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Training Gear - Grown out of too quickly?

carljokl
carljokl
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I am looking at crafting some training gear. My fear is that it could be like children's clothes. Do you want to spend a lot on something they will outgrow quickly?

I have the training trait learned for a few items. I thought creating some training gear would help my junior Alts level up faster. This ends up creating the problem that they will outgrow the gear more quickly. Given that emeralds and such aren't plentiful, is it worth going to the trouble of adding the training trait to help for a few levels. Then either the trait stone is wasted if it can't be recovered by deconstructing and you want to create some new gear to match the character's level. Otherwise the character is stuck in gear much lower than their level which could hinder their progression by leaving them weaker than they need to be.

This ends up being a conundrum because even beyond training gear, adding traits and improving gear may not seem worth it if the character will out level it before long.

I have heard of people talking about restyling gear to another motif. I have not discovered where that capability lives?

I did wonder if restyling is possible, could the same be applied to upgrading the level of an item? Items can be created with levels more or less every two levels: Iron 1, 2, 4, 6, 8, 10 etc. For armour with traits and even improved quality it would be nice to be able to use some ingots to upgrade it from level 4 to level 6 then level 8 as the character progresses. I would still envisage having to create new gear once the base material changes. However I would feel a lot more willing to improve my gear or create gear with traits if I could extend its useful life this way.

I did consider extending the children's clothes metaphor, I could do "hand me down" chaining with Alts where I train them in such a way that as one character outgrows a set of gear it is handed down to a lower level Alt for them to use.

It could use a lot of inventory space though to maintain sets of gear at different levels. A complete set of armour with a weapon could be up to around 10 slots. Multiply having this for every couple of levels or even limiting it to every 4 levels would still be a lot of gear to store.

Any thoughts?
My Characters

Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    I just realised that with the hand me down approach, as long as everyone who can is using a set of gear, the equipped gear will not take up any space. Only the sets that no-one is equipping. I might be able to make that work.

    It is a bit of a shame my new alts have mostly reached about level 10. If I do this approach I will want to try and maintain their levels about 2 or 4 levels apart from each other depending if I want to create sets every 2 or 4 levels.

    I also need to check how much emeralds cost if acquired from guild stores. The relative availability and affordability would affect my planning.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Jciampi
    Jciampi
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    When I was leveling up to vet I'd make gear every two levels. But I'd only make the base gear. Wouldn't tan/resin/oil it to green or blue. Once I got the capabilities (ie put points into upgrade expertise) I started only remaking gear every five levels.

    I generally found enough mats around to do the white gear every two levels with ease. But i loot everything that isn't bolted down. Once you can make things blue and purple easy you see that the difference between levels isn't much. IE a purple level 40 and a purple level 42 might have like 8 to 14 points difference in Stat (damage, protection, whatever). So it became meaningless to craft every two levels. I'd wait five so that it would start showing a difference again. And getting purple mats back then was harder. Now I get em all the time. (plus a purple level 40 weapon is almost the same damage as a 45 white weapon. So you don't need to upgrade as much when you can make the gear better)

    Just remember. Yes building gear raises the smithing/clothing Stat. But not by much. Takes a ton to go up a level. Deconstructing is where you really go up in skill.
    Edited by Jciampi on August 4, 2016 9:25AM
  • TARAFRAKA
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    To make things simple I made a stamina and a magic version of training set gear in level 4, made it purple and pass it to my alts. I do not remake it as they level, I wear that level 4 gear until the alt hits level 50, then I craft their endgame gear.
    There is no option. To restyle gear to another motif or trait by the way.
    Emeralds are extremely cheap and rend plentiful and I doubt they will cost you much of anything, as no one holds them to be of high value. Hope that helps.
  • carljokl
    carljokl
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    I am deconstructing a lot but have specialised crafter characters that I focus on leveling up their crafting skill line. Presently my alts are relatively new so I have my original character struggling to get skills to level up crafting to the level of the gear he uses. He is CP 80+ but crafting level 4 (level 5 is available on Metalwork / Woodwork but I need to gather some skyshards to have the skill points to buy them). My new crafter is level 10 crafting level 3.

    I can't afford to be picky about race motif styles matching the character race if I do the hand-me-down gear approach.

