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Universally approved suggestions - c'mon, ZOS!

Asata
Asata
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Suggestion#1: Add a configurable taxing system for guild masters so guilds don't have to constantly manage raffles, donations, auctions, grind millions out of pocket themselves, and more, just to afford traders - they cost around 2-9 million a week, if not more.

Personally, I'd opt for getting rid of guild stores entirely and implementing a proper global auction house system. But, that opinion is not universally agreed upon. The former however would be a godsend to all.

Suggestion#2: Make rider skills account-wide if you're going to make them take 6 months to level.

Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.
  • Stovahkiin
    Stovahkiin
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    I definitely agree with the second one, and mostly with the third one, people literally charging 5k just for a ww bite is ridiculous. However I don't think that the timer should be completely removed, I'd say it should be shortened to 24 hours, otherwise you could run through a town and bite every random person you see.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • susmitds
    susmitds
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    What's the problem with selling bites? I make an extra 40k per week from bites.
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    Apart from the second suggestion, your universally approved suggestions are universally approved only by you.

    I enjoy the trading guilds as they often are more of a social guild and I never had to pay for a bite nor have I sold one. I don't know on which servers/platform you're playing, but bite sellers are rather rare on PC/EU nowadays. There's always plenty of people willing to bite you for free. especially if you have a trading/social guild.

    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • notimetocare
    notimetocare
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    More proof than just your word these are universally wanted?
  • Roechacca
    Roechacca
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    No objections here.
  • khele23eb17_ESO
    khele23eb17_ESO
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    I think a good vanity system is much more desired by players than these... or at the very least weapon dyes.
    Edited by khele23eb17_ESO on July 24, 2016 6:27AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • starkerealm
    starkerealm
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    Asata wrote: »
    Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.

    I'm confused. Is it 2014 again? The bite market collapsed ages ago. If someone's making a killing on 5k a bite... then they don't know what a killing looks like. I can make that in a day on one character just running my daily quests. To say nothing of guild store sales. I don't even think about selling my bites these days because there is no real market. You can always get a couple thousand from someone who just wants one now, and isn't willing to wait, but with the kind of money I'm handling in game, selling bites is honestly not worth my time.
  • UltimaJoe777
    UltimaJoe777
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    Asata wrote: »
    Suggestion#1: Add a configurable taxing system for guild masters so guilds don't have to constantly manage raffles, donations, auctions, grind millions out of pocket themselves, and more, just to afford traders - they cost around 2-9 million a week, if not more.

    Personally, I'd opt for getting rid of guild stores entirely and implementing a proper global auction house system. But, that opinion is not universally agreed upon. The former however would be a godsend to all.

    Suggestion#2: Make rider skills account-wide if you're going to make them take 6 months to level.

    Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.

    #1: This is not universally approved and is only practiced by the hardcore merchant guilds. Not every guild wants to charge their members to be a member...

    #2: This is not universally approved. This is only approved by people that reroll a lot more than anything. My 4 new characters are a little over a month old and have about 5 more months of riding lessons to go but do I have a problem with that? No, I do not. And my first 8 characters all have riding lessons maxed completely and have had for a good while.

    #3: At certain times it IS possible to get infected by Werewolves and Vampires, but only in your faction's highest level zone (Rawl'kha, The Rift, and Bangkorai). However, these times are quite far apart so it's honestly easier to have a player bite you at this point. Furthermore no one charges for bites anymore, and if they do forget them because there are plenty of people who will bite you for free.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • bedlom
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    Second and third sound good to me and would be very much welcomed for me.
  • Ep1kMalware
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    you forgot perhaps the biggest compk=laint.

    drop tables.
  • starkerealm
    starkerealm
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    However, these times are quite far apart...

    It's about once a week for each, and lasts for about ninety minutes. Also, because the spawns pop in multiple locations (and also pop in the silver and gold versions of the eligible zones), it's no longer worth the time and energy to camp all the spawn points, which happened early on in the game's life cycle, when people were charging over 40k for a bite.
  • Vipstaakki
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    I always give werewolf bites for free.
  • UltimaJoe777
    UltimaJoe777
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    However, these times are quite far apart...

