seemed good. However quality of quests drops hard around level 25 and game turns into huge grind.

    Only thing worth playing is Foundry where you can find some awesome fan made quests. They also often offer better non combat choices than what main game or ESO does.
  • Daemons_Bane
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    In before lock :) we are not allowed to discuss other games
  • Sausage
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    I had fun couple week, GS 2k, I paid 10 euros for VIP 1 and Ive no plans to pay more. I suppose its fun game if you've like 2k to spare or alternatively you can grind them via ADs and thats like 10 year. I dont get it, why on Earth I want to pay more so everything becomes easy? So I can rofl-stomp everything, no thanks.

    Conan Exiles please!
    Edited by Sausage on August 9, 2016 9:25AM
  • ku5h
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    I can't speak to Neverwinter specifically, but Cryptic does do a few things right. Character names being unique to the account, rather than to the Server, for one. And many, many, things wrong. From lockboxes, to straight up P2W mechanics (like having to purchase classes which are hilariously more powerful than the free ones), and grind currency mechanics designed to keep you limping along and getting nowhere. I'd have a seriously hard time recommending any of their games.

    ESO gets a lot of things right. It's honestly one of the few MMOs that transitioned off the subscription system where I can say they're not screwing over free players. This includes other B2P games like Funcom's The Secret World. It's not perfect, but it is a very good MMO.


    This is exactly the oposite of my experience. I played Neverwinter for one year, and also STO for more then a year. And what i liked in both games is that you could aquire any item in the game without spending any cash at all. In Neverwinter you have exchange where you exchange your in game currency for "store currency" like crowns in ESO. Just imagine you could buy crowns with gold! Wouldnt that be great? You could do that in Neverwinter. I never spent 1 cent and had absolutely everything i ever wanted in the game. And remember that game is F2P. Same thing with STO, no money spent and also could have absolutely anything since 99% of stuff was BoE unlike ESO. So for me Cryptic has a far better model compared to money grabging model of ZoS.
  • Sausage
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    ku5h wrote: »
    I can't speak to Neverwinter specifically, but Cryptic does do a few things right. Character names being unique to the account, rather than to the Server, for one. And many, many, things wrong. From lockboxes, to straight up P2W mechanics (like having to purchase classes which are hilariously more powerful than the free ones), and grind currency mechanics designed to keep you limping along and getting nowhere. I'd have a seriously hard time recommending any of their games.

    ESO gets a lot of things right. It's honestly one of the few MMOs that transitioned off the subscription system where I can say they're not screwing over free players. This includes other B2P games like Funcom's The Secret World. It's not perfect, but it is a very good MMO.


    This is exactly the oposite of my experience. I played Neverwinter for one year, and also STO for more then a year. And what i liked in both games is that you could aquire any item in the game without spending any cash at all. In Neverwinter you have exchange where you exchange your in game currency for "store currency" like crowns in ESO. Just imagine you could buy crowns with gold! Wouldnt that be great? You could do that in Neverwinter. I never spent 1 cent and had absolutely everything i ever wanted in the game. And remember that game is F2P. Same thing with STO, no money spent and also could have absolutely anything since 99% of stuff was BoE unlike ESO. So for me Cryptic has a far better model compared to money grabging model of ZoS.

    I agree, you can absolutely play this without paying a dollar. I want exactly the opposite, instead of spending money and content become easier, I would grind/pay to get more challenging and better and complex AI to fight with and get some awesome cosmetic epeen costumes and mounts to show off as reward, they didnt get it right, nuff said, for me. I didnt try PVP but I read from the guild chat its pay to win so I dont even bother, rich kids are killing everyone.

    I keep fingers crossed for Conan Exiles, hopefully Funcom doesnt blow it.
    Edited by Sausage on August 9, 2016 10:07AM
  • starkerealm
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    ku5h wrote: »
    I can't speak to Neverwinter specifically, but Cryptic does do a few things right. Character names being unique to the account, rather than to the Server, for one. And many, many, things wrong. From lockboxes, to straight up P2W mechanics (like having to purchase classes which are hilariously more powerful than the free ones), and grind currency mechanics designed to keep you limping along and getting nowhere. I'd have a seriously hard time recommending any of their games.

    ESO gets a lot of things right. It's honestly one of the few MMOs that transitioned off the subscription system where I can say they're not screwing over free players. This includes other B2P games like Funcom's The Secret World. It's not perfect, but it is a very good MMO.