    I tend to end up with a lot of gear in the bank because I keep gear with traits my characters can research. As it takes time to complete research there is quite a backlog.

    I am tempted that if there is another cut price sale on the 5500 crown packs that I might max out my bank space.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Docmandu
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    TARAFRAKA wrote: »
    TThere is no option. To restyle gear to another motif or trait by the way.

    If you have the Imperial Edition you can convert a piece to Imperial Style (right click on the item, the convert option is in the context menu, no resources / gold needed and don't have to be at a crafting station).

    That's the only "restyle" available.
  • carljokl
    carljokl
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    Level 4 all the way to train to level 50? Would that make the character very weak relative to the enemies they fight towards the end?

    I would think at the very least have a set for each material used up to level 50. That is 5 different materials / levels. I would think that is doable.

    I am glad emeralds are cheap. That should help. I should be able to craft sets with training available for the pieces for which I have training researched. As I gain training on new types, I can deconstruct and create the pieces again with training. So many emeralds. I think of Catbert: "..My dream is to eat candy and poop emeralds...".

    Well at least I have a strategy and it could work.

    As for restyling gear, I am sure I came across references to it but perhaps it is just a desired feature rather than an actual feature.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    Ah yes. Restyling was referenced in relation to making something imperial style. I misunderstood and thought restyling was a general ability.
    Edited by carljokl on August 4, 2016 11:05AM
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • ADarklore
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    I've created an alt to hold all my leveling gear... and at max level, all my characters run around in CP150 Training gear... which definitely helps in CP gain. Since I only solo quest and don't do PvP or 'trials/dungeons', I don't have any problems not running Divines or other traits.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • TARAFRAKA
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    To answer your question about being weaker, no not really. Everything in this game except the vet trials is faceroll easy. So my alts do fine wearing level 4 gear up to level 50 because it goes pretty quick and I don't take them into the super hard content in the game.
  • HumanNinja
    HumanNinja
    Soul Shriven
    As others have mentioned, I also create a set of level 4 or 6 gear with training trait, then upgrade it to purple. You're char will be super beefy until about level 10-15; past that, the armor will still hold up fairly well. I made my training gear with a 5-piece Trial by Fire forge and the other 2 pieces, plus 1H&Sh with the Hist Bark forge. The elemental resistance shield from Trial by Fire works great while you're leveling your char.

    You mentioned also that you're running out of skill points for your crafting alt. I took a break from this game for about a year, and when I came back, I decided to make my old main my crafter and just didn't put any points into combat skills when I reset my points. Even doing that, I had limited skill points because I never got him past level 40. If you're in need of skill points and your crafter isn't really built to fight, try going through all the zones collecting skyshards. You'll obviously have to be sneaky in the high level zones ;)
  • Nestor
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    carljokl wrote: »
    Level 4 all the way to train to level 50? Would that make the character very weak relative to the enemies they fight towards the end?

    It is entirely possible to do the leveling content with a naked character armor wise. However, I do make a set of gear about every 10 levels, so that is 5 sets for leveling, or 40 to 50 slots depending on your weapons to store this gear. I just rolled a mule character to store all my crafted gear I use for leveling.

    Its not like it's needed every 10 levels, but it does give me different gear looks as I go along. Another thing you can do is make the armor more often, but only improve it to Green. I have my leveling sets at Purple Improvement simply because I keep them.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • carljokl
    carljokl
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    I started putting together a Hist Bark set to give to my newest alt who is still in the Wailing Prison. It seemed a novelty now I have the banker helper to be able to have access to the bank all the way back in the tutorial area.

    I don't know if it is just me who feels like I can level up through the first few levels more quickly in the Wailing Prison than if I skip it. I skipped it on a few characters but then found my new characters were a good deal better off by the starter island if I went through the Wailing Prison (There are bits of armour there and various weapons and even a few recipes hidden around and you get the chill necklace from the boss fight only if you don't skip it).

    When you say it is possible to do all the levelling while naked, that sounds like the stuff achievements are made of.

