Totalitarian wrote: »Looks like you have some kind of hybrid build going, so if you try vMA, you'll probably get chewed up and spit out by the mobs and bosses. For vMA, you need to have very good damage and sustain going in, which is accomplished by focusing on either stamina or magicka.
Also, your vMA clears won't be somewhat smooth until you have plenty of practice.
But for both builds of Templar, the respective morph of Puncturing Strikes is a very good ability to take. If we do not factor in the Burning Light Procs on Stamplar, I say that Rapid Strikes does more DPS, but it lacks AOE.
They should be both rather similar, although you may want Jabs for AOE.Mricci1988 wrote: »I was wondering what you thought of it Biting Jabs vs. Rapid Strikes on single target DPS....factoring in Burning Light.
Mricci1988 wrote: »
This is really good advise and I agree - vMSA i would have to say you are right....I am using the hybrid build(?) as my leveling / grinding fun build and will tweak it as needed to suit vMSA.
However what you said was interesting..."if we dont take into consideration burning light passives rapid strikes is stronger".
Now that being said - question - is it actually stronger? Burning light?
Forgetting AoE (as that would make it stronger (obviously due to more mobs being hit)....is it single target stronger or how badly gimped would I be by not using biting jabs?????
They should be both rather similar, although you may want Jabs for AOE.Mricci1988 wrote: »I was wondering what you thought of it Biting Jabs vs. Rapid Strikes on single target DPS....factoring in Burning Light.
Please don't use reflective light or ritual though. Both are a waste of a slot for you.
It's a very good ability. You're a stamplar, though.Mricci1988 wrote: »for ritual of ret why not? its a solid skill?
For PVP - Purifying Ritual 100% .....but i see in solo PVE Ritual of Ret as a pretty solid skill....passive DoT - free cleanse....and HoT....add into blood craze + bloodthirster i can face tank a lot while maintaining DPS
Pretty much- just do a single target DPS test. Mathematically calculating DPS is very difficult due to the number of factors involved.Totalitarian wrote: »Needless to say, it is a very complex, in depth calculation that is required to fully determine whether or not Biting Jabs or Rapid Strikes is better, in a purely mathematical scenario, however. You'll be much better off testing each ability separately instead of deriving formulae for hours to correctly determine DPS. Try it out, and find the better match for you.
Pretty much- just do a single target DPS test. Mathematically calculating DPS is very difficult due to the number of factors involved.
Totalitarian wrote: »Mricci1988 wrote: »
This is really good advise and I agree - vMSA i would have to say you are right....I am using the hybrid build(?) as my leveling / grinding fun build and will tweak it as needed to suit vMSA.
However what you said was interesting..."if we dont take into consideration burning light passives rapid strikes is stronger".
Now that being said - question - is it actually stronger? Burning light?
Forgetting AoE (as that would make it stronger (obviously due to more mobs being hit)....is it single target stronger or how badly gimped would I be by not using biting jabs?????
Okay, so, there are a ton of things to consider in the calculation. One is whether or not Biting Jabs has a cap as to however many mobs hit, and the second is the internal cooldown of Burning Light
We're testing if
So, damage, in general, is represented by
So, we'll assume you keep DOTs up the same with each ability (slightly unrealistic due to channel times + animations) (note that both Rapid Strikes and Biting Jabs are DOTs, but in this case, they will be considered as spammable abilities)
Damage of Biting Jabs not including crit or penetration or shields, is given as
As you can see, the formula represents the AOE nature of Biting Jabs, which deals 140% damage to the closest target, and then attacks everyone else for the tooltip damage, alongside adding up the total damage of Burning Light procs, and the proc has a cooldown on it.
Meanwhile, Rapid Strikes (I'll use the morph that increases damage on each sucessive hit), not including the execute passive and assuming 100% hit rate, is
I want to note how I have not factored in crit or anything into any of these. In addition, the two abilities have a different number of strikes, which affects how much damage they can do depending on crit. In addition, Biting Jabs grants + 10% crit chance.
Also, because the two abilities do not deal a constant amount of damage over their channel time, the individual DPS of each ability is actually depentant on if you cancel it or not, because each of them does more damage on the final hit. The varying DPS of each ability then becomes a function of time, which may require you to take a derivative to find the DPS ( DPS is still just the total damage dealt during channel divided by the channel time completed) This may not seem like much, but the .6 channel time of Rapid Strikes allow it to hit faster, so there's less need for you to cancel the animation to have to heal yourself, whereas Biting Jabs has a longer cast time that may require you to cancel it to heal yourself.
NOT JUST THAT! Also, I did not even consider weaving in light/medium attacks! Again, the difference in cast time allows Rapid Strikes to weave in more attacks, which allows for more weaves than Biting Jabs.
Needless to say, it is a very complex, in depth calculation that is required to fully determine whether or not Biting Jabs or Rapid Strikes is better, in a purely mathematical scenario, however. You'll be much better off testing each ability separately instead of deriving formulae for hours to correctly determine DPS. Try it out, and find the better match for you.