    It's about once a week for each, and lasts for about ninety minutes. Also, because the spawns pop in multiple locations (and also pop in the silver and gold versions of the eligible zones), it's no longer worth the time and energy to camp all the spawn points, which happened early on in the game's life cycle, when people were charging over 40k for a bite.

    Yeah it was most vital back then but now that the "curses" have spread throughout the playerbase they are no longer needed.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
    starkerealm
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    Vipstaakki wrote: »
    I always give werewolf bites for free.

    Me too, usually without warning, by pouncing from great distance, and then devouring the corpse... oh, wait, not that kind of bite?

    Though, kidding aside, I can't remember the last time I sold a WW bite.

    EDIT: The last time I "sold" a vampire bite it was by accident. I was just going to bite them, but they mailed me the gold afterwards. >.<
    Edited by starkerealm on July 24, 2016 7:18AM
  • STEVIL
    STEVIL
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    First,

    many people give bites for free.
    even guilds for it.

    Second if there is indeed a market, limiting sales to once a week pretty much makes it more frustrating than profit.
    12 chars... if you get them all to 6 and get them all to turn out thats what 60k a week? Chicken feed.

    thats an afternoon of motiffs.

    ok maybe 2 afternoons but cmon.

    instead of asking for more ability for the sellers to sell, instead ask for the free immersive turn to be increased. either have them spawn every night, cmon players can turn and bite anytime, or have them spawn lotsa places not just a few or both.

    more in-game bites = more in-game play looking for bites instead of commerce or friendly nibbling - not that there is anything wrong with consensual friendly nibbling.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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  • jedtb16_ESO
    jedtb16_ESO
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    universally approved?

    more than a tad exaggerated me'thinks
  • Tandor
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    Apart from the second suggestion, your universally approved suggestions are universally approved only by you.

    I enjoy the trading guilds as they often are more of a social guild and I never had to pay for a bite nor have I sold one. I don't know on which servers/platform you're playing, but bite sellers are rather rare on PC/EU nowadays. There's always plenty of people willing to bite you for free. especially if you have a trading/social guild.

    The second suggestion is the only one that applies to me (as I don't do guilds or werewolf/vampire) and I don't agree with it.

    While there will be a measure of support for them, that doesn't make these suggestions universally approved - that's just a term designed to bolster the OP's sense of self-importance, a bit like the way some posters use all caps in their topic titles or add "ZOS must read" to the title.
  • Haquor
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    Asata wrote: »
    Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.

    I'm confused. Is it 2014 again? The bite market collapsed ages ago. If someone's making a killing on 5k a bite... then they don't know what a killing looks like. I can make that in a day on one character just running my daily quests. To say nothing of guild store sales. I don't even think about selling my bites these days because there is no real market. You can always get a couple thousand from someone who just wants one now, and isn't willing to wait, but with the kind of money I'm handling in game, selling bites is honestly not worth my time.

    Ill race you.

    You run your daily quests for your 5k... ill use one wayshrine and bite someone for mine.

    Neither if us will make a killing. But one of us is gonna waiste way less time.
  • UltimaJoe777
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    Vipstaakki wrote: »
    I always give werewolf bites for free.

    Me too, usually without warning, by pouncing from great distance, and then devouring the corpse... oh, wait, not that kind of bite?

    Though, kidding aside, I can't remember the last time I sold a WW bite.

    EDIT: The last time I "sold" a vampire bite it was by accident. I was just going to bite them, but they mailed me the gold afterwards. >.<

    I never sold bites, and I got mine free. I made a WW character and a Vamp character with the sole purpose of biting people that need it. I did however once bite someone and they gave me gold for it anyway lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • CherryCake
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    Guys, especially new players, never ever pay for bites... its downright ridiculous!!! Its just a tiny thing that players can give to other players, so why charge money for it? And even 5k? You can do that in less than a day so why take that from new players...
    I like sweetrolls and I cannot lie
  • k9mouse
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    1) I do NOT want a global auction house system. It let the few control the many.
    2) It is a good gold sink for mounts.
    3) I have no trouble paying for or selling vampy / WW bits. It sounds more like a console issue then a PC one.
  • Runs
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    I agree with the first one.

    The second one, I don't care about... But realize you are asking ZOS to give away for free what they have been selling to people. Believe it or not some actually do buy the training packs for alt characters.

