Taleof2Cities wrote: »I'm currently saying "Yay" but it has to be done right ... including having knowledge of the 'converted to' motif on that piece and the appropriate motif traits (or mimic stones). Otherwise, it bypasses the whole trait system.
Strider_Roshin wrote: »I want to convert the monster set pieces personally. My character is not going to look like a cockroach with that Velidreth helmet. Unless they make it so you can convert the style, I'm hiding the helmet.
I don't see the point. Motif variety is a key foundation of the crafting mat markets. You have dyes and costumes with which to customize your appearance. No reason to dumb the game down.
Motif variety is a key foundation of the crafting market
GivvumBoane wrote: »I feel style is something that should only be determined during crafting. Style is woven into every detail of an item. To change the style should require a complete breakdown of an item to remove the previous style characteristics.
GivvumBoane wrote: »I feel style is something that should only be determined during crafting. Style is woven into every detail of an item. To change the style should require a complete breakdown of an item to remove the previous style characteristics.
UltimaJoe777 wrote: »
EstelioVeleth wrote: »GivvumBoane wrote: »I feel style is something that should only be determined during crafting. Style is woven into every detail of an item. To change the style should require a complete breakdown of an item to remove the previous style characteristics.
But...its a fantasy game ;___; we should have some kind of magic that allows us to change the appearance of our costumes without thinking logically about it! =D
lookstwice wrote: »Yes please, this is the one thing I really really want.
GivvumBoane wrote: »I feel style is something that should only be determined during crafting. Style is woven into every detail of an item. To change the style should require a complete breakdown of an item to remove the previous style characteristics.
Then we should get back ALL our mats when we break down our gear. Currently, ESO does not adhere to the law of conservation of matter.UltimaJoe777 wrote: »
Pointless to people without a crafter perhaps, but that's not the case for everyone. If it doesn't negatively impact your gameplay, why deny others the choice?
EstelioVeleth wrote: »Definitely... my very harsh imperial assassin has outlaw medium armor and an imperial bow. He looks like a Sissy.