Final stage of VMA

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frownsyndromes
frownsyndromes
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Hey guys on my magicka DK im on the final round and i really really really am struggling with the final part can anyone give some mad pointers that im missing or somthing because this is just radically harder than any previous stage. ive literally ran my bank dry o everything just to cover repair costs.... i currently have 6k gold left if i liquidate my bank so im hoping to finish it with that ammount ahhahah (please dont link me some deltias gaming video of the final stage or ill blow my brains out)
  • DRXHarbinger
    DRXHarbinger
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    What part are you stuck on? Pre crystal, crystal or after?
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • frownsyndromes
    frownsyndromes
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    pre crystal is so brutal my man.... im actually somewhat capable after that ive just been stuffed around with rng but getting there is the rough part in all honesty... however i am definely open to any suggestions of what to do post crystal because im literally going to be shaking at the hands once the crystals are down
  • DRXHarbinger
    DRXHarbinger
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    Firstly jump on the boss at spawn. Ignore the healer it does nothing. Grab defensive sigil and nuke the crem guard, save ulti for this to speed it up. But keep the boss in sight and wait for the big skull attack that'll knock you down. It comes after the crem guard spawns.

    Crystals. Keep your embers up on them to refresh your health it's a constant dot. When you first go up there is a skull coming so block, always block it's cheaper. Then another the wall phase on between each wall you get 2 skulls.

    Just keep moving and never sit still. Always go anti clockwise round and you'll get the walls quicker.

    Afterwards, firstly always always interrupt. It's always instakill channel when you go back down so crushing shock it and look for the ghost.

    Kill the 1st summoner only and again ignore the healer they do nowt. Don't bother with wings it's expensive use dampen magic it's far better than harness, no one needs the regen off it these days.

    After 3 ghosts you get a crem guard. Try and blow up with the crem guard next to the boss do you can put all your aoes on the both and keep your dps on the boss. And we'll really nuke away.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • ethanthefox
    ethanthefox
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    I like using speed/stam pots on crystal phase and last phase even as mag build + tri-food. It help sooo much to pass that phase. Speed & alchemy passive = all the gold ghosts for me
    Edited by ethanthefox on July 21, 2016 3:02PM
  • Jimmy
    Jimmy
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    Immediately grab the power sigil when fight starts. He will teleport and drop eruption and standard where he teleports. Creamy Guard will spawn and focus on him while he's inside standard and eruption. He will go down very fast. Power sigil should now just about be running out so burn boss to 70% to start the top stage.

    Up top, AVOID RED. The red comets will stun you and it's very hard to recover. Also, block the boss's skulls he throws at you, which means your camera is angled to him at all times while destroying crystals. When the rock wall spawns make sure you are behind it when boss does his slam or you get thrown off. I like to do two wall stages then voluntarily drop down, again drop standard and eruption on Creamy guard, then go back up to finish crystals. Reason being, the DOT up top gets stronger the longer you are up there. Also rock wall starts moving very fast.

    When you kill the three cystals and come back to bottom the gold ghosts are back. Don't let boss collect three or you will lose. Also, the bone summoners spawn, kill those jerks. When the first Creamy spawns, try to have a spectral explosion ready with standard. Then drop Standard and eruption on him and burn him down. When second creamy spawns, grab defensive sigil. Kill, burn boss, WIN.

    Just DON'T let a bone colossi spawn. Bad news. And also make sure you interrupt the bosses special attack (use crushing shock). Other than that, boss does very little damage to you as long as you stay out of red.

    Edited by Jimmy on July 21, 2016 3:06PM
    PC NA
    @SkruDe
  • Chriagon
    Chriagon
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    Hey guys, I have a question too. After the crystals, at some point, the boss casts "Soul Churn" and then I die. Is it possible to still survive then or is this some kind of enrage mechanic that has to be avoided?
    Edited by Chriagon on July 21, 2016 3:30PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Chriagon wrote: »
    Hey guys, I have a question too. After the crystals, at some point, the boss casts "Soul Churn" and then I die. Is it possible to still survive then or is this some kind of enrage mechanic that has to be avoided?

