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Did the Cyrodiil Delves ever get fixed?

dominic.iraceb14_ESO
I know i'm late to the game, but i've been reading posts and forums created back in 2013-14 regarding the champion boss spawning issues that i've been seeing in the Cyrodiil Delves in Aug 2016!.

They all state that "you must kill one boss for the others to spawn", but this crap doesn't work! Pothole Cavern has an area were you can view 2 champion bosses and nether of them are spawning? What is the deal? was this a glitch or was it confirmed to be on a multi-hour spawn rate?
  • baratron
    baratron
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    The spawn timers for Cyrodiil delves are generally around 10-15 minutes. Some delves have longer timers than others.

    Pothole Caverns is particularly annoying for some reason, and usually takes me at least three circuits to find and kill all three bosses.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • UltimaJoe777
    UltimaJoe777
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    Cyrodiil Delves are still messy, but there are workarounds. Hopefully they get fully fixed someday!

    On a positive note, Cyrodiil PvE people are friendly and don't both attacking someone they cannot burst down :p My Tank had no PvP problems in the delves, and I caused none! :)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
    starkerealm
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    baratron wrote: »
    The spawn timers for Cyrodiil delves are generally around 10-15 minutes. Some delves have longer timers than others.

    I honestly think it's intended behavior. In a normal delve you could be in and out in 10 minutes, 5 in most cases. But, because Cyrodiil is PvP, the goal is to keep you in the delve for longer. Because if you're only there for 10 minutes and leave, there's way less chance of encountering another player moving through. But, if you have to hang out for an hour and a half, there's a real chance you'll encounter hostile players moving through the environment.
  • UltimaJoe777
    UltimaJoe777
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    baratron wrote: »
    The spawn timers for Cyrodiil delves are generally around 10-15 minutes. Some delves have longer timers than others.

    I honestly think it's intended behavior. In a normal delve you could be in and out in 10 minutes, 5 in most cases. But, because Cyrodiil is PvP, the goal is to keep you in the delve for longer. Because if you're only there for 10 minutes and leave, there's way less chance of encountering another player moving through. But, if you have to hang out for an hour and a half, there's a real chance you'll encounter hostile players moving through the environment.

    Most of the Delves follow normal Delve Boss behavior, despite having more than 1 in most cases. Only a couple from each end of Cyrodiil do not. I cannot recall in particular which ones but some will only spawn 1 boss at a time while others only spawn up to a few and both cases are random on which ones spawn.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
    starkerealm
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    baratron wrote: »
    The spawn timers for Cyrodiil delves are generally around 10-15 minutes. Some delves have longer timers than others.

    I honestly think it's intended behavior. In a normal delve you could be in and out in 10 minutes, 5 in most cases. But, because Cyrodiil is PvP, the goal is to keep you in the delve for longer. Because if you're only there for 10 minutes and leave, there's way less chance of encountering another player moving through. But, if you have to hang out for an hour and a half, there's a real chance you'll encounter hostile players moving through the environment.

    Most of the Delves follow normal Delve Boss behavior, despite having more than 1 in most cases. Only a couple from each end of Cyrodiil do not. I cannot recall in particular which ones but some will only spawn 1 boss at a time while others only spawn up to a few and both cases are random on which ones spawn.

    It's been awhile since I did Cyrodiil cave delver. As I recall, the ones where all bosses are up, tend to be ones where the entire delve is linear. Delves with complex pathing, multiple corridors, or large open areas tend to be the ones with selective spawning. If this was honestly a bug, I'd expect to see it popping up in the linear delves as well.

    I can dig up a map and explain this in a bit more detail, but I need to get some coffee first.
  • starkerealm
    starkerealm
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    Okay, going from memory:

    The rotating spawns usually only apply in Delves with three or more bosses. Because **** Toadstool Hollow.

    There's a couple two boss delves, where the bosses are directly accessible from the entrance that use random spawn setups as well. And, this is why I don't think it's a bug. If delves like Serpent Hollow and Haynote Cave can have every boss up at the same time, then Newt Cave, Red Ruby Cave, and Lipsand Tarn have to be intentional. Especially since all of those are structured in such a way that moving between the boss spawn points is likely to put you into conflict with other players, while the linear delves will only put you into conflict on the way out. Essentially turning finishing players into another (far more dangerous) wave of mobs for any hostile player attempting the delve.

    On a two boss delve, ask yourself this question. Can I get to whichever boss I choose, without passing the other boss on the way?

    If the answer is yes, it will use a random spawn system. If the answer is no, then both bosses will be available at all times.

    I kinda think, the random spawns are there to do one of two things. Either get you to go back to the delves repeatedly, or get you to hang out in there for extended periods of time. I kinda thing, it's actually the former. ZOS expected players to go to the delve, wander around, kill a boss, leave. Then come back later, and find that this time it was a different boss.
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