oxxalejandroxxo wrote: »
oxxalejandroxxo wrote: »
PC version has it's fair share of troubles just the same, there's no need to make divisive remarks.
magnusthorek wrote: »Wrothgar alone is heavier than all other zones alone.
There's nothing wrong in having several loading screens. The problem is having MULTIPLE loading screens, two, three times or more AFTER the one that allegedly have loaded the zone you ported in.
I'll pass...
UltimaJoe777 wrote: »Every region is different. Therefore, loading screens are necessary.
UltimaJoe777 wrote: »Every region is different. Therefore, loading screens are necessary.
oxxalejandroxxo wrote: »UltimaJoe777 wrote: »Every region is different. Therefore, loading screens are necessary.
Not necessarily that different, for example, how different is Greenshade environment from Malabar Tor and Grahwood?? Yes there are still some differences, but do they alone really justify loading screens?? Come on!
In addition, according to your understanding of zone difference, Skyrim should also separate the whole map into Eastmarch, Rift, Whiterun, and the sort.
UltimaJoe777 wrote: »oxxalejandroxxo wrote: »UltimaJoe777 wrote: »Every region is different. Therefore, loading screens are necessary.
Not necessarily that different, for example, how different is Greenshade environment from Malabar Tor and Grahwood?? Yes there are still some differences, but do they alone really justify loading screens?? Come on!
In addition, according to your understanding of zone difference, Skyrim should also separate the whole map into Eastmarch, Rift, Whiterun, and the sort.
For your first example yes there is considerable difference. Malabal Tor is basically a thick jungle that starts once you set foot into it from the vast, lush fields of Greenshade. Grahtwood isn't so different in terms of foliage but is definitely not as lush and plain-thick. Furthermore, you have the NPCs, Nodes, etc. to consider, and the level in which they all are.
If you are referring to TES5: Skyrim in your second example then it DEFINITELY could've done with loading screens lol so much freezing due to loading too much as you go...
oxxalejandroxxo wrote: »UltimaJoe777 wrote: »oxxalejandroxxo wrote: »UltimaJoe777 wrote: »Every region is different. Therefore, loading screens are necessary.
Not necessarily that different, for example, how different is Greenshade environment from Malabar Tor and Grahwood?? Yes there are still some differences, but do they alone really justify loading screens?? Come on!
In addition, according to your understanding of zone difference, Skyrim should also separate the whole map into Eastmarch, Rift, Whiterun, and the sort.
For your first example yes there is considerable difference. Malabal Tor is basically a thick jungle that starts once you set foot into it from the vast, lush fields of Greenshade. Grahtwood isn't so different in terms of foliage but is definitely not as lush and plain-thick. Furthermore, you have the NPCs, Nodes, etc. to consider, and the level in which they all are.
If you are referring to TES5: Skyrim in your second example then it DEFINITELY could've done with loading screens lol so much freezing due to loading too much as you go...
I brought up this question because I think this is something they should do but in the long long future. Right now, frankly speaking the excess of loading screens and small sizes of zones have always been a problem for people to take this game as a real TES game. After ZOS has filled most of Tamriel with new zones, I think they should start combining zones and add more content to these combined old zones to keep the game growing and getting better. I hope this game could thrive as long as WOW or Runescape.
magnusthorek wrote: »Wrothgar alone is heavier than all other zones alone.
There's nothing wrong in having several loading screens. The problem is having MULTIPLE loading screens, two, three times or more AFTER the one that allegedly have loaded the zone you ported in.
I'll pass...