Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.
Suggestion#1: Add a configurable taxing system for guild masters so guilds don't have to constantly manage raffles, donations, auctions, grind millions out of pocket themselves, and more, just to afford traders - they cost around 2-9 million a week, if not more.
Personally, I'd opt for getting rid of guild stores entirely and implementing a proper global auction house system. But, that opinion is not universally agreed upon. The former however would be a godsend to all.
Suggestion#2: Make rider skills account-wide if you're going to make them take 6 months to level.
Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.
UltimaJoe777 wrote: »However, these times are quite far apart...
starkerealm wrote: »UltimaJoe777 wrote: »However, these times are quite far apart...
It's about once a week for each, and lasts for about ninety minutes. Also, because the spawns pop in multiple locations (and also pop in the silver and gold versions of the eligible zones), it's no longer worth the time and energy to camp all the spawn points, which happened early on in the game's life cycle, when people were charging over 40k for a bite.
Vipstaakki wrote: »I always give werewolf bites for free.
josefcifkaeb17_ESO wrote: »Apart from the second suggestion, your universally approved suggestions are universally approved only by you.
I enjoy the trading guilds as they often are more of a social guild and I never had to pay for a bite nor have I sold one. I don't know on which servers/platform you're playing, but bite sellers are rather rare on PC/EU nowadays. There's always plenty of people willing to bite you for free. especially if you have a trading/social guild.
starkerealm wrote: »Suggestion#3: Let any vampire or werewolf NPC infect players (that's just common sense!), and remove the 7 day cooldown to turn other players. Players killing the very rare spawns that can infect others, and charging other players 2-5k for bites has gotten entirely out of hand. Hell, I made a guild just to combat the practice of selling bites, but even with my guild there's a massive disparity of those that want bites to those that can give them due to the cooldown limitations.
I'm confused. Is it 2014 again? The bite market collapsed ages ago. If someone's making a killing on 5k a bite... then they don't know what a killing looks like. I can make that in a day on one character just running my daily quests. To say nothing of guild store sales. I don't even think about selling my bites these days because there is no real market. You can always get a couple thousand from someone who just wants one now, and isn't willing to wait, but with the kind of money I'm handling in game, selling bites is honestly not worth my time.
starkerealm wrote: »Vipstaakki wrote: »I always give werewolf bites for free.
Me too, usually without warning, by pouncing from great distance, and then devouring the corpse... oh, wait, not that kind of bite?
Though, kidding aside, I can't remember the last time I sold a WW bite.
EDIT: The last time I "sold" a vampire bite it was by accident. I was just going to bite them, but they mailed me the gold afterwards. >.<
Pendrillion wrote: »I am still strongly against a centralised auction house. You open all gates to gold farmers and monopolists with it...
For all of you oblivious people, I play in the NA PC server on the AD side. I'm also in 5 trading guilds. Maybe things are different where you play, but everything I said in my OP is very much true there.
I can't even fathom why anyone would be against #1. Currently the "house cut" is 7% with ZOS taking 3.5% of that and vanishing it into aetherius. That leaves only 3.5% that goes to the guild. Assuming your guild has to pay 2 million for a trader and not more then your guild would need to make at least 400 million in sales just to break even. If it was 9 million the guild would have to make 1.8 billion in sales just to break even. This is weekly. This never happens. There is always a massive deficit.
If a guild master could up their house cut to 10% that would cut down the amount they need to make in sales from 400 million to 20 million, much more manageable. They also wouldn't have to hold raffles, auctions, and devote their playtime to grinding gold to donate to the guild (the leader and the officers all) just to keep their guild trader. They could still hold raffles and auctions for fun, of course, but something as simple as being able to adjust the tax rate per sale would make a guild master's life significantly easier.
And if you don't think it's needed I certainly don't know where you sell your stuff. The game has no auction house system. Guild traders are the only existing system. They need this. Ask any leader of a trade guild. They'll tell you.