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How the *** will Tamriel one work?

  • negbert
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    We have levelled dlc zones which work great. One Tamriel is the logical extension of this. I'd love to be able to dip into dlcs with a sub 50 character without having to worry about out levelling the base game zones.
  • maboleth
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    ^ And that is actually quite a big thing. Doing Cyrodiil leaves you over-leveled quite easily to your enemies, so questing suffers a lot with weak enemies and no loot or a good reward. Scaling will make it work again, like in DLCs. I'm so SO thrilled, I can't wait to see that.
    Edited by maboleth on August 5, 2016 11:47AM
  • Paulington
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    Currently no-one outside of ZOS themselves know for sure how One Tamriel is going to work in the real world. However all that will change at Gamescom where ZOS said they are going to release some info on One Tamriel and Update 12. :smile:.
  • ADarklore
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    I will say, I've noticed a LOT more PvE lag since the Japanese region was put on PC-NA... even in areas where there are fewer people I still have times where I slow to spit and sputter briefly.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lysette
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    negbert wrote: »
    We have levelled dlc zones which work great. One Tamriel is the logical extension of this. I'd love to be able to dip into dlcs with a sub 50 character without having to worry about out levelling the base game zones.

    And this is the real reason for one Tamriel, beside that people do no longer have to make a new character, when a friend is coming to the game and they want to play together with him/her. If they want people, who are still leveling, to be interested into buying DLC content, they needed a method for these players, to experience the DLC content without to mess up the base game at the same time. As it has been, whenever a lower level character is playing in DLC zones and levels up there a couple of times, he will have outleveled quests in a base game zone - and this problem exists already for characters with less lvl 10. With One Tamriel this will be gone and we can freely choose, where we want to quest without to outlevel other quests by it.
  • RazielSR
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    Khajiit does not believe Tamriel is in trouble.

    After all we have had Tamriel Unlimited and are soon to get One Tamriel.

    There is still in development Tamriel Unleashed, Tamriel: The Next Generation, Tamriel Squad, Tamriel - Masters of the Universe, Tamriel Go, Tamriel Hills and Tamriel the Breakfast Cereal.

    Yours with paws
    Santie Claws

    HAHAHAAAAA!!!!!!

    Im gonna save my gold keys for the Breakfast Cereal edition!!!
    Edited by RazielSR on August 5, 2016 1:18PM
  • waterfairy
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    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.
  • Appleblade
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    Is one Tameriel when ESO goes free to play ? the last name change the game went Buy to play, just wondering.

    I will have to see how it plays out, but my gut feeling tells me, I got a bad feeling about this, I really don't care to quest with my enemies from pvp in pve. I guess time will tell, it just keeps getting closer for that time for me to find a new game.

    Some people want to group up with friends using any of their characters.

    Besides, your enemies are only enemies because some inbred king or queen and their bureaucracies told you they are. FIGHT THE POWER! :)
  • Lysette
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    ADarklore wrote: »
    I will say, I've noticed a LOT more PvE lag since the Japanese region was put on PC-NA... even in areas where there are fewer people I still have times where I slow to spit and sputter briefly.

    Hm, let's say we assume prime time to be 8-10pm local time - and japanese time zone to be UTC+9 - then japanese prime time would be at 2-4am pacific time (not daylight saving time) and 5-7am eastern time. So if you play in that time frame, you'll get the effect of japanese prime time, but on the other side, most of the american folks should be sleeping by then. It should not really have a significant effect at those times, but more or less balance each other out.
    Edited by Lysette on August 5, 2016 1:30PM
  • Lord_Draevan
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    Is one Tameriel when ESO goes free to play ? the last name change the game went Buy to play, just wondering.

    I think it will always be Buy to Play. I can't see Microsoft or Sony ever giving it away for free on consoles.
    I'm a man of few words. Any questions?
    NA/PC server
  • NewBlacksmurf
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    Well what we know is this:

    -continents and islands will require a ferry to reach
    -using wayshrines is going to be extremely limited other than from within a body of land
    -starter islands would seem to remain unchanged so ppl can level up to 6 or higher
    -areas that are level 10 and higher will become "CP160-ish"

    In theory, players will be more spread out as the time it takes to move around is limited by new barriers that are easy to overcome. I'm sure that phasing will be less prevalent in some places but in a town...adjustments will happen over time.

    Grind spots will be changed a lot because ppl will have access to max exp in many more situations all along the way but ppl will of course still grind for mats and exp in ways.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lysette
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    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Wrong, they will be in different phases - have you ever thought about that at any given time there are playing like hundred thousand players on each server and that there have to be a whole lot of phases in the same busy location to make it work at all?- It is not as if you would see 2000 players in such a hot spot currently - but this is what it would be like without phasing, well even more - in EVE online there is no phasing like this - the trade hot spot Jita has nearly always around 2100 players near prime time - and just around 1000-1500 in the less frequented times - this is what it would be like in ESO hot spots as well, if there would not be phasing. Phasing let's you see and interact with just a few of those players, which are actually in that location - this is like own instances which are automatically created when too many people are in a location.
  • I_killed_Vivec
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    I don't see how "help a friend" works.