    Third one I have mixed feelings on. I wouldn't mind seeing all vamps/werewolves in game have a slight(very very very small, maybe 1 in 100,000) chance at infecting players. But all of them, no. I also see no reason to remove the 7 day cooldown on infecting others.

    Which brings me to the question, where did you get the idea that any of these where universally agreed on? One thing I have found to be true with this game, is there isn't a single thing we all agree on. Hell I could say the game should start when you click play on the launcher and I would have 10 people telling me why it shouldn't work like that.
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  • Pendrillion
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    I am still strongly against a centralised auction house. You open all gates to gold farmers and monopolists with it...
  • k9mouse
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    I am still strongly against a centralised auction house. You open all gates to gold farmers and monopolists with it...

    I agree! o:)
  • Panth141
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    - Impen in loot tables, prosperous (& training) out

    - Optional buff trackers for us console scrubs

    - Buffed Master weapons

    - Buff dragonblood

    - Token system?

    - Malubeth 'adjustment'

    I'd be interested to hear from the arguments from people against these changes.
    PS4 EU - Panth141 | CP 630+
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  • Asata
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    For all of you oblivious people, I play in the NA PC server on the AD side. I'm also in 5 trading guilds. Maybe things are different where you play, but everything I said in my OP is very much true there.

    I can't even fathom why anyone would be against #1. Currently the "house cut" is 7% with ZOS taking 3.5% of that and vanishing it into aetherius. That leaves only 3.5% that goes to the guild. Assuming your guild has to pay 2 million for a trader and not more then your guild would need to make at least 400 million in sales just to break even. If it was 9 million the guild would have to make 1.8 billion in sales just to break even. This is weekly. This never happens. There is always a massive deficit.

    If a guild master could up their house cut to 10% that would cut down the amount they need to make in sales from 400 million to 20 million, much more manageable. They also wouldn't have to hold raffles, auctions, and devote their playtime to grinding gold to donate to the guild (the leader and the officers all) just to keep their guild trader. They could still hold raffles and auctions for fun, of course, but something as simple as being able to adjust the tax rate per sale would make a guild master's life significantly easier.

    And if you don't think it's needed I certainly don't know where you sell your stuff. The game has no auction house system. Guild traders are the only existing system. They need this. Ask any leader of a trade guild. They'll tell you.
  • UltimaJoe777
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    Asata wrote: »
    For all of you oblivious people, I play in the NA PC server on the AD side. I'm also in 5 trading guilds. Maybe things are different where you play, but everything I said in my OP is very much true there.

    I can't even fathom why anyone would be against #1. Currently the "house cut" is 7% with ZOS taking 3.5% of that and vanishing it into aetherius. That leaves only 3.5% that goes to the guild. Assuming your guild has to pay 2 million for a trader and not more then your guild would need to make at least 400 million in sales just to break even. If it was 9 million the guild would have to make 1.8 billion in sales just to break even. This is weekly. This never happens. There is always a massive deficit.

    If a guild master could up their house cut to 10% that would cut down the amount they need to make in sales from 400 million to 20 million, much more manageable. They also wouldn't have to hold raffles, auctions, and devote their playtime to grinding gold to donate to the guild (the leader and the officers all) just to keep their guild trader. They could still hold raffles and auctions for fun, of course, but something as simple as being able to adjust the tax rate per sale would make a guild master's life significantly easier.

    And if you don't think it's needed I certainly don't know where you sell your stuff. The game has no auction house system. Guild traders are the only existing system. They need this. Ask any leader of a trade guild. They'll tell you.

    You have to think of the cons as well as the pros of an Auction House.

    Pros:
    One place to do business
    Can find what you need by searching one source instead of across 100

    Cons:
    HUGE crowds can cause lag, which can impede searching
    Items will all be in one place, making for ENORMOUS lists of potentially useless items to you
    Greater chance of what you seek being taken by someone else first

    This is just to name a few, but you get the idea lol.
    Edited by UltimaJoe777 on July 24, 2016 7:07PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Wreuntzylla
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    There's always plenty of people willing to bite you for free.

    :open_mouth:
  • Daemons_Bane
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    That would be a no to the Global AH idea.. Too easy to manipulate for people with enough time and gold.. They would start creating monopoly on certain items, allowing them to change the prices at whim
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