The problem is, how was I supposed to know it was not intended? I built my character in a specific way to be on the middle ground between regen and damage, and no, contrary to what many say I did not have 6k WD, or 5k WD or even 4k, was a nice and healthy 3.8k (buffed) sharpened/precise sustain anti-tank build without any ranged capabilities. It did fairly well in melee encounters but at the expense of any kind of ranged ability or even a execute. By no means is it a easy build to play with because it relies on absolutely 0 cheese skills and tactics. Had to juggle and maintain many buffs on the fly and land combos near perfect execution. Almost 400 regen loss is a huge hit to take because every stat matters with this build, it's not as flexible as my templar or sorcerer who can ignore give or take 500 regen due to buffs and abilities that aid resource management.
Call it as you want, it's a straight up nerf justified as "oh it was unintended" just to redirect the backlash. What was wrong with it in the first place? It was working fine for over 2 years and now it's suddenly "unintended"? Or is ZoS catering to forum moaners again and pulling these ludicrous justifications out of their arse?
What's next? Will they remove resources at all, because it allows people with half a brain to manage them well? Or maybe having resources was "unintended" to begin with? Who the heck knows at this point, maybe half of this game is unintended.
Just bring back hardcaps and be bloody done with it, enough with these nerfs fixes already. Every update they manage to *** something up more and more, Wrobel needs to find a new job already. So tired of seeing a good game ruined by bad management.
Just curious as to what you people think. Since everything that wasn't additive with stats was "fixed" shouldn't this be the same
Blessing of the Potentates: Fixed an issue where this item set’s Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.
so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer
Giles.floydub17_ESO wrote: »so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer
Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.
This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.
Just curious as to what you people think. Since everything that wasn't additive with stats was "fixed" shouldn't this be the same
Blessing of the Potentates: Fixed an issue where this item set’s Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.
with reductions the effect is reversed - multiplicative makes the effect weaker than additive, because the reduction is calculated from the already reduced value, so that it gets weaker with any additional reduction added.
Simple example - reduction of 20% twice
Additive it the result is 60% - multiplicative the result is 64% - so multiplicative reduced less than additive.
Multiplicative you will never get down to zero - example - reduction of 20% 5-times
additive it would be a total reduction to zero - but multiplicative it is 0.8^5 = 0.32768 what is 32.768% left and not zero.
People complain that recovery of resources is too damn high.
Mechanics get adjusted resulting in lower regen values.
"fufufufufuuuuuu they nerfed everything"
I don't understand people.
Is this a roundabout argument for the return of soft caps?This change was a good thing. You should not be able to have insane dmg + insane regen. There needs to be a point of diminishing returns and there must be sacrifice. The multiplicative bug was very bad for the game as when adding multiplicative % bonuses the more you add the better each one becomes. Thus percentage bonuses were vastly outperforming cost reduction bonuses (which are additive). This issue would only have gotten worse over time with new sets added.
IzakiBrotheSs wrote: »Yeah now you can't have 5k weapon damage and 2k recovery anymore. I like it. Its a big balance change to PvP.
Giles.floydub17_ESO wrote: »so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer
Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.
This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.
you mean it's now additive as it should be, multiplicative wasn't intented.
Dagoth_Rac wrote: »Regen bonuses used to be like:
20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
1.20 * 1.15 * 1.10 * 1.25 * 1.09 = 2.07
Now it is:
20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
1 + 0.20 + 0.15 + 0.10 + 0.25 + 0.09 = 1.79
That is probably a little exaggerated. There were some bonuses already adding together. I think CP regen bonus was biggest culprit for multiplying instead of adding. Nonetheless, it results in a small but definitely noticeable difference. However, it should not drop you all the way from 1700 to 1300. That seems rather extreme.
WreckfulAbandon wrote: »For a split second, I was disappointed to log onto my Bosmer and see the reduction in regen.
After thinking about it for all of 2 seconds, I was thrilled.