I am looking at crafting some training gear. My fear is that it could be like children's clothes. Do you want to spend a lot on something they will outgrow quickly?
I have the training trait learned for a few items. I thought creating some training gear would help my junior Alts level up faster. This ends up creating the problem that they will outgrow the gear more quickly. Given that emeralds and such aren't plentiful, is it worth going to the trouble of adding the training trait to help for a few levels. Then either the trait stone is wasted if it can't be recovered by deconstructing and you want to create some new gear to match the character's level. Otherwise the character is stuck in gear much lower than their level which could hinder their progression by leaving them weaker than they need to be.
This ends up being a conundrum because even beyond training gear, adding traits and improving gear may not seem worth it if the character will out level it before long.
I have heard of people talking about restyling gear to another motif. I have not discovered where that capability lives?
I did wonder if restyling is possible, could the same be applied to upgrading the level of an item? Items can be created with levels more or less every two levels: Iron 1, 2, 4, 6, 8, 10 etc. For armour with traits and even improved quality it would be nice to be able to use some ingots to upgrade it from level 4 to level 6 then level 8 as the character progresses. I would still envisage having to create new gear once the base material changes. However I would feel a lot more willing to improve my gear or create gear with traits if I could extend its useful life this way.
I did consider extending the children's clothes metaphor, I could do "hand me down" chaining with Alts where I train them in such a way that as one character outgrows a set of gear it is handed down to a lower level Alt for them to use.
It could use a lot of inventory space though to maintain sets of gear at different levels. A complete set of armour with a weapon could be up to around 10 slots. Multiply having this for every couple of levels or even limiting it to every 4 levels would still be a lot of gear to store.
Any thoughts?
My Characters
Xargothius: Breton - JOAT / Magsorc | Orchid the Fair: Orismer - Crafter / Heavy Tank | Voneri Vox: Dunmer - Magplar Healer | Rexorgiana: Imperial - Temptress / Magblade
Phirkius: Altmer - MagSorc | Rexorigus: Imperial - Med Tank / StamKnight | Sven Svedishchef: Nord - Provisioner / Stamplar | Finds-All-Fungi: Argonian - Alchemist/ Stamblade
Emerald-Wild-Guard: Bosmer - Wyrd / StamSorc | Nates Datum Festi: Imperial - Light Tank / StamKnight | Magnolia Desert-Blossom: Redguard - 2 Handed Stamplar | Shadow-Softpaw: Khajiit - StamBlade
Sorcerer | Dragon Knight | Templar | Night Blade