    ?? This part of the fight is endless UNLESS the boss gets 3 gold ghosts. You should be getting every single gold ghost. If you do, it's practically a guaranteed win.
  • frownsyndromes
    frownsyndromes
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    you guys are amazing ill log on tomorrow and try everything out :) ill let you know the resaults
  • rhapsodious
    rhapsodious
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    Chriagon wrote: »
    Hey guys, I have a question too. After the crystals, at some point, the boss casts "Soul Churn" and then I die. Is it possible to still survive then or is this some kind of enrage mechanic that has to be avoided?

    That's the DOT from being up top. The huge tooltip value is the accumulated damage. As someone else said, it gets worse the longer you're up there, so the strat that's usually recommended is to voluntarily jump down after the second crystal breaks, deal with the crematorial guard, then hop back up since the DOT will have reset.
    Edited by rhapsodious on July 21, 2016 3:46PM
  • PurifedBladez
    PurifedBladez
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    I hope you aren't running it in hopes to be rewarded properly.
  • frownsyndromes
    frownsyndromes
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    i want tthe title on my magicka dk in my eyes its a nice acheivement
  • frownsyndromes
    frownsyndromes
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    :)))))
  • potirondb16_ESO
    potirondb16_ESO
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    Yup, there's actually two easier way to do this :smile:

    1. Offensive way, Take the offensive sigil, and burn down the boss to 70% before the first crematorial spawn (it is also doable without the Sygil but will ask you to get a good rotation) then get up there and do the Crystal (follow the advice that some people gave you run counter-clock, remember that most of the time the wall will do a 1/3 turn so you can figure out almost where it will end by seeing him spawn).

    Go back down bash the boss and get all the Yellow Ghost when you have 3 explose and kill crematorial which have spawn and keep on going until you kill him. The Haste Sygil is really nice for that part BUT ! remember that his first Attack upon landing will the multiple skull so you CANNOT run to any sygil except if he's in front of you. If not you will need to grab it LATER after you interrupt.

    2. The defensive way is kind of the same mechanics Wise but the difference is that when the boss teleport at the begining you go grab the defense sygil and stop to worry about the boss in order to kill the daedrooth and the healer. That way is REALLY the easiest and the fact is that once you are back down, after Crystal phase you won't need that much dommage mitigation if you can keep an eye out for the ghost !

    But if you have issue pre-crystal, really just pop the Defense Sygil after he teleport from center and do it the easy way.You will see it will do Wonder since the defensive Crystal will reflect the channeling Attack and will help you getting him down to 70% without actually asking you to use any ressource.
  • Chriagon
    Chriagon
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    ?? This part of the fight is endless UNLESS the boss gets 3 gold ghosts. You should be getting every single gold ghost. If you do, it's practically a guaranteed win.

    I know I should be getting all the gold ghosts, but so far I've always missed some and usually I die then when a ceremonial guard spawns. However two or three times I survived, but then the boss casts "sould churn" and then I die too.

    What does happen if the boss gets 3 gold ghosts?

    That's the DOT from being up top. The huge tooltip value is the accumulated damage. As someone else said, it gets worse the longer you're up there, so the strat that's usually recommended is to voluntarily jump down after the second crystal breaks, deal with the crematorial guard, then hop back up since the DOT will have reset.
    Yeah, I know, but he did cast it again later too on the ground when all the crystals were destroyed. And it did much more damage then.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I had a tough time at first on my DK. Yes, you can try to nuke him to skip the guard, but the better thing to do is save your ultimate for the guards. Also, do yourself a favor and slot fossilize. It is really handy in this fight the first few times. Also, be sure to use crushing shock, so interrupting the channel is not an issue. Quick version of the Safe way:

