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Undocumented negate change?

Magus
Magus
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Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

Was this intended or something I missed in a patch notes somewhere?

It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Duraeon / Maoh
Former Emperor of Haderus, Trueflame, and Azura's Star
PC/NA
  • Lyrander
    Lyrander
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    huh...what?

    anyone can confirm this?

  • KenaPKK
    KenaPKK
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    Magus wrote: »
    Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

    Was this intended or something I missed in a patch notes somewhere?

    It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.

    Sounds like something ZOS would do. They don't like people to have to think to be successful in this game anymore.

    Also what is the point of Negate if it doesn't clear ground effects? I'd consider that a more core purpose than its silence.

    For how long have you noticed this change? Negating an enemy Negate hasn't cleared them for a while, but I did notice Elemental Blockades being cleared this past week. Haven't played but for a minute since the maintenance patch this morning, though.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Hektik_V
    Hektik_V
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    Magus wrote: »
    Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

    Was this intended or something I missed in a patch notes somewhere?

    It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.

    Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • DKsUnite
    DKsUnite
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    Hektik_V wrote: »
    Magus wrote: »
    Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

    Was this intended or something I missed in a patch notes somewhere?

    It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.

    Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.

    Which is so ***. I prefer the old negates where you were doomed inside them and couldn't cast anything
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  • Anazasi
    Anazasi
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    Negates have a few undocumented changes and has a few broken mechanics including graphics still. I would like to see this get cleaned up and corrected. Although i doubt ZOS will spend any real time working on.

    I said this when it was announced that negate was returning to its original form, (or close to it) that it was going to be the number 1 ulti in pvp. If you are not running 3 sorcs in your groups you are doing it wrong.
    Edited by Anazasi on August 9, 2016 1:31PM
  • Sanct16
    Sanct16
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    Negate removes all ground effects except banners.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
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    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Valencer
    Valencer
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    Does it actually still remove enemy negates? Had some issues with that in group play a while ago.
  • Anazasi
    Anazasi
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    the old mechanic was you can negate a negate but you can only have 2 negates overlapping. Hence the call double negate.

    Its a serious practice that use to be very deadly to manage.
  • Magus
    Magus
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    Hektik_V wrote: »
    Magus wrote: »
    Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

    Was this intended or something I missed in a patch notes somewhere?

    It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.

    Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.

    Ah interesting, hard to keep track of the changes. You used to be able to not cast any ground effects in negates but that was a long time ago. It used to clear ground effects and prevent new ground effects from being cast in it. That's a separate thing though.

    It used to remove enemy negates, novas, standards but it doesn't seem to anymore. I noticed this when VE was still running, so had to have been over a month ago. Raid lead would say negate the standard, and then it would not get removed. It might have been a Thieve's Guild change but with how hard negates are to see in lag, I can see how there is confusion. Counter negates had also been less effective, not removing the enemy negate, so both sides were just dispelled aside from stamina users.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Magus
    Magus
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    Sanct16 wrote: »
    Negate removes all ground effects except banners.

    It used to, so that's why I wonder when the change happened.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Magus
    Magus
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    Valencer wrote: »
    Does it actually still remove enemy negates? Had some issues with that in group play a while ago.

    From my experience, no. Negates do not remove enemy negates anymore. Again, think this happened sometime between TG patch and DB patch in an incremental patch.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • OtarTheMad
    OtarTheMad
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    DKsUnite wrote: »
    Hektik_V wrote: »
    Magus wrote: »
    Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.

    Was this intended or something I missed in a patch notes somewhere?

    It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.

    Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.

    Which is so ***. I prefer the old negates where you were doomed inside them and couldn't cast anything

    Agreed. I like the damage morph and all but would be nice to also have the old negate.
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