Hey all!
So, I played ESO a lot from the beta until like 1½ years, just before CP system came out i think.
A lot seem to have changed, some for better, some for worse. Mainly to the better, even if this post makes it look like your doing a bad job, no. The new content, thief's, brotherhood, orsinum are awesome! And so many quality of life small improvements that has happened, totally love the game again
First and foremost, no more champion levels, yay! I dont need to grind any more missing levels anymore!
Oh, you need to have 501 champion points to be competitive anywhere? WHY?!? What is the point of the champion points? Sure, they allow your toon to gain power after hitting that level 50. But why add 500+ champion levels as well? An extra thing you need to optimise. (Before we only had skills, ability points and gear)
I hate the fact that i have to more or less GRIND again, a lot. Getting from V10 to V16 was fater than CP250 to CP501, I think im at around 320 now, 3 weeks later.
Now, the main issue I have with this is, that the game is so easy now. Before you had random groups running the weekly Hellra and AA, some even tried SO, SO was hard. The first boss had us running all over and the boss actually had some mechanics. Spread, garther, run, stack at crown, block, spread.
Now its like: dps the boss, no need to move.
The serpent is even more so, no anyone know what lamia duty was? Magica bombs? the strange orbs that spawn when serpent dies had a purpose...
Veteran dungeons are the same. They used to be hard, now its just a pushover and all you need to do is stand still and nuke. At least imperial city dungeons are still somewhat a challenge.
The removal of vet ranks would have been a perfect time for eso to scrap that system for good, just have everyone be level 50 and balance stuff around that. Endgame progression would be all about gear and personal and team skill. Have the vet dungeons be hard. Heck, even have the silver/gold areas be as hard as they were on launch day.
At lvl 50 everyone is more or less equal, want to be better and full-fill more roles? Well, you need skill-points for that, so you can do the hard stuff and gather more gear and you can easily fill the tank/dps/healer role with a single character. Now you are either or. Okey, you can heal and magica dps on more or less the same build. Have the skillpoints be the defining factor of how effective you are to your group. Sure, at fresh 50 you can take the role of a heal, tank or dd, where an old toon would have gathered the skillpoints for more. However, if you are content with your toon you dont have to do the silver/gold. That was the main grief when ESO launced, the late-game solo content was hard, and you were
forced to do it.
Its not like after hitting the hard end of 501 CP people suddenly quit the game and stop playing. Most of the guild i am in are full of people with 501cp. The endgame is still getting the gear and personal skill. It just takes a lot more.
If the content would be harder, i think we would see a definitive decrease in boss kills, in trials and vet dungeons at least. But, it would then be more rewarding. Less kills, could translate into better loot. Get rid of the drops, i believe this update is already addressing this problem of influx of training trait in every piece.. Even better if the dungeons would give out say a weekly reward mail, once per account giving it a token for one set piece from a vendor. (you would get to choose the trait and item and weather its heavy or light). Now, its still the same, make alts, roll through the weekly trials / daily undaunted with every toon you have, just to max out the loot income. Just. Because. It. Is. Training. Again.
Other small thing that annoys me is the moster sets, especially the shoulders. Sure, it was cool to have just one shoulder piece. But on every monster item set? Its just stupid.
Varil Rau