    Suppose I'm EP CP530, slumming it in Stonefalls near Vivec's Antlers. For me all the dreugh are tame because I completed the quest ages ago.

    A friend with a new EP character (level 10, say) asks for help.

    Of course I can't see them, I'm in a different instance. So how do I get transported to their instance?

    Let's suppose that there is such a mechanism, so now I'm in an instance where the dreugh are hostile. We finish the quest but I decide to play on in this instance. Can I now repeat the quests that, in another instance, I've already completed?

    In particular, can I repeat the quests that give skill points? :)

  • Lysette
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    I don't see how "help a friend" works.

    Suppose I'm EP CP530, slumming it in Stonefalls near Vivec's Antlers. For me all the dreugh are tame because I completed the quest ages ago.

    A friend with a new EP character (level 10, say) asks for help.

    Of course I can't see them, I'm in a different instance. So how do I get transported to their instance?

    Let's suppose that there is such a mechanism, so now I'm in an instance where the dreugh are hostile. We finish the quest but I decide to play on in this instance. Can I now repeat the quests that, in another instance, I've already completed?

    In particular, can I repeat the quests that give skill points? :)

    It is not like playing on instanced servers - this is more virtualized, that is why they call this phases. Most of the time, when I teleported to a friend in a PvE zone, I got this popup window, telling me that my friend is in another phase and that I have to change phases to go to him/her and I should confirm that I allow the phase change in order to be transported to him/her. You are not really in a new instance if you do that - the whole world is the same as before, but you will from that moment on just see those people, who are in the new phase and no longer those, which are in the old phase - it is still the same unique world, but you see in it just those players, which are in the same phase like you.

    So can you repeat the quests?- No, because you are still in the same world, just in a different phase.

    I think crafting nodes (material) and chests are also kind of phased - I saw mishaps a couple of times, where a chest disappeared and no one was there to open and empty it or a plant got miraculously harvested without anyone around - this is when this phasing fails and someone in a different phase is harvesting or opening it.
    Edited by Lysette on August 5, 2016 2:07PM
  • andreasv
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    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)
  • waterfairy
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    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|
  • Bromburak
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    If I cant even log onto my main character in mounrhold during prime time?
    How the *** will Tamriel one work?

    You are basically hiding with cross faction gimps in a dungeon.
  • Tandor
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    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    What makes you think the major trader spots will stay the same? People will have much greater freedom of movement, and trading guilds will have to respond to that change.
  • Lysette
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    Vigarr wrote: »
    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|

    But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.
    Edited by Lysette on August 5, 2016 6:19PM
  • jcaceresw
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    Khajiit does not believe Tamriel is in trouble.

    After all we have had Tamriel Unlimited and are soon to get One Tamriel.

    There is still in development Tamriel Unleashed, Tamriel: The Next Generation, Tamriel Squad, Tamriel - Masters of the Universe, Tamriel Go, Tamriel Hills and Tamriel the Breakfast Cereal.

    Yours with paws
    Santie Claws

    Hahahahaha you made me laugh! Well done.
  • I_killed_Vivec
    I_killed_Vivec
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    Tandor wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    What makes you think the major trader spots will stay the same? People will have much greater freedom of movement, and trading guilds will have to respond to that change.

    The major trading locations are those that are convenient - the ones where you have 5 traders near a wayshrine.

    A lot (the majority?) of people already do have freedom of movement because of Cadwell's. I'm EP but my favourite traders are in Rawl'kha.

    And then there are the major traders in Craglorn, some of the most expensive trading locations in the game.

    Can't see any of that changing.
  • waterfairy
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    Lysette wrote: »
    Vigarr wrote: »
    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|

    But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.

    Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.
  • Morimizo
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    jeedrzej wrote: »
    I have no idea why people are thinking it will change something with lags...
    "Instancing" is really happening now. Have yo never notice that sometimes you and your friend are on the same map but you cant see each other? Becouse he is on other INSTANCE. Same will be with One Tamriel.

    There will be more people on map, but the same amount in instance. And only people in the same instance with you, cause your lags.

    While you may think this is true for places like Mournhold in your own starting alliance now, when TO drops, players in Cadwell's Silver and Gold will no longer have a smooth frame rate experience when combined with EVERYONE, regardless of shards, or instances. There will be no where left that isn't crowded. While that's fine when folks are trying to group up for dungeons, it makes it a stuttering mess for the chores of town.

