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Craglorn and Trials Need Group Finder ASAP!

oxxalejandroxxo
oxxalejandroxxo
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So Craglorn, a 4 person group based adventure zone, does not have a group finder function?? Why??

Craglorn is already a forgotten. dying piece of land in this game. Now it takes forever for players to group up and do things in Craglorn, and most things in Craglorn for us to do is strictly group based! It feels ridiculous and frustrating that group finder does not work for Craglorn which is basically a huge group dungeon!

I know there were changes made in group finder setups and it can no longer work for Craglorn as it could before, but why couldn't you guys implement the new dungeon group finder mechanics to the whole zone? How about put all players from all factions into the same Craglorn and let us group up across factions?? I hope dear @ZOS_GinaBruno could inform the devs about this and see this problem fixed ASAP, because the only "adventure zone" made so far has already a adventureless wasteland!

[Edited for Name in Thread Title]
Edited by ZOS_Ragnar on July 29, 2016 4:14PM
  • AzraelKrieg
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    The nature of the group finder would make it impossible. Since it now finds from the full pool of players it would group you with people of another faction. Craglorn at the moment though is faction instanced so you couldn't run it with AD or DC players if you're an EP player. I'm assuming with One Tamriel that will be cleared up though
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • oxxalejandroxxo
    oxxalejandroxxo
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    The nature of the group finder would make it impossible. Since it now finds from the full pool of players it would group you with people of another faction. Craglorn at the moment though is faction instanced so you couldn't run it with AD or DC players if you're an EP player. I'm assuming with One Tamriel that will be cleared up though

    Makes sense, but still, very annoying fact we can not do it now.
  • Qbiken
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    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)
  • bedlom
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    They have said they are going to do alot of work with Craglorn to make it more solo friendly and bring it in line with the rest of the zones.
    Which would be awesome considering it's such an amazing zone and would be a lot better if it was like the other zones (but I agree to keep some of it tough)
    Even just having the chat box on console would do wonders.
    Not long to go for the CB though thankfully, I can taste it. Like metal : )
    I am kinda hoping the change to Craglorn comes with One Tamriel.
  • Volrion
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    If you're on ps4 (EP) I'll run with you. My buddies (3 man group need a fourth to quest with)

    Been pretty casual since DB to be honest, but we're still on a couple of times a week.

    Anyone else is free to shoot me a message too.

    Psn; SourishWhale
    Edited by Volrion on July 29, 2016 8:30AM
  • Brrrofski
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    Such a shame this place is dead. I still do writs there so when I go tp pick up surveys I barely see another soul.

    It's a great zone with a unique feel to it. Really hope they do something with it. Maybe make it solo friendly, but mechanically only. Keep the difficulty as it is. Scaling mobs and nodes would be good too. A lot of people would go there then.
  • NewBlacksmurf
    NewBlacksmurf
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    It needs not to be solo-able but should be an activity finder with multiple selections.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Brrrofski
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    It needs not to be solo-able but should be an activity finder with multiple selections.

    It'll still be dead. It users be like that. People get their Nirnhoned item then never bother again. Solo-able is the way to go. Keep the difficulty as it is though. Make it a challenge.
  • NewBlacksmurf
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    Brrrofski wrote: »
    It needs not to be solo-able but should be an activity finder with multiple selections.

    It'll still be dead. It users be like that. People get their Nirnhoned item then never bother again. Solo-able is the way to go. Keep the difficulty as it is though. Make it a challenge.

    Almost the entire game is solo-able and vacant so to suggest that making it solo-able will bring ppl there is silly.

    Leave it as group and make it all top level difficulty with set rewards and unique drops. That's what brings ppl

    New motif
    Nirn
    Set gear
    Other goodies.


    You don't nerf things to bring ppl around. Also why rework all those achievements and mechanics when it was once populated when it was all endgame. Just make it endgame and keep it as such.
    Edited by NewBlacksmurf on July 29, 2016 9:04AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • oxxalejandroxxo
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    Qbiken wrote: »
    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)

    U do realize almost every quest and public dungeon in Craglorn are group based? You can not even go into those cave solo!
  • Oreyn_Bearclaw
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    Can anyone imagine the insanity that would ensue from a groupfinder raid tying out VMOL or VSO? haha. If we do this, can we please add a spectator view? POPCORN!!! (both the delicious kind AND the kind that one shots you).
  • NewBlacksmurf
    NewBlacksmurf
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    Can anyone imagine the insanity that would ensue from a groupfinder raid tying out VMOL or VSO? haha. If we do this, can we please add a spectator view? POPCORN!!! (both the delicious kind AND the kind that one shots you).

    I think your comment is to be taken as sarcastic but there's also a part that's to be taken seriously.

    All in all, there are more capable and competent players than not, so when placed in the right environment, people tend to work together well.
    The thing is tho, why would you prevent the opportunity for success if it's possible.
    If ZOS comes out and says, hey we kept trying but can't offer this....fine but until that's put out there, people will continue to ask.

    I'd like the opportunity
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Some_Guy
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    So Craglorn, a 4 person group based adventure zone, does not have a group finder function?? Why??

    Craglorn is already a forgotten. dying piece of land in this game. Now it takes forever for players to group up and do things in Craglorn, and most things in Craglorn for us to do is strictly group based! It feels ridiculous and frustrating that group finder does not work for Craglorn which is basically a huge group dungeon!

    I know there were changes made in group finder setups and it can no longer work for Craglorn as it could before, but why couldn't you guys implement the new dungeon group finder mechanics to the whole zone? How about put all players from all factions into the same Craglorn and let us group up across factions?? I hope dear @ZOS_GinaBruno could inform the devs about this and see this problem fixed ASAP, because the only "adventure zone" made so far has already a adventureless wasteland!

