... facilitating respecing. Why is it that we as players need to travel to a major city and pay an exorbitant amount of gold in order to try out a different build? I can understand players arguing that such a penalty serves as a gold sink, but gold can be controlled in many other ways. Ever since playing Diablo 3, I have come to appreciate the ease of changing up my skills to try something new. Often times, the text description of an ability is not enough for me to properly gauge whether I want to unlock it or not. I need to use the ability and see how well it synergises with the rest of my build before accurately determining whether or not it's worth a slot. That, or I have to resort to some cookie-cutter build.
I, for instance, decided to try a morph on my Dragonknight that sounded good based on the text description, but unfortunately I soon found out it costs too much magicka, so it does not work well with my build. Instead of being able to try the other morph, I simply don't use the ability anymore since the respec costs are absurdly high.
Furthermore, many builds that excel in PvE simply do not work in PvP. Why punish players for wanting to switch things up by partaking in a different sphere of gameplay? WoW developers realized this and now, you can change your talents and spec whenever you're not in combat except inside instances, where it can only be done if the player uses a crafted consumable.
So please, ZOS, stop making it such a hassle for players to experiment. Give us more freedom and allow us to more easily change our builds!