    This is exactly the oposite of my experience. I played Neverwinter for one year, and also STO for more then a year. And what i liked in both games is that you could aquire any item in the game without spending any cash at all. In Neverwinter you have exchange where you exchange your in game currency for "store currency" like crowns in ESO. Just imagine you could buy crowns with gold! Wouldnt that be great? You could do that in Neverwinter. I never spent 1 cent and had absolutely everything i ever wanted in the game. And remember that game is F2P. Same thing with STO, no money spent and also could have absolutely anything since 99% of stuff was BoE unlike ESO. So for me Cryptic has a far better model compared to money grabging model of ZoS.

    Actually, no, it is far FAR worse. And Cryptic is explicitly pay to win. What's unique about it, and something that ZOS should honestly keep in mind, is how insidious it is.

    What you're saying is, technically, true. You can play any Cryptic game, and gain access to (almost) all of the absurd P2W items without spending a dime. What you cannot do, however, is obtain those items without getting someone else to pay your way.

    Cryptic uses grind currencies, which we'll see requested here intermittently. These are currencies where you can earn them, but there's a daily cap on how much you can produce. These currencies can be use for a number of functions in game, but can also be sold in exchange for Zen (Cryptic's real money currency).

    If you want to buy the most powerful ships in the game, in STO. You can purchase them from other players using EC, or by converting the grind currency into Zen, and then purchasing lockbox keys. And, yeah, the most powerful ships (consider these like your class) are tied to the lockbox system.

    Here's the thing, when you're selling the grind currency for the RMC, you're not buying it from Cryptic. You're buying it from other players. Which means, you're getting them to fund your P2W splurge.

    In turn, this makes it very easy to say, "but, no, it's not P2W, because I got this without paying." That you got it without paying is true, but Cryptic was paid. They didn't give it away.

    This is even more insidious with lockbox mechanics. Again, Cryptic will get paid. For each lockbox grand prize ship (the single most powerful ship options in the game), Cryptic will pull in an average of $200. Now, you don't see that, you're buying keys for $1 a piece, cracking them open, and hoping you make a .5% drop rate chance. Or you're converting about 4 days worth of grind currency into zen, and not spending any cash yourself.

    In turn, you get a game that is heavily Pay to Win, but you can "theoretically" play it without having to pay anything. Of course, you're capped to how much grind currency you can earn per day, so (without manipulating the market), you would need to grind for roughly three years, to get a prize ship, all things being equal. Or, you could start coughing up cash. But, because everything's randomized, you're effectively splitting the cost with other people, and hoping you get lucky.

    For what it's worth, it works almost the same with Champions. Except there is an alternate buy out. Freeform slots are hilariously broken, to the point that you can easily solo any group content in the game with them... and cost $50 per character slot. Or you could subscribe (for $15 a month, but they'll hold your characters hostage if you stop paying), or you can buy an LTS for, I think 150 or 200. But, remember, it's not pay to win, because you could, technically, grind on all your normal characters for six months, to buy a freeform slot. Or, just, you know, pay them.

    Grind currencies are a horribly exploitative system. One ESO should avoid at all costs. Yes, ESO wants your money. But you don't get progressively more powerful because you're wearing the Nord Hero Costume. The Mounts you buy in the store can bypass having to earn 10k gold once... but, let's be honest, by midgame, 10k gold is chump change. You can buy cool looking armor styles... but you can't actually make better armor. You can't get gold upgrade mats from ZOS by pulling out your credit card. You also can't convert your crown store purchases into in game gold, to achieve the same goal.

    But, STO's system, if you're flying a T5 ship into endgame content, you're going to have a bad time. Want a T6? That'll be 30 bucks. Thirty US Dollars to actually advance your ship to the level cap. It will be statistically superior to its T5 equivalent in every way. (Trust me, I have enough T6 "retrofits" of classic T5 ships to know what I'm talking about.) That, my friend, is "pay to win." Even if you ground up the dilithium for the zen to buy it, someone paid for you to win.
    Edited by starkerealm on August 9, 2016 10:23AM
  • LMar
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    I agree that ESO is a very good game. But sometimes, especially lately, it becomes too grindy and I mean that in terms of RNG for items. The groop sharing introduced lately is one step to help but I have seen good people leave the game and our guilds because the grind to get divines instead of well -fitted and prosperous is just ... grinding them down. When you put so much time repeating the same content over and over again only to be at the mercy of luck can quickly wear you down.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
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  • starkerealm
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    LMar wrote: »
    I agree that ESO is a very good game. But sometimes, especially lately, it becomes too grindy and I mean that in terms of RNG for items. The groop sharing introduced lately is one step to help but I have seen good people leave the game and our guilds because the grind to get divines instead of well -fitted and prosperous is just ... grinding them down. When you put so much time repeating the same content over and over again only to be at the mercy of luck can quickly wear you down.

