I have some preliminary stats after doing a week top tier writs, all six with 12 crafters. It sums up to 96 writ-days and 576 writs.
These numbers are the average to expect when one character does six writs:
Net materials is -material consumption + 0.85*raw mats + 0.25* intrisic rewards*5
Raw mats is what comes from survey maps plus harvesting nodes between maps and killing animals.
0.85 is the average rate getting mats when refining raw mats. I.e. refining 100 raw mats give 85 mats.
0.25 is because of four types of mats and 5 is average amount of mats from deconstructing one intrisic item.
Daily loss/gain:
Rubedite: -14
Rubedo: +3
A. Silk: +3
R. Ash: -13
Writs gave 1.6 survey maps on average. Without harvesting all gear writs are now material loss. With harvesting between maps, clothing is just-about sustainable while blacksmith and woodworking writs are heavy loss. I think clothing is now in sweet spot while blacksmithing and woodworking should be adjusted.
I suggest to ZOS to do slight balancing of writs. E.g. one of blacksmithing writs uses 59 mats for helm, 2 shoulders and 2 daggers. Reduce them all to one item please. Add two woods into each node in woodworking survey areas.
BergisMacBride wrote: »I have some preliminary stats after doing a week top tier writs, all six with 12 crafters. It sums up to 96 writ-days and 576 writs.
These numbers are the average to expect when one character does six writs:
Net materials is -material consumption + 0.85*raw mats + 0.25* intrisic rewards*5
Raw mats is what comes from survey maps plus harvesting nodes between maps and killing animals.
0.85 is the average rate getting mats when refining raw mats. I.e. refining 100 raw mats give 85 mats.
0.25 is because of four types of mats and 5 is average amount of mats from deconstructing one intrisic item.
Daily loss/gain:
Rubedite: -14
Rubedo: +3
A. Silk: +3
R. Ash: -13
Writs gave 1.6 survey maps on average. Without harvesting all gear writs are now material loss. With harvesting between maps, clothing is just-about sustainable while blacksmith and woodworking writs are heavy loss. I think clothing is now in sweet spot while blacksmithing and woodworking should be adjusted.
I suggest to ZOS to do slight balancing of writs. E.g. one of blacksmithing writs uses 59 mats for helm, 2 shoulders and 2 daggers. Reduce them all to one item please. Add two woods into each node in woodworking survey areas.
Pretty much reflects what I saw from my first week of testing on my 5 maxed equipment crafting chars, although I lost abit more rubedite than you calculated and had a slight net loss of silk instead of a gain - as it stands now the only equipment writ I will do consistently will be the Clothworking one - the other two just cost too much material for the gains or tempers returned.
In addition to changing the one BS writ requirement, I would also suggest they slightly increase the yield on BS and WW survey nodes to match that of the Clothworking ones.
@ZOS_GinaBruno, could you please point this out to the Devs?
BergisMacBride wrote: »I have some preliminary stats after doing a week top tier writs, all six with 12 crafters. It sums up to 96 writ-days and 576 writs.
These numbers are the average to expect when one character does six writs:
Net materials is -material consumption + 0.85*raw mats + 0.25* intrisic rewards*5
Raw mats is what comes from survey maps plus harvesting nodes between maps and killing animals.
0.85 is the average rate getting mats when refining raw mats. I.e. refining 100 raw mats give 85 mats.
0.25 is because of four types of mats and 5 is average amount of mats from deconstructing one intrisic item.
Daily loss/gain:
Rubedite: -14
Rubedo: +3
A. Silk: +3
R. Ash: -13
Writs gave 1.6 survey maps on average. Without harvesting all gear writs are now material loss. With harvesting between maps, clothing is just-about sustainable while blacksmith and woodworking writs are heavy loss. I think clothing is now in sweet spot while blacksmithing and woodworking should be adjusted.
I suggest to ZOS to do slight balancing of writs. E.g. one of blacksmithing writs uses 59 mats for helm, 2 shoulders and 2 daggers. Reduce them all to one item please. Add two woods into each node in woodworking survey areas.
Pretty much reflects what I saw from my first week of testing on my 5 maxed equipment crafting chars, although I lost abit more rubedite than you calculated and had a slight net loss of silk instead of a gain - as it stands now the only equipment writ I will do consistently will be the Clothworking one - the other two just cost too much material for the gains or tempers returned.
In addition to changing the one BS writ requirement, I would also suggest they slightly increase the yield on BS and WW survey nodes to match that of the Clothworking ones.
@ZOS_GinaBruno, could you please point this out to the Devs?