    1. Burn boss until he ports.
    2. He will start channeling and the healer will spawn. Interrupt boss with CS, and fossilize healer.
    3. Continue burning boss until guard spawns.
    4. Pop magma armor and burn guard, then burn boss to 70%.
    5. Kill Healer (he probably just become on stunned), and then kill clanfear to go upstairs.
    6. DPS first crystal as much as you can, but dont get tunnel vision. Move counter clockwise to wall once it spawns, and keep DPSing something. You dont need to kill these in order.
    7. After the second wall explodes, you should have ultimate. Unless the crystals are about gone, drop down in the center on purpose. Pop Magma Armor and burn the guard a second time.
    8. Go back upstairs and finish the crystals. This will reset everything upstairs except the cyrstal health bars, so you should finish it up pretty quick.
    9. Drop down for the third phase, and KEEP CALM.
    10. First, interrupt boss with CS or you will die. Then fossilize the summoner and ignore him. Then grab any sigil you can get your hands on, the most important being the shield and damage sigil. The whole time you are keeping an eye out for ghosts. Ghosts are priority number 2 behind interrupting the channel. Once you get the shield sigil, you can ignore the channel for a bit which is nice.
    11. If you get three ghosts, stun the guard and try to take him out without ultimate, then ulti bomb the boss to finish him.
    12. If you miss a ghost, you have magma shell in your back pocket to take out the guard, then finish off the boss. You can repeat 10-12 as many times as you need.
  • Jimmy
    Jimmy
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    Chriagon wrote: »
    Hey guys, I have a question too. After the crystals, at some point, the boss casts "Soul Churn" and then I die. Is it possible to still survive then or is this some kind of enrage mechanic that has to be avoided?

    @Chriagon

    The "Soul Churn" when you are on the bottom is because the boss collects three gold ghosts. Can't let him collect them our it's an auto-lose. He lifts himself in the air and turns the arena into a swirling hurricane right? That's the soul churn that happens when he collects three gold ghosts. I've never survived it, so I'd be inclined to say it's an enrage mechanic.
    PC NA
    @SkruDe
  • Fallen_Ray
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    ive literally ran my bank dry o everything just to cover repair costs.... i currently have 6k gold left if i liquidate my bank so im hoping to finish it with that ammount

    This is a reason why maelstrom arena runs (vet or normal) shouldn't degrade gear. To make something so hard to the point it takes many tries and can risk draining our pockets for the sake of random weapons and a title... Doesn't make any logical sense.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Chriagon
    Chriagon
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    Jimmy wrote: »

    @Chriagon

    The "Soul Churn" when you are on the bottom is because the boss collects three gold ghosts. Can't let him collect them our it's an auto-lose. He lifts himself in the air and turns the arena into a swirling hurricane right? That's the soul churn that happens when he collects three gold ghosts. I've never survived it, so I'd be inclined to say it's an enrage mechanic.

    Ah, now I finally know why it happens. The first time I was so surprised I didn't even react before I died, the second time I tried to interrupt him with a shield bash, the third time I tried to run away hoping the damage might get lower with distance from the "storm center". I think I would have never noticed it's because the boss collects three gold ghost. So thanks a lot. :)
  • X3ina
    X3ina
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    Fallen_Ray wrote: »

    This is a reason why maelstrom arena runs (vet or normal) shouldn't degrade gear. To make something so hard to the point it takes many tries and can risk draining our pockets for the sake of random weapons and a title... Doesn't make any logical sense.

    then it actually would become best place to grind exp/cp/vma weapons on a magicka nightblade (without using any potions and even if died just respawn at the wayshrine lol)
    SW GoH > ESO
  • Fallen_Ray
    Fallen_Ray
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    X3ina wrote: »

    then it actually would become best place to grind exp/cp/vma weapons on a magicka nightblade (without using any potions and even if died just respawn at the wayshrine lol)

    then scrap the exp reward? so it rewards 0 exp... Seriously if it's for the weapon rewards who needs the exp? i would be happy not having to repair and trying endlessly without worries. Besides most grind for the weapons and have no use for the exp rewards so eliminating the exp from the maelstrom arena would cause much of a hassle.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • X3ina
    X3ina
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    Fallen_Ray wrote: »

    then scrap the exp reward? so it rewards 0 exp... Seriously if it's for the weapon rewards who needs the exp? i would be happy not having to repair and trying endlessly without worries. Besides most grind for the weapons and have no use for the exp rewards so eliminating the exp from the maelstrom arena would cause much of a hassle.