    Being able to retrait those dungeon drops would go a long way. I mean, there's what, 27 different versions of each monster helm? It should just be, "hey, I got a cool item." Not, "oh god, why this crap?"
  • Rex-Umbra
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    Agree, I really hope SOTH fixes all the major issues which came with DB as well as Orsinium which is just a place characters go to die.
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  • starkerealm
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    Rex-Umbra wrote: »
    Agree, I really hope SOTH fixes all the major issues which came with DB as well as Orsinium which is just a place characters go to die.

    ...yeah, about that; you might not want to get your hopes up.

    I think they may have fixed the horrific load lockouts in Orsinium. SotH doesn't really fix any of the underlying issues... also, if the bug we currently have makes it to live on your platform... you'll lose the ability to log out of characters without quitting to the dashboard.
  • cravnbeer
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    I can't speak to Neverwinter specifically, but Cryptic does do a few things right. Character names being unique to the account, rather than to the Server, for one.

    This drives me nuts the ESO names are not tied to account. We have @ names. It just does not make sense that character names are tied to the server.
    Edited by cravnbeer on August 9, 2016 12:07PM
  • Sausage
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    Neverwinter does many things right, but people gotta remember Cryptic's first game was Champions Online, 2008 or 2009 if I remember right, and they have built on it ever since, so of course its in solid state. I wouldnt mind if companies followed that strategy to be honest, ESO's bugs and lags are here to last for years.
    Edited by Sausage on August 9, 2016 12:38PM
  • HeardsTheWord
    The questing is a tons better; granted I only hit lvl 25 or so in Neverwinter before stopping. I feel like I can spend 30min on a long drawn out quest in ESO and only get ~10% of my level at 27. Solo questing in Neverwinter is very easy, but ESO wants you to farm to level quickly rather than reinforcing the questing system.


    The PvP is absolutely terrible in Neverwinter, though. I couldn't stand it. It's so fun in ESO.
    Edited by HeardsTheWord on August 9, 2016 12:48PM
  • Sausage
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    They should make next some sci-fi Cyperpunk game imho.
  • starkerealm
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    Sausage wrote: »
    They should make next some sci-fi Cyperpunk game imho.

    Who? ZOS? Cryptic? CD Projekt Red?
  • Bromburak
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    Sausage wrote: »
    They should make next some sci-fi Cyperpunk game imho.

    Anarchy online and Neocron were pretty nice several years ago, it's about time for a cool Cyberpunk and Science Fiction MMO.
  • CherryCake
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    To be fair, I didnt like Neverwinter either, but I find it a bit unfair to compare two games in a forum made for one particular game. Go on wow forums, everybody will OBVIOUSLY say wow is better, ask people here, everybody will say wow sucks.
    I like sweetrolls and I cannot lie
  • Sausage
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    Sausage wrote: »
    They should make next some sci-fi Cyperpunk game imho.

    Who? ZOS? Cryptic? CD Projekt Red?

    Who cares? Cyberpunk is coming, devs are on it but Im not sure how widely. Champions Online, Star Trek, Neverwinter, another sci-fi would be good for them.
    Edited by Sausage on August 9, 2016 12:58PM
  • Phatmattfu
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    Neverwinter won me over.

    In ESO all i was doing was crafting writs and checking the golden vendor once a week.

    In Neverwinter the dungeon finder actually works?! My dailies include running dungeons and skirmishes.
    Much more enjoyable.

    It is super grindy and wouldn't be for everyone, but is sure an interesting concept to be able to play and have fun completely for free.
  • idk
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    Neverwinter is not worth mentioning in these forums. Lousy PvP design. Really poor dungeon designs and to many times ended up in groups that really didn't know how to play. Worse, played often used glitches in the game to complete dungeons rather than do the poorly designed fights strait up.
  • nine9six
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    Only thing that interested me about Neverenter was the Forge. Other than that I hated the game.
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  • olsborg
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    ZOS has glaring longstanding issues like lagg, bugs, exploits and class balance, but its the best alternative for an mmo(pvp) in the universe atm. Almost a compliment to zos.

    PC EU
    PvP only
  • Milvan
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    NWO is lame and dull. I remember trying it, the game is soo *** that they had to put these sparkling pixel dust on the floor to show to the players where to go. I really LFMAO when I saw it for the first time.
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  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We're closing this discussion as it is not primarily about ESO.
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