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Who would like to see the writ station in Orsinium moved?

YoshShmenge96
YoshShmenge96
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To somewhere like Hew's Bane or even Craglorn for those that don't have the DLC. If they can't get Orsinium under control then we should have a better place to turn these in. Even Morkul Stronghold would be a better location.
Edited by YoshShmenge96 on August 1, 2016 10:57PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    My (strong) opinion on the matter is that writs should be deliverable in the zone we picked the quest. This way, everyone can choose his/her preferred zone according to his/her preferences and concerns.

  • bmatson
    bmatson
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    Of course. How would anyone that isn't maxed out not want it anywhere else but Orsinium. None of us want to lose our characters to that hole just trying to turn in writs but alas. ZOS ignores every ones cries and just keeps making stupid add-ons instead of fixing the ones we have paid for.
  • Balibe
    Balibe
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    I have no issues with writs or questing in Orsinium .... I have been turning in writs daily on two different characters in Orsinium for months with no problems.

    It was a little cumbersome between the release of DB and the 07/06 update. I had to walk into the city from the Shatul Wayshrine during this time but I was still able to do my daily writs. If I rode a horse into the city I would get kicked to dashboard. Then I would need to re-login and walk from that point. Since the 07/06 update I can log directly into the city and ride my horse full speed to the writ location with no issues.

    I am not the only one, I always see other characters turning in writs when I m there. I see them ride their horse directly in to the stall from the north and south.

    The puzzling thing is how can I and the others turn in writs with no issues, but you guys cannot. I could understand a game issues that effected everyone, but what ever the issue is does not effect everyone.

  • GeorgeParker
    Yes, handing in Writs in Orsinium is better than it was and less Crash to Desktop, but lets be honest about the process.

    You travel to Shatul wayshrine, you dismount early before the city gate, you make sure you have no pets or companions to minimize crashing, you gently walk to the writ boxes, you hand in and instantly try to get out of the city as fast as possible, you don't feel truly confident until your down the road and away from the " Danger Zone " Thanks Kenny Loggins.

    I have been doing this with my main for a few weeks and yes it's functioning kind of.

    BUT, if you have other business in Orsinium and have to enter further into the City the whole thing becomes a roll of the dice, last night my Alt was trying to quest which involved moving further into Orsinium, instant crash to Desktop, and now locked into a crash cycle, this is the third time in the last month I have been stuck in this process and am utterly fed up with the feeling that I was an Idiot spending extra money on this DLC.
  • Beardimus
    Beardimus
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    I concur on moving writs.i used to do my writs daily, but after losing close to two weeks play time waiting for my stuck toon to be moved I cant risk it. I've done the odd one from Shatul but even then had repeated loading screens. We were told to stay away until its fixed so I have now :(

    I never bought Wrothgar DLC so id like the option to untick it from my ESO Plus, that would fix it. I've completed everything else there and have no reason to goo back bar Writ hand in. Craglorn is fine performance wise and you get chance of Nirncrux (odd that top tier isint the best tier)

    Boo :(
    Xbox One | EU | EP
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  • jellicles
    jellicles
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    To somewhere like Hew's Bane or even Craglorn for those that don't have the DLC. If they can't get Orsinium under control then we should have a better place to turn these in. Even Morkul Stronghold would be a better location.

    The problem with that idea is that there are two branches of writs. On one branch, if you do not have the Orsinium DLC you do go to Belkarth, Craglorn to deliver the goods. But the two branches have different deliverables. So those who own the Orsinium DLC must go there to deliver the goods customized for the Orsinium DLC.

    That said, I do wish it did not matter where the goods were delivered. I hope that when Tamriel One escapes from the Zenimax vaults we can get the writs wherever we are in Tamriel and then deliver it to the depot where we built the material to be delivered.
  • NikaTheCat
    NikaTheCat
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    My (strong) opinion on the matter is that writs should be deliverable in the zone we picked the quest. This way, everyone can choose his/her preferred zone according to his/her preferences and concerns.

    Great idea. I think, it would be even better to have writs be deliverable at any existing delivery station in any city, regardless of where exactly you picked up the quest.

    On a side note, it would be really cool to get surveys in Craglorn, I really miss having a chance to get a random nirncrux when I pick up my survey nodes. I wouldn't mind if I have to deliver my writs to Craglorn, if they implemented this.
  • YoshShmenge96
    YoshShmenge96
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    I'd like that
    jellicles wrote: »
    To somewhere like Hew's Bane or even Craglorn for those that don't have the DLC. If they can't get Orsinium under control then we should have a better place to turn these in. Even Morkul Stronghold would be a better location.

    The problem with that idea is that there are two branches of writs. On one branch, if you do not have the Orsinium DLC you do go to Belkarth, Craglorn to deliver the goods. But the two branches have different deliverables. So those who own the Orsinium DLC must go there to deliver the goods customized for the Orsinium DLC.

    That said, I do wish it did not matter where the goods were delivered. I hope that when Tamriel One escapes from the Zenimax vaults we can get the writs wherever we are in Tamriel and then deliver it to the depot where we built the material to be delivered.

    Just create a second set of stations for the top tier writs on the opposite side of town. It's just a temporary setup until Orsinium is stable.
  • NewBlacksmurf
    NewBlacksmurf
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    It doesn't need to be moved, it needs to allow us to turn writs in, in any town that has crafting stations...period.
    That's the resolution so that there's not over population issues.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zeddakis
    Zeddakis
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    I would like to see my account moved back to the PC instead.
  • Reevster
    Reevster
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    Craglorn would be cool for a chance at some nirncrux since the cost of top tier writs have gone up in price to do.

    But Wrothgar is good , does not really need to be moved, but that nirncrux though.... ;)
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