    One Tamriel will give a higher pool of players to group with as that it will have all factions in the same PvE zones. And Craglorn falls into the same category as most zones, when the content is no longer interesting, they stop coming. I only go there for the trials, which are getting buffed in the next patch (except SO which already got buffed).
    And I've soloed most of the content there. There were one or two that I needed a friend or two to help with, but some of that would have been solved by improving the build I was using. PvP-like builds help.
    Qbiken wrote: »
    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)

    U do realize almost every quest and public dungeon in Craglorn are group based? You can not even go into those cave solo!

    You do realize that I've walked into every delve and trial in Craglorn solo? I didn't even have a group!
    We Wipe On Trash
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  • DenMoria
    DenMoria
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    It needs not to be solo-able but should be an activity finder with multiple selections.

    Everything should be solo-able.

    I don't like any of you.
  • Oreyn_Bearclaw
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    Can anyone imagine the insanity that would ensue from a groupfinder raid tying out VMOL or VSO? haha. If we do this, can we please add a spectator view? POPCORN!!! (both the delicious kind AND the kind that one shots you).

    I think your comment is to be taken as sarcastic but there's also a part that's to be taken seriously.

    All in all, there are more capable and competent players than not, so when placed in the right environment, people tend to work together well.
    The thing is tho, why would you prevent the opportunity for success if it's possible.
    If ZOS comes out and says, hey we kept trying but can't offer this....fine but until that's put out there, people will continue to ask.

    I'd like the opportunity

    Yes, a touch of sarcasm, and no I would have absolutely no problem with a group finder for this stuff. The push back is as follows: Raids for harder content need a good leader or you will have 12 unhappy people. Democracy is not great on the battlefield.
    Edited by Oreyn_Bearclaw on July 29, 2016 4:10PM
  • Oreyn_Bearclaw
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    Some_Guy wrote: »
    So Craglorn, a 4 person group based adventure zone, does not have a group finder function?? Why??

    Craglorn is already a forgotten. dying piece of land in this game. Now it takes forever for players to group up and do things in Craglorn, and most things in Craglorn for us to do is strictly group based! It feels ridiculous and frustrating that group finder does not work for Craglorn which is basically a huge group dungeon!

    I know there were changes made in group finder setups and it can no longer work for Craglorn as it could before, but why couldn't you guys implement the new dungeon group finder mechanics to the whole zone? How about put all players from all factions into the same Craglorn and let us group up across factions?? I hope dear @ZOS_GinaBruno could inform the devs about this and see this problem fixed ASAP, because the only "adventure zone" made so far has already a adventureless wasteland!

    One Tamriel will give a higher pool of players to group with as that it will have all factions in the same PvE zones. And Craglorn falls into the same category as most zones, when the content is no longer interesting, they stop coming. I only go there for the trials, which are getting buffed in the next patch (except SO which already got buffed).
    And I've soloed most of the content there. There were one or two that I needed a friend or two to help with, but some of that would have been solved by improving the build I was using. PvP-like builds help.
    Qbiken wrote: »
    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)

    U do realize almost every quest and public dungeon in Craglorn are group based? You can not even go into those cave solo!

    You do realize that I've walked into every delve and trial in Craglorn solo? I didn't even have a group!

    Not all the way through you havent. There are many mechanics that simply require 4 (or 12) people. You cant stand on 4 pedestals at once.

  • Some_Guy
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    Didn't say I went through, just in. As was worded above. In. I also stated above that, that there were places where I did need extra bodies. AA especially needs at least a handful of people (not the full 12, there's a way to "trick" the pads), but would absolutely be impossible to fully solo, even if you had some super dps build.
    We Wipe On Trash
    Vivian Naiviv CP Altmer Sorcerer
    Shivnado the Potato CP Redguard Sorcerer
    Cüddle Mönster CP Argonian Sorcerer
    Ebonheart Pact Spy CP Dunmer Dragonknight
    Delilah Blackheart CP Redguard Dragonknight
    My Best Friend CP Argonian Dragonknight
    Sensual Heals CP Dunmer Templar
    Daggerfall Covenant Spy CP Redguard Templar
    Föcùs-Thê-Hælèr CP Argonian Templar
    Goes-the-Wrong-Way CP Dunmer Nightblade
    Anu'Thir Phuh'Kinspy CP Redguard Nightblade
    Works-in-Sweatshop CP Argonian Nightblade
    Anu'thir Phuh'kin Bearpun CP Altmer Warden
    Bubble Crumbles CP Redguard Warden
    A'driån Kin'hör CP Argonian Warden
    Clearly, your egg was left in the shade too long.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)

    U do realize almost every quest and public dungeon in Craglorn are group based? You can not even go into those cave solo!

    First of all you can go into any group-instance in the game by yourself. To be able to complete the "Craglorn-Story", yes you will need a few buddies to help you. I´m not talking the quest mainly (you do need 3-4 people to complete them yes, but the dungeon itself can be soloed)
  • DenMoria
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    Qbiken wrote: »
    Qbiken wrote: »
    Most of the dungeons in Craglorn are easy doable solo, trust me (especially thos in lower craglorn). There´re a few you need other people to complete but just call out in zone-chat and you`ll most likely find someone to help you. :)

    U do realize almost every quest and public dungeon in Craglorn are group based? You can not even go into those cave solo!

    First of all you can go into any group-instance in the game by yourself. To be able to complete the "Craglorn-Story", yes you will need a few buddies to help you. I´m not talking the quest mainly (you do need 3-4 people to complete them yes, but the dungeon itself can be soloed)

    Stop calling them "buddies". At best they'll be 3 random people I happen to find that are useful for that moment and then can be forgotten (unless, of course, they're fellow Dunmer. Then I might have to kill them. They may interfere with my ambitions or belong to the wrong house).
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