    I could dump gear on my Alts to make the best of space. I heard of one person who created a guild just for the extra storage.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    Actually looking up the rules of creating guilds, the bank is not available unless there are 10 or more members of the guild so trying to get extra storage through the back door this way would not work. I don't know what the person meant unless he was collaborating with other or the rules on guild banks have changed.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Tevalaur
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    carljokl wrote: »
    I tend to end up with a lot of gear in the bank because I keep gear with traits my characters can research. As it takes time to complete research there is quite a backlog.

    One solution for this: learn the traits on alts. Yes, you'll still need to learn them on your crafter, but when ready to do so your alt can then make the trait to study from instead of using so much storage space -- especially as timers become longer so the stuff is stored longer.

    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
  • carljokl
    carljokl
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    I expect to change my first character into a pure crafter eventually but don't want to reset his skill points while he is the only character I have with championship rank. Once I get at least one more character to level 50 there will no longer be the pressure to keep him combat capable.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    Tevalaur wrote: »
    carljokl wrote: »
    I tend to end up with a lot of gear in the bank because I keep gear with traits my characters can research. As it takes time to complete research there is quite a backlog.

    One solution for this: learn the traits on alts. Yes, you'll still need to learn them on your crafter, but when ready to do so your alt can then make the trait to study from instead of using so much storage space -- especially as timers become longer so the stuff is stored longer.

    I actually already recently started doing this coming to the same conclusion about all the gear I was hoarding to study traits. It is no harm having my non crafting alts having crafting skills just as long as it doesn't involve spending any of their skill points on it.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    It is bad that I seem to spend so much time going through taking care of my different alts doing daily writs and such it doesn't feel I am playing much. There never seems to be quite enough time to take care of them all to my satisfaction.

    1) Do some writs (may involve farming some raw materials)
    2) Start researching traits
    3) Start researching a horse trait.
    4) Switch character and go back to step 1).
    Researching all the crafting traits can take up to a year. I also worked out fully training horse abilities is about 6 months too.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Nestor
    Nestor
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    carljokl wrote: »
    Actually looking up the rules of creating guilds, the bank is not available unless there are 10 or more members of the guild so trying to get extra storage through the back door this way would not work. I don't know what the person meant unless he was collaborating with other or the rules on guild banks have changed.

    It is probably not as easy now as it was back during release. During the first few months of the game, people would play for a while and then move on but never quit the guilds they were in. So, people would spam zone chat in the starter cities getting as many people as they could to join up to a guild. Then even after the people who joined would change guilds, there was a very good chance to still have 10 inactive accounts in your guild to keep the bank going.

    Crafting Bags have pretty much removed the need to try and get a guild bank for storage.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BruceLeeroy91
    BruceLeeroy91
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    carljokl wrote: »
    I am tempted that if there is another cut price sale on the 5500 crown packs that I might max out my bank space.

    Crown Sale is going on currently until 8/9/2016, 5500 Crown packs are 40% off.
  • ADarklore
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    Nestor wrote: »
    carljokl wrote: »
    Level 4 all the way to train to level 50? Would that make the character very weak relative to the enemies they fight towards the end?

    It is entirely possible to do the leveling content with a naked character armor wise. However, I do make a set of gear about every 10 levels, so that is 5 sets for leveling, or 40 to 50 slots depending on your weapons to store this gear. I just rolled a mule character to store all my crafted gear I use for leveling.

    Its not like it's needed every 10 levels, but it does give me different gear looks as I go along. Another thing you can do is make the armor more often, but only improve it to Green. I have my leveling sets at Purple Improvement simply because I keep them.

    Nice to know I'm not the only one who makes sets every 10 levels. Previously, before I gained a lot of CP, I was making new armor every 6-8 levels because grinding higher level enemies wasn't easy with lower stat armor and little CP; now, thanks to CP, I run 10-14 levels with the same armor. I also agree about the changing look with upgrading armor, but thanks to the variety of costumes I've collected, even if I don't change my armor I can still change my look. ;)
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • disintegr8
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    I used to do gear about every 10-12 levels but my current new toon is going to reach level 50 in only 3 sets of crafted gear.

    Due to having more than 501 CP I was able to leave him in looted gear until level 8, then I made some level 8 training gear. He stayed in that until he reached level 22, then had level 22 training gear until he reached level 38 and is currently at level 44 and will keep his level 38 training gear until I fit him out with CP160 gear at level 50.

