I don't get it either. They say it's to make room in the patch notes. It seems they want few options available at a time. Like the new hair styles, body markings, and adornments. There were options on the pts and now very few are available. I don't get it. Maybe it's to try and get maximum profit per release, but if more options were available that I like, I would probably spend more.
So that you will say "Oh no, if I don't get it now, I won't be able to get it later! What if I want it some day?" and then impulse-buy the things being removed.
I think it's to avoid clutter... and to keep stock rotated. In a real store, you don't see them leaving all the old stock out and add new, they typically rotate the older stock out, that way it doesn't look like a cluster-'mess'. Plus, some styles have a theme going, and when you start throwing all those themes together, it really does look like a mess. I'm sure the older stuff will eventually rotate back in, but in the mean time the store will remain a bit more organized with less clutter.
nordsavage wrote: »So they can put them back on occasionally to trigger impulse buys. They have to give something for the people they trick into subbing to burn those excess crowns on other than the DLC so they have to rebuy those later when they stop subbing.
PS4_ZeColmeia wrote: »It's easy, the more stuff in the store the easier it is to be overwhelmed as a new customer. When you feel like you are getting something that will make you feel special (even its only for awhile) you are more likely to buy. When you feel like if you change your mind later it won't be there you are more likely to buy. If the amount of items on each page of the shop is the same, you are more likely to buy.
There is a science to retail sales and I'm sure (based anecdotally on my experience) no one spends a majority of their time in game shopping in the crown store. So I am sure their method is to keep the inventory low enough you can quickly scroll through and see what you want. When you add typical retail sales strategy approaches listed above (there are more than the ones i bothered to list) it makes a lot of business sense.
PS4_ZeColmeia wrote: »It's easy, the more stuff in the store the easier it is to be overwhelmed as a new customer. When you feel like you are getting something that will make you feel special (even its only for awhile) you are more likely to buy. When you feel like if you change your mind later it won't be there you are more likely to buy. If the amount of items on each page of the shop is the same, you are more likely to buy.
There is a science to retail sales and I'm sure (based anecdotally on my experience) no one spends a majority of their time in game shopping in the crown store. So I am sure their method is to keep the inventory low enough you can quickly scroll through and see what you want. When you add typical retail sales strategy approaches listed above (there are more than the ones i bothered to list) it makes a lot of business sense.
Now it appears another, or possibly the main, reason is the rng/gamble boxes.
Why allow people to buy the item they want outright when they can offer a chance of maybe possibly getting the mount you want in a gamble box. Of course, no information about the percentage chance of getting what you want. There will be an equal chance of getting a costume you don't want instead of the mount you do want. You'll get consumables you didn't want to buy. Anything you don't already own will immediately go into your collection, and is bound to your account. You can trade duplicate items you might receive for "gems", and then use the gems to buy the item you do want, IF it is in the gem store rotation at that time. There is no information regarding where the trade will be a straight forward {I got a guar mount I already own, I want the leopard senche; will it be a one for one trade, or will the gems I get for the guar NOT equal the price of the senche?] So then you need to buy more boxes in the hope you get more dups so you get more gems so you can finally buy the item you want.
Unless the RNG gremlins really like you, you are liable to spend a LOT more than buying the item you really wanted outright. Which could be the whole point of the exercise.
So each update brings new items for sale on the Crown Store, which is awesome. But I still don't grasp why Zenimax actually has to remove stuff other than to create a fake demand.
All Crown Store Items are downloaded by all players because we can preview them and there is no download time once you purchase them, so does that not make the Crown Store simply a place to buy outfit "keys"?
I can understand removing holiday items, such as a halloween polymorph or something, but I really think Zenimax is losing out on money here. For instance, me and a few friends just started playing again and we saw that recently the armor for all the cinematic Heros were made and put up for sale, but for 4 days only per set? We would literally all purchase all three sets in an instant, which is easily a $100 in crowns for Zenimax. Even if someone went on vacation, they missed one of those armor sets because 4 days is not a long time to sell such iconic sets.
Just my two cents Zeni, but you are losing money by removing items from the store, why not just build a vast library of items to provide variety of different outfits and use sales to entice people to buy a certain set of costumes instead of entirely locking it away?