Greetings everyone,
I'm in the process of theorycrafting a Sorcerer PvE build that is a little different to what the current PvE Sorc Meta is. As most of you sorcs know by now that if you want to PvE you should slot both Bound Aegis and Inner Light on your bars. Note this is not a build for 4-man dungeons, its solely for the purpose of doing trials, so Overload use is entirely out of the equation. So let me tell you what I have trouble with understanding :
will slotting 2 extra abilities namely Boundless Storm and Velocious Curse out perform the magicka bonus that Inner Light provides? I would have answered this question myself, if only I had been on PC, with the DPS meter tools etc. But I am on Xbox... Therefore I need your help as well as some advice !
First of all, I hate the fact of using solely 6 abilities out of the 10 available. So I want to take one toggle off my bars. Inner Light or Bound Aegis? Inner Light provides Major Prophecy and 7% max magicka, where as Bound Aegis provides around 3% mitigation, 2% spell damage and 8% max magicka. To me Inner Light is out, because Major Prophecy can be obtained through the use of potions, which we will be using anyway in order to gain the Major Sorcery buff.
So all in all, my bars should look like this :
Bar 1 : Inferno Staff :
- Crystal Fragments
- Force Pulse
- Velocious Curse
- Bound Aegis
- Mage's Wrath
- SHOOTING STAR
Bar 2 : Lightning Staff :
- Elemental Blockade
- Liquid Lightning
- Boundless Storm
- Bound Aegis
- Rearming Trap/Proximity Detonation
- ENERGY OVERLOAD
Everything is pretty self explanatory here. No shields because healers need to do something in trials, nothing to support recovery because those said healers will be running Siphon Spirit and Elemental Drain. Most fights are very "stack and whack on the boss" so Boundless Storm will be a damage dealer but also a defensive buff to bring the resistances to 16k. In thrash pulls I'll use Proxy Det instead of Rearming Trap, because crit damage will not matter as much during these.
Rotation should look something like this :
Potion > Boundless Storm > Rearming Trap > Liquid Lightning > Elemental Blockade > Velocious Curse > Force Pulse/Weave/Frags > Velocious Curse > repeat
Point is to keep Velocious Curse up all the time so its the first and last thing before and after a bar swap.
So this is my question.
Will the 7% max magicka outperform the damage from Velocious Curse and Boundless Storm? Will someone on PC have the kindness to do a couple of DPS tests on Blood Spawn and post the results (along with the gear used)?
This leads me to another question...
With this set-up however, I do not know what gear sets to use. Molag Kena, Nerien'eth or Valkyn Skoria? Scathing Mage or Twice-Born Star? The complementary set will be a 3 piece Moondancer or Infaillable Aether, depends on which one I finish farming quicker. The weapons are obviously Maelstrom (don't have them yet in a decent trait, but this is theory crafting
).
I already have the answer to the monster helm question : Kena is very difficult to sustain with the 2 extra additions to the rotation, and with the help of
@Asayre I managed to pick Nerien'eth over Valkyn Skoria (minimal DPS difference), as most bosses will be kept static by the tanks and the Lich Crystal is a great AoE. (I also have this one in Divines so it was really the obvious choice)
Now the pillar set of the build is a different story. Scathing Mage out plays Julianos according to Sorcerer Arithmagic, so I don't even consider it an option. With 71.2% critical chance and a fair number of direct damage attacks to proc Scathing Mage I will be benefitting from 516 spell damage pretty much constantly. But in trials with Aggressive Warhorn rotations I'm wondering whether Twice-Born Star with Thief and Shadow mundus stones will outplay that boost in damage. My main concern with using TBS is not having enough base damage, as Kena is not involved in this story to provide that big power boost on demand.
So TBS or Scathing Mage for this set-up?
I'm totally open to any advice on anything here ! (apart from obviously putting that damn Inner Light thing on my bar
)
Thank you in advance for everything guys, I hope this is of interest to you and that if you do test this that it will not be a waste of your time !
EDIT :
I simulated roughly the damage outputs with both Scathing Mage and Twice-Born Star, on this character building site:
http://www.uesp.net/wiki/Special:EsoBuildEditor
While it may not be entirely accurate, Scathing Mage seems to be the best option when its procced as both the average damage and the peak damage are higher.
With Scathing Mage the critical modifier was 106%, with Minor and Major Force buffs and 42 points into Elfborn. This set-up also gave 3662 Spell damage (Major Sorcerery and 4 Sorcerer Abilities slotted AKA 8%).
With Twice-Born Star the critical modifier was 124%. With this set-up I had 3012 Spell Damage.
Keep in mind that these were very very approximative tests. Conclusions were based on tooltip and some formulas from Sorcerer Arithmagic by Asayre.