    Maybe we'll get amenities (crafting stations, merchants that repair) in the Housing DLC so we don't have to all be in towns anymore? That would help, though we'll still have to endure the mayhem in the interim.
  • Lysette
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    Vigarr wrote: »
    Lysette wrote: »
    Vigarr wrote: »
    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|

    But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.

    Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.

    It is just so strange that Elden Root is such a burden for you console guys, whereas whenever I get to Elden Root on PC EU, there is no problem at all - ok, the NPC visitor group with the NPC guide explaining the features of the Elden Root tree takes a couple of seconds before I see them, when I come to Elden Root via wayshrine, but otherwise the zone runs smoothly to me.

    This said, the colliders of that NPC group is instantly there - I can run into them and get stuck, even they are not visible to me yet. So this all seems to me related to how the game is loading content.
    Edited by Lysette on August 5, 2016 6:33PM
  • waterfairy
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    Lysette wrote: »
    Vigarr wrote: »
    Lysette wrote: »
    Vigarr wrote: »
    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|

    But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.

    Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.

    It is just so strange that Elden Root is such a burden for you console guys, whereas whenever I get to Elden Root on PC EU, there is no problem at all - ok, the NPC visitor group with the NPC guide explaining the features of the Elden Root tree takes a couple of seconds before I see them, when I come to Elden Root via wayshrine, but otherwise the zone runs smoothly to me.

    This said, the colliders of that NPC group is instantly there - I can run into them and get stuck, even they are not visible to me yet. So this all seems to me related to how the game is loading content.

    The issues we have with busy places are most likely caused by the groups of kids/teens that stand around talking while spamming spells like mad...I'm talking groups of 20 or more where most of them are jamming on AoE's like their life depended on it. One night I was in Wayrest where the traders are near the wayshrine and the browse lists wouldn't even load because of all that crap going on. It annoyed me to the point that I went into the group and started spamming the "good job everyone" emote which to my surprise helped calm the chaos a bit.
  • Lysette
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    Vigarr wrote: »
    Lysette wrote: »
    Vigarr wrote: »
    Lysette wrote: »
    Vigarr wrote: »
    @Lysette
    You don't play on console, adding any more players to the current phases will be a problem as it's already a problem without One Tamriel...we crash in Elden Root and the like because there's too many players at once and so many of them spam the crap out of spells like they're special.
    andreasv wrote: »
    Vigarr wrote: »
    Cool concept but bad idea for ZOS and this game.

    The major trader spots will be impossible to travel to and if you're lucky enough to load then the idiots (3 alliances worth) who can't help but spam spells will make sure that nobody can do anything.

    Pfffttt - No big deal. They'll simply tell you not to go there. Problem solved :)

    ha that was their Orsinium fix for Xbox. :|

    But it is not said that the problem with console is based on a too large player population in a phase - I have seen people having issue with Orsinium even when there are not many around at all - they run into loading screens every few seconds and that is not fun at all - I can understnd that clearly, but I doubt, that this is related to the amount of people in Orsinium, it is some other issue with the way in which the game is loading it's contents on consoles IMO. It can be so many things, like using brute force loading instead of proper culling methods which would reduce the amount of data which has to load and would enable to request it in the required LOD level and so on. Without to know how the engine effectively works, this is really hard to tell.

    Orsinium is a different issue and it's related to the 16GB DB update. Before the update I played fine with minimal problems, after the update I got caught in a crash loop like so many others and this happened at midnight on a weekday with maybe 2 other players in the city.

    It is just so strange that Elden Root is such a burden for you console guys, whereas whenever I get to Elden Root on PC EU, there is no problem at all - ok, the NPC visitor group with the NPC guide explaining the features of the Elden Root tree takes a couple of seconds before I see them, when I come to Elden Root via wayshrine, but otherwise the zone runs smoothly to me.

    This said, the colliders of that NPC group is instantly there - I can run into them and get stuck, even they are not visible to me yet. So this all seems to me related to how the game is loading content.

    The issues we have with busy places are most likely caused by the groups of kids/teens that stand around talking while spamming spells like mad...I'm talking groups of 20 or more where most of them are jamming on AoE's like their life depended on it. One night I was in Wayrest where the traders are near the wayshrine and the browse lists wouldn't even load because of all that crap going on. It annoyed me to the point that I went into the group and started spamming the "good job everyone" emote which to my surprise helped calm the chaos a bit.

    Wayrest is a pain as well on PC EU - not that much due to performance issues, but there are always jerks who spam AoEs like crazy, that is not different to consoles. And like you said they are hanging around the wayshrine and towards the traders.
  • Hallothiel
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    No one has answered @I_killed_Vivec's relevant question about how a higher level player who has completed the quest can go back & play with a lower level friend who hasn't - how is this going to work?

    And while I do appreciate the idea of being able to play dlcs without being over - levelled for the main quests, I will be sad that I wont be able to be god-like in areas I finished ages ago :(
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