Some little maths:
12 class lines, 3 for each class, nevertheless:
1- DK: ardent flame and draconic power seem natural to DK. Earthen earth? No. It seems it was a Warden/Shaman line (nature). Then some attacks changed from poison? disease? to magic
2- NB: Assasination and Shadow seem to be natural to NBs. Siphon probably was taken fron Necro (don't remember NBs in Morrowind with health siphoning skills)
3- Sorc: Dark magic and Storm calling seem the natural choice for a sorc. Daedric summoning probably was taken from Necro and some attacks changed from ice to magic
4- Templar: Aedreic spear and dawn's wrath are natural to the templar archetype. Restoring light? seemed to be taken from Warden/Shaman (maybe it was restoring nature, and then changed to light... otherwise, why so many rituals?)
So, we have the 6 classes within the game right now, but the missing 2 merged with the current 4
My 2 cents
Anti_Virus wrote: »The NB class is definitely not an archer assassin mix up. There is no archer class in this game right now everything is all melee based or magic based.
Some little maths:
12 class lines, 3 for each class, nevertheless:
1- DK: ardent flame and draconic power seem natural to DK. Earthen earth? No. It seems it was a Warden/Shaman line (nature). Then some attacks changed from poison? disease? to magic
2- NB: Assasination and Shadow seem to be natural to NBs. Siphon probably was taken fron Necro (don't remember NBs in Morrowind with health siphoning skills)
3- Sorc: Dark magic and Storm calling seem the natural choice for a sorc. Daedric summoning probably was taken from Necro and some attacks changed from ice to magic
4- Templar: Aedreic spear and dawn's wrath are natural to the templar archetype. Restoring light? seemed to be taken from Warden/Shaman (maybe it was restoring nature, and then changed to light... otherwise, why so many rituals?)
So, we have the 6 classes within the game right now, but the missing 2 merged with the current 4
My 2 cents