It looks like you're heading towards the magicka dk life. I just want to start by saying that the magicka dk class is the number one most forgotten class overall in terms of performance in PvP and PvE (PvP being the worst of the two). I've played it though, and it's a lot of fun. I care more about fun than FOTM and BIS. What makes magicka dk super fun to dps with is the DOT damage. I strongly recommend using wall of elements on your destro staff. It's super fun and super powerful. Another awesome skill is choking talons. It's super helpful for the party in trash mob pulls in dungeons. By locking them into place, it protects the healer and ranged from getting hit, and it gives the tank time to taunt. Next, you have firey breath. It's another dot you'd want to apply at the beginning of each battle along with wall of elements.
Use standard of might as your ultimate and you're going to wreck a lot of things.
Also, typically crushing shock on destro is a more powerful main dps move than lava whip (unless you main dual wield), since you can wieve in a light/medium/heavy attack more easily.
Cons: magicka dk lacks mobility and a proper execute. I found myself always being the last to the fight in dungeons. No real gap closer (unless you consider chains good). Nothing to really enhance your speed (like the bow skill). Not having an execute makes Stam dks, templars, sorcs, and nightmades more "essential" to dps than dks. But this is more a problem in end game content like trials or the dlc dungeons.
Lastly, for magicka dk builds the other weapon is usually either Resto staff (for healing ward) or dual wield (which usually involves relying more on your dk skills rather than destro staff). I prefer destro.
Tarukmockto wrote: »Thanks for the advice everyone. I switched my Silver Shards out for Burning Embers this weekend. Wow what a difference. I can hammer all day with BE and never even hit half way on my Magicka. Health is a little squishy, but I think a little more tinkering and I can make that much better too.