Doncellius wrote: »Considering how impossible it is even for great players to group with capable players to complete trials..... I'd be fine with this.
Ep1kMalware wrote: »Doncellius wrote: »Considering how impossible it is even for great players to group with capable players to complete trials..... I'd be fine with this.
it's not impossible at all, jist challenging to get people to clear comms/not go afk every 3 minutes.
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No. Trials suppose to be engaging and challeging group content. Do you want more public dungeons, ask for it, but reworking trials to fit it is just lazy game design.
(Tho, just disgressing here, it would be great if we could have one public dungeon [not the regular small-sized delves, the big ones like in Orsinium] on each zone area in Cyrodill)
MaxwellCrystal wrote: »Honestly I read the title and voted.
I thought you meant could I go to a trial and queue up with a bunch of people then I'd agree.
Doncellius wrote: »Ep1kMalware wrote: »Doncellius wrote: »Considering how impossible it is even for great players to group with capable players to complete trials..... I'd be fine with this.
it's not impossible at all, jist challenging to get people to clear comms/not go afk every 3 minutes.
I think text chat will make things much easier. As of now it requires a lot of effort to gather the players. This is not even considering the time constraints and issues of having 12 people with things that come up (going afk). Trials aren't easy to coordinate.
I want my loot, but it is not worth 5hrs+ of torture and probably people quitting on the final boss. That is what happens if the entire raid isn't full of serious players who know how to play their role.
Gathering three others for group dungeons is easy. I can already solo most Vet dungeons and boss encounters, so anything my team can add is a plus.
Of course, this is where I easily find strong players since you only need 3 people rather than 11 people to be there at the same time. Almost always I set my PS4 profile to offline to avoid the barrage of invites for vWGT or vICP, but this'll change when vROM and vCOS arrive with CP160 vDSA.
vyndral13preub18_ESO wrote: »If I thought I could trust Zos with scaling I would vote yes. Since if people want an easy boring run through what is suppose to be harder content it doesn't matter much to me. That is why different difficulties are great. People like different things.
But what scares me is that once they make it easy enough for a public dungeon they will feel the need or 'accidently' make the trial version easier. Or people will complain they could do the public dungeon but not the trial and nerds would be incoming.
If DSA and vDSA counts as trials I would love the grouping tool to include those. But otherwise let trials be trials and dungeons be dungeons
Ep1kMalware wrote: »vyndral13preub18_ESO wrote: »If I thought I could trust Zos with scaling I would vote yes. Since if people want an easy boring run through what is suppose to be harder content it doesn't matter much to me. That is why different difficulties are great. People like different things.
But what scares me is that once they make it easy enough for a public dungeon they will feel the need or 'accidently' make the trial version easier. Or people will complain they could do the public dungeon but not the trial and nerds would be incoming.
if you're referring to people scsling normal sanctum it's not hard at all, by any ,means. It's just as mindnumbing amd thoughtless on cp160. adds just have a rediculous amount of health and it's tedious as collecting lorebooks. You don't even take any damage on cp160.
I kinda think zos did it to let people have another miserable gear grind and easy ah=chievements.
I csn already solo the first bit of hel ra citadel, can't wait to see its 'normal' mode >.<
Ep1kMalware wrote: »I voted yes so I could camp particular bosses for certain gear items.
In order for more people to experience the storylines, yes. But with none of the Trial achievements and none of the Loot that is exclusive to Trials.
Oreyn_Bearclaw wrote: »Ep1kMalware wrote: »I voted yes so I could camp particular bosses for certain gear items.
And that is why it's a terrible idea.
How should that work without completly redesigning most of the trials?NewBlacksmurf wrote: »
lolo_01b16_ESO wrote: »How should that work without completly redesigning most of the trials?NewBlacksmurf wrote: »
Let's take AA since it's the first one according to the story line:
1. You can't open the door as long as the frost atros are alive. What happens if someone killed them before you entered the dungeon? Will the doors shut as soon as the atros spawn? And what happens if you made it through the door before they shut, but one of your friends didn't? Does he have to solo kill them / wait for new people to enter?
2. Teleporters have to be redesigned, otherwise you still need 12 coordinated people
3. When will the bridges spawn / despawn?
4. What about the split trash that has to be killed in a certain order to stop them respawning forever?
5. Thanks to teleports and jumping the dungeon is very linear. What if a friend is left behind when mobs respawn? How do you want to help them?
6. What do you do about mage chain lightning? Will it allow random players to wipe you by standing next to you?
7. What happens if a player enters the last boss platform while it is in execute phase? Will he just instantly die?
And that's just an relatively simple trial. Now think about transforming MoL to a public dungeon with all it's one shot mechanics, multiple add waves that are triggered when you enter an area and numerous doors that are shut untill you kill certain enemies.
I'm not opposed to intressting public pve content, I just can't see how switching trials to public has an advantage over adjusting craglorn events / existing public dungeons or creating something completely new.
You need a leader for trials and organisation for them. How would you be able to do that otherwise
NewBlacksmurf wrote: »You need a leader for trials and organisation for them. How would you be able to do that otherwise
@Nifty2g
You don't need a leader for public dungeons. You just go play. So as mentioned above, certain small changes would be present but that's no different than any public dungeon now.
If referring to my other comment on an easy mode via the activity finder, people are intelligent enough on lower difficulty encounters to self manage.
Dungeons work just fine and let's think of the easy mode like a version of the WoW lfg Raid finder.
As long as the activity finder works, it's no issue.
lolo_01b16_ESO wrote: »How should that work without completly redesigning most of the trials?NewBlacksmurf wrote: »
Let's take AA since it's the first one according to the story line:
1. You can't open the door as long as the frost atros are alive. What happens if someone killed them before you entered the dungeon? Will the doors shut as soon as the atros spawn? And what happens if you made it through the door before they shut, but one of your friends didn't? Does he have to solo kill them / wait for new people to enter?
2. Teleporters have to be redesigned, otherwise you still need 12 coordinated people
3. When will the bridges spawn / despawn?
4. What about the split trash that has to be killed in a certain order to stop them respawning forever?
5. Thanks to teleports and jumping the dungeon is very linear. What if a friend is left behind when mobs respawn? How do you want to help them?
6. What do you do about mage chain lightning? Will it allow random players to wipe you by standing next to you?
7. What happens if a player enters the last boss platform while it is in execute phase? Will he just instantly die?
And that's just an relatively simple trial. Now think about transforming MoL to a public dungeon with all it's one shot mechanics, multiple add waves that are triggered when you enter an area and numerous doors that are shut untill you kill certain enemies.
I'm not opposed to intressting public pve content, I just can't see how switching trials to public has an advantage over adjusting craglorn events / existing public dungeons or creating something completely new.