We have levelled dlc zones which work great. One Tamriel is the logical extension of this. I'd love to be able to dip into dlcs with a sub 50 character without having to worry about out levelling the base game zones.
SantieClaws wrote: »Khajiit does not believe Tamriel is in trouble.
After all we have had Tamriel Unlimited and are soon to get One Tamriel.
There is still in development Tamriel Unleashed, Tamriel: The Next Generation, Tamriel Squad, Tamriel - Masters of the Universe, Tamriel Go, Tamriel Hills and Tamriel the Breakfast Cereal.
Yours with paws
Santie Claws
kevlarto_ESO wrote: »Is one Tameriel when ESO goes free to play ? the last name change the game went Buy to play, just wondering.
I will have to see how it plays out, but my gut feeling tells me, I got a bad feeling about this, I really don't care to quest with my enemies from pvp in pve. I guess time will tell, it just keeps getting closer for that time for me to find a new game.
I will say, I've noticed a LOT more PvE lag since the Japanese region was put on PC-NA... even in areas where there are fewer people I still have times where I slow to spit and sputter briefly.
kevlarto_ESO wrote: »Is one Tameriel when ESO goes free to play ? the last name change the game went Buy to play, just wondering.
Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
I_killed_Vivec wrote: »I don't see how "help a friend" works.
Suppose I'm EP CP530, slumming it in Stonefalls near Vivec's Antlers. For me all the dreugh are tame because I completed the quest ages ago.
A friend with a new EP character (level 10, say) asks for help.
Of course I can't see them, I'm in a different instance. So how do I get transported to their instance?
Let's suppose that there is such a mechanism, so now I'm in an instance where the dreugh are hostile. We finish the quest but I decide to play on in this instance. Can I now repeat the quests that, in another instance, I've already completed?
In particular, can I repeat the quests that give skill points?
Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
If I cant even log onto my main character in mounrhold during prime time?
How the *** will Tamriel one work?
Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
@Lysette
You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
ha that was their Orsinium fix for Xbox.
SantieClaws wrote: »Khajiit does not believe Tamriel is in trouble.
After all we have had Tamriel Unlimited and are soon to get One Tamriel.
There is still in development Tamriel Unleashed, Tamriel: The Next Generation, Tamriel Squad, Tamriel - Masters of the Universe, Tamriel Go, Tamriel Hills and Tamriel the Breakfast Cereal.
Yours with paws
Santie Claws
Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
What makes you think the major trader spots will stay the same? People will have much greater freedom of movement, and trading guilds will have to respond to that change.
@Lysette
You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
ha that was their Orsinium fix for Xbox.
But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.
I have no idea why people are thinking it will change something with lags...
"Instancing" is really happening now. Have yo never notice that sometimes you and your friend are on the same map but you cant see each other? Becouse he is on other INSTANCE. Same will be with One Tamriel.
There will be more people on map, but the same amount in instance. And only people in the same instance with you, cause your lags.
@Lysette
You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
ha that was their Orsinium fix for Xbox.
But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.
Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.
@Lysette
You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
ha that was their Orsinium fix for Xbox.
But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.
Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.
It is just so strange that Elden Root is such a burden for you console guys, whereas whenever I get to Elden Root on PC EU, there is no problem at all - ok, the NPC visitor group with the NPC guide explaining the features of the Elden Root tree takes a couple of seconds before I see them, when I come to Elden Root via wayshrine, but otherwise the zone runs smoothly to me.
This said, the colliders of that NPC group is instantly there - I can run into them and get stuck, even they are not visible to me yet. So this all seems to me related to how the game is loading content.
@Lysette
You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.Cool concept but bad idea for ZOS and this game.
The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved
ha that was their Orsinium fix for Xbox.
But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.
Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.
It is just so strange that Elden Root is such a burden for you console guys, whereas whenever I get to Elden Root on PC EU, there is no problem at all - ok, the NPC visitor group with the NPC guide explaining the features of the Elden Root tree takes a couple of seconds before I see them, when I come to Elden Root via wayshrine, but otherwise the zone runs smoothly to me.
This said, the colliders of that NPC group is instantly there - I can run into them and get stuck, even they are not visible to me yet. So this all seems to me related to how the game is loading content.
The issues we have with busy places are most likely caused by the groups of kids/teens that stand around talking while spamming spells like mad...I'm talking groups of 20 or more where most of them are jamming on AoE's like their life depended on it. One night I was in Wayrest where the traders are near the wayshrine and the browse lists wouldn't even load because of all that crap going on. It annoyed me to the point that I went into the group and started spamming the "good job everyone" emote which to my surprise helped calm the chaos a bit.