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Stamina regen is SUPER low on my character after patch

  • Xeven
    Xeven
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    ZOS dosen't even know WTF is "intended" from one patch to the next. They're flying by the seat of their pants and that should be abundantly clear to all of you.

    The "intended" argument is naive.
  • bimbo
    bimbo
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    working as intended.

    you either play the game or get out. they don't care.

    The only thing matters is the statistics they pulled, and these ppl complaining on forum is like 10% of the total population at max.

    nothing is gonna change. take a shower and go to sleep. lol
    EP-NB
    > Nightstop
    EP-SORC----> Magestop
  • martinhpb16_ESO
    martinhpb16_ESO
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    My stam and magi regen is seriously nerfed.

    Even with vamp, khajiit stam regen buff, and using regen potsand CP max its pretty rubbish now.

    WTF they have to make these nerfs to little avail.

    my whole build has been around regen and outlasting opponents in pvp.

    Now it is favouring the tanky / heal builds and giving them an unbalanced advantage.

    SUX BIGTIME
    Edited by martinhpb16_ESO on August 3, 2016 9:01PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • cjthibs
    cjthibs
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    Also...I play a Nord and my stam regen went up significantly...so there.
    Suck it already overpowered stam races. :smiley:
  • Egonieser
    Egonieser
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    The problem is, how was I supposed to know it was not intended? I built my character in a specific way to be on the middle ground between regen and damage based on the hard numbers that were provided in the game, and no, contrary to what many say I did not have 6k WD, or 5k WD or even 4k, was a nice and healthy 3.8k (buffed) sharpened/precise sustain anti-tank build without any ranged capabilities. It did fairly well in melee encounters but at the expense of any kind of ranged ability or even a execute. By no means is it a easy build to play with because it relies on absolutely 0 cheese skills and tactics. Had to juggle and maintain many buffs on the fly and land combos near perfect execution. Almost 400 regen loss is a huge hit to take because every stat matters with this build, it's not as flexible as my templar or sorcerer who can ignore give or take 500 regen due to buffs and abilities that aid resource management.

    Call it as you want, it's a straight up nerf justified as "oh it was unintended" just to redirect the backlash. What was wrong with it in the first place? It was working fine for over 2 years and now it's suddenly "unintended"? Or is ZoS catering to forum moaners again and pulling these ludicrous justifications out of their arse?
    What's next? Will they remove resources at all, because it allows people with half a brain to manage them well? Or maybe having resources was "unintended" to begin with? Who the heck knows at this point, maybe half of this game is unintended.

    Just bring back hardcaps and be bloody done with it, enough with these nerfs fixes already. Every update they manage to *** something up more and more, Wrobel needs to find a new job already. So tired of seeing a good game ruined by bad management.

    Who even asked for these changes anyway?
    Edited by Egonieser on August 3, 2016 9:08PM
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • WebBull
    WebBull
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    Well now I know why I keep running out of stamina last night. Was going through pots like crazy.

    Definitely fubar and like Xeven stated, Zos is flying by the seat of their pants. The idea may have been their "intent" but the result never seems to come out as "intended". They just act like that was the plan all along.
  • Ghost-Shot
    Ghost-Shot
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    Egonieser wrote: »
    The problem is, how was I supposed to know it was not intended? I built my character in a specific way to be on the middle ground between regen and damage, and no, contrary to what many say I did not have 6k WD, or 5k WD or even 4k, was a nice and healthy 3.8k (buffed) sharpened/precise sustain anti-tank build without any ranged capabilities. It did fairly well in melee encounters but at the expense of any kind of ranged ability or even a execute. By no means is it a easy build to play with because it relies on absolutely 0 cheese skills and tactics. Had to juggle and maintain many buffs on the fly and land combos near perfect execution. Almost 400 regen loss is a huge hit to take because every stat matters with this build, it's not as flexible as my templar or sorcerer who can ignore give or take 500 regen due to buffs and abilities that aid resource management.

    Call it as you want, it's a straight up nerf justified as "oh it was unintended" just to redirect the backlash. What was wrong with it in the first place? It was working fine for over 2 years and now it's suddenly "unintended"? Or is ZoS catering to forum moaners again and pulling these ludicrous justifications out of their arse?
    What's next? Will they remove resources at all, because it allows people with half a brain to manage them well? Or maybe having resources was "unintended" to begin with? Who the heck knows at this point, maybe half of this game is unintended.

    Just bring back hardcaps and be bloody done with it, enough with these nerfs fixes already. Every update they manage to *** something up more and more, Wrobel needs to find a new job already. So tired of seeing a good game ruined by bad management.

    It hasn't been 2 years, soft caps for the first year made this irrelevant. And since CP was added and soft caps removed it has not been working fine. People don't even think about managing resources anymore.
  • Lysette
    Lysette
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    Koolio wrote: »
    Just curious as to what you people think. Since everything that wasn't additive with stats was "fixed" shouldn't this be the same

    Blessing of the Potentates: Fixed an issue where this item set’s Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.

    with reductions the effect is reversed - multiplicative makes the effect weaker than additive, because the reduction is calculated from the already reduced value, so that it gets weaker with any additional reduction added.

    Simple example - reduction of 20% twice

    Additive it the result is 60% - multiplicative the result is 64% - so multiplicative reduced less than additive.