    Most of the gear I made for him is blue but some has been improved to purple (purely because I had excess improvement stock). I have never done 'hand me downs' as my characters are all different and heavy gear for a stamina tank does not suit a magicka healer. As I replace the gear it is simply deconstructed for materials.
    Edited by disintegr8 on August 4, 2016 11:27PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • carljokl
    carljokl
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    I tried looking for emeralds in lots of guild stores but could not find anyone selling them. At least I got some through my hirelings
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Frawr
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    Maybe I have false sense of difficulty due to max CP, however, I can comfortably make a level 4-10 set of, say, willows for the regen boost and use that upto 50.

    I'll upgrade weapons every 10 levels just to make levelling a bit quicker.

    The mobs are really really super easy once you get past the first few levels.

    Different game once you have high level char I guess.

    Most set bonuses are bit crap at low level but willows is good all the way due to the flat % bonus.

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Why would you use anything but armor that would help kill faster, such as julinanos or hundings? I suppose if you don't have 6 traits or don't have the dlc, but even then, Magnus is a thing.

    On topic, I leveled 3 alts to 50, the last one I only took a day in game. That was taking my time and pvping for a bit to get vigor. I replaced the armor and weapons every 10 levels and the jewelry every 20ish. I then deconed and sold the jewelry to vendors. Made the armor to blue and the weapons to purple. All with training.
  • carljokl
    carljokl
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    These daily writ churns are killing me. Trying desperately to find enough hickory to finish a writ while eating my breakfast. Who would have though it would be so hard to find wood...in the middle of a desert...*sigh*....I managed enough to create a couple more staffs but still 6 left to go.

    Trying to do writs for too many alts at once. I may do better to focus on levelling up one alt. Still trying to figure out the optimum way to invest time for the best overall results. Progress hits walls due to lack of skill points or running out of raw materials.
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • carljokl
    carljokl
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    On topic, I leveled 3 alts to 50, the last one I only took a day in game. That was taking my time and pvping for a bit to get vigor.

    I am amazed you could level a character to 50 in one game day. It sounds like it must get dramatically easier eventually.

    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    carljokl wrote: »
    On topic, I leveled 3 alts to 50, the last one I only took a day in game. That was taking my time and pvping for a bit to get vigor.

    I am amazed you could level a character to 50 in one game day. It sounds like it must get dramatically easier eventually.

    Yeah, that was with just training on my armor. No ESO plus or ambrosia. That would make it 60% faster. Had 501 cap CP as well.
    Edited by Lightspeedflashb14_ESO on August 5, 2016 9:13AM
  • carljokl
    carljokl
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    Had 501 cap CP as well.

    That would certainly make a difference. I only have 83 so far and gaining them has slowed down while working on the alt characters. Given there are players having played since the launch in 2014, it is probably pointless to think I could catch up with people with such a big head start.
    Edited by carljokl on August 5, 2016 9:28AM
    My Characters

    Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
    Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
    Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
    Sorcerer | Dragon Knight | Templar | Night Blade
  • Draxys
    Draxys
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    Emeralds and mats are extremely plentiful, and yes you will outgrow it quickly, that's sort of the point. Just make gear every 5 to 10 levels depending on how fast you actually outlevel it.
    2013

    rip decibel
  • Frawr
    Frawr
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    carljokl wrote: »
    These daily writ churns are killing me. Trying desperately to find enough hickory to finish a writ while eating my breakfast. Who would have though it would be so hard to find wood...in the middle of a desert...*sigh*....I managed enough to create a couple more staffs but still 6 left to go.

    Trying to do writs for too many alts at once. I may do better to focus on levelling up one alt. Still trying to figure out the optimum way to invest time for the best overall results. Progress hits walls due to lack of skill points or running out of raw materials.

    Doing writs to level up? You could also kill a load of mobs with your main, loot the higher level gear and decon it on your low level crafter alts.

    This gives nice xp.


    Also, why use regen not damage? Because at low level the dps sets don't have a dramatic effect on damage and you out level them quickly. It might give small boost but still same number of attacks to kill a mob with or without the set.

    Regen helps all the way up without even changing the gear.
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