Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.
Was this intended or something I missed in a patch notes somewhere?
It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.
Was this intended or something I missed in a patch notes somewhere?
It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.
Was this intended or something I missed in a patch notes somewhere?
It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.
Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.
Was this intended or something I missed in a patch notes somewhere?
It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.
Does it actually still remove enemy negates? Had some issues with that in group play a while ago.
Maybe I missed it in the patch notes somewhere, but I noticed a few weeks ago that the negate ultimate no longer removes enemy ground effects. Enemy standard there, negate it, it's still there. Enemy negate, counter negate it, still there. You can even cast healing springs inside of a negate if you are standing outside of the negate.
Was this intended or something I missed in a patch notes somewhere?
It definitely makes negate less OP than it was, but just curious. It definitely took some tools away from smaller groups and promotes less thoughtful play and usage of ultimates, so I wouldn't be surprised if it was intended.
Negate only removes ground effects that were cast prior to the negate. Any new effects can be place in the negate if you're outside of it. Or if you're stamina you can just freely go about your day.
Which is so ***. I prefer the old negates where you were doomed inside them and couldn't cast anything