    Multiplicative you will never get down to zero - example - reduction of 20% 5-times

    additive it would be a total reduction to zero - but multiplicative it is 0.8^5 = 0.32768 what is 32.768% left and not zero.
    Edited by Lysette on August 3, 2016 10:13PM
  • bebynnag
    bebynnag
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    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    only just seen this. sorry


    everyone else seems to have covered the topic quite nicley so i wont add any more ;)
  • Leandor
    Leandor
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    People complain that recovery of resources is too damn high.

    Mechanics get adjusted resulting in lower regen values.

    "fufufufufuuuuuu they nerfed everything"

    I don't understand people.
  • Vaoh
    Vaoh
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    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.

    This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.

    I just want to know how this will effect me as a solo player.

    My Magicka Sorcerer focuses on having high magicka regeneration at the expense of extreme damage values in PvP. It allows me to 1vX very nicely because I have the resources to attempt to escape very zergy situations. If this nerf is what it sounds like, my regeneration focus may have been severely crippled. No way to tell until August 16th. :(

    And to all of you saying this was intended.... many things are intended, but are far better left untouched because of how ZoS goes about "fixing" them.
  • Koolio
    Koolio
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    Lysette wrote: »
    Koolio wrote: »
    Just curious as to what you people think. Since everything that wasn't additive with stats was "fixed" shouldn't this be the same

    Blessing of the Potentates: Fixed an issue where this item set’s Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.

    with reductions the effect is reversed - multiplicative makes the effect weaker than additive, because the reduction is calculated from the already reduced value, so that it gets weaker with any additional reduction added.

    Simple example - reduction of 20% twice

    Additive it the result is 60% - multiplicative the result is 64% - so multiplicative reduced less than additive.

    Multiplicative you will never get down to zero - example - reduction of 20% 5-times

    additive it would be a total reduction to zero - but multiplicative it is 0.8^5 = 0.32768 what is 32.768% left and not zero.

    Thank you. Just needed some clarification.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    My magicka sorc went from having 850 regen to something like 740. It's a big change in sustain. I run out of magicka a whole lot quicker now, and I even have max CP. I feel really bad for all the low CP characters trying to run gear with 0 sustain. They are going to be pulling 5k DPS simply because they will never have any resources.
  • Mac10murda
    Mac10murda
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    Is Willows path fixed?
  • Actually_Goku
    Actually_Goku
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    Leandor wrote: »
    People complain that recovery of resources is too damn high.

    Mechanics get adjusted resulting in lower regen values.

    "fufufufufuuuuuu they nerfed everything"

    I don't understand people.

    Who complained about sustain?

    Yes, there has been people complaining - largely about the imbalance between magicka and stamina, and all other specs in between; eg "how can someone have higher armor, damage, and sustain than X build"

    I don't once remember people actually complaining about sustain itself being too high, because frankly that's not the case.
  • pecheckler
    pecheckler
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    Does this change only affect racial passive bonuses or is it other gains? I'm imperial with magicka regeneration jewlery, Atronach stone with several mundus traits and a lot of CP into magicka regeneration? I also usually use repentance.

    If I take more than a 10% magicka regeneration hit to my build i'm screwed. This would really *** me off as I finally got comfortable enough with a build to spend the million gold necessary to finish making the last pieces of armor gold.
    End the tedious inventory management game.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    AfkNinja wrote: »
    This change was a good thing. You should not be able to have insane dmg + insane regen. There needs to be a point of diminishing returns and there must be sacrifice. The multiplicative bug was very bad for the game as when adding multiplicative % bonuses the more you add the better each one becomes. Thus percentage bonuses were vastly outperforming cost reduction bonuses (which are additive). This issue would only have gotten worse over time with new sets added.
    Is this a roundabout argument for the return of soft caps?

    Because I'm TOTALLY on board.
  • Mettaricana
    Mettaricana
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    Yeah now you can't have 5k weapon damage and 2k recovery anymore. I like it. Its a big balance change to PvP.

    Oh my I smell slight build diversity no longer have cake and eat it
  • khele23eb17_ESO
    khele23eb17_ESO
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    makreth wrote: »
    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.

    This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.

    you mean it's now additive as it should be, multiplicative wasn't intented.

    It wasnt intended for 2 years? I dunno, something's fishy.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • elijafire
    elijafire
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    Woop MU is meta again -=}
    Dagoth_Rac wrote: »
    Regen bonuses used to be like:

    20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
    1.20 * 1.15 * 1.10 * 1.25 * 1.09 = 2.07

    Now it is:
    20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
    1 + 0.20 + 0.15 + 0.10 + 0.25 + 0.09 = 1.79

    That is probably a little exaggerated. There were some bonuses already adding together. I think CP regen bonus was biggest culprit for multiplying instead of adding. Nonetheless, it results in a small but definitely noticeable difference. However, it should not drop you all the way from 1700 to 1300. That seems rather extreme.

    Yeah but when you mix in additive with multiplicative it becomes another monster entirely.
    Edited by elijafire on August 15, 2018 6:12PM
  • elijafire
    elijafire
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    For a split second, I was disappointed to log onto my Bosmer and see the reduction in regen.

    After thinking about it for all of 2 seconds, I was thrilled.

    Same except without the momentary disappointment, can someone say Stam poison + perma CC :)
  • TheUndeadAmulet
    TheUndeadAmulet
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    Necro
    Edited by TheUndeadAmulet on August 16, 2018 12:46AM
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Biro123
    Biro123
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    This is some necro..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Soleya
    Soleya
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    Biro123 wrote: »
    This is some necro..

    Necro sustain is still strong though.
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