    Again, if you completely remove the experience gain from the vma, you will bring more imbalance to the game because nightblades will be able to farm it without using a single potion. Which will lead to imbalance between 4 imbalanced classes
    SW GoH > ESO
  • Paulington
    Paulington
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    Fallen_Ray wrote: »

    This is a reason why maelstrom arena runs (vet or normal) shouldn't degrade gear. To make something so hard to the point it takes many tries and can risk draining our pockets for the sake of random weapons and a title... Doesn't make any logical sense.

    Where does that end? We spent a month wiping in Maw of Lorkhaj to be the first guild to complete it for a skin and some random gear, should we have paid zero repair costs as well? Where's the distinction because I don't see one.

    Repair costs are essentially insignificant in this game. If you go farm a couple hundred raw materials you will get a Dreugh Wax/Tempering Alloy or even just doing a (max level) writ will do it. Spend an hour farming mats + do a few writs each day and you will end up 100,000g better off by the end of the week, easily, and at zero cost to you. Hell, just go stealing for 10-15 minutes and you'll end up with more than enough to pay your repair bill.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Fallen_Ray wrote: »

    This is a reason why maelstrom arena runs (vet or normal) shouldn't degrade gear. To make something so hard to the point it takes many tries and can risk draining our pockets for the sake of random weapons and a title... Doesn't make any logical sense.

    Agreed, but believe it or not, you will actually get to the point where you get more gold and soul gems out of this place than you spend. Most builds can also be worked to use cheap potions, but generally, its a "bit" of an investment the first few times.
  • mb10
    mb10
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    pre crystal is so brutal my man.... im actually somewhat capable after that ive just been stuffed around with rng but getting there is the rough part in all honesty... however i am definely open to any suggestions of what to do post crystal because im literally going to be shaking at the hands once the crystals are down

    @frownsyndromes

    my technique that definitely gets me to the crystal part at least is first of all have a meteor ready.

    Attack the boss with as much dps at the start and as soon as he teleports away and starts that constant staff attack, get the shield boost synergy (very very important) and it will reflect it all back to him.

    Whilst thats happening, run to that healer dremora and take him out asap.

    Soon the crematorial guard will appear and when he does, about 2 seconds later, the main boss teleports away and charges up a heavy attack. Ofc be ready to dodge that and run towards the boss as you get him and the crematorial guard together.

    Then use your meteor so it hits both and blast the guard down if possible. Healing ward or harness magicka is quite crucial to staying alive but the shield synergy will be helping a lot too. Once the daedroth is dead just continue to attack the boss until he teleports up.

    Also, make sure you kill the 2nd dremora that spawns before you go up as it will be waiting for you after crystals and its just an extra headache.


    That worked on my magicka DK without fail.


    If you need advice for crystal part and post crystal let me know. There is literally a pattern that if I follow exactly, I *will* kill the boss.

    Magicka dk is quite tough i struggled with it but composure is really important as well. If you have a nightblade character it is a lot easier and I would recommend it to farm vMA weapons.
    Edited by mb10 on July 21, 2016 6:51PM
  • Hutch679
    Hutch679
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    Hey guys on my magicka DK im on the final round and i really really really am struggling with the final part can anyone give some mad pointers that im missing or somthing because this is just radically harder than any previous stage. ive literally ran my bank dry o everything just to cover repair costs.... i currently have 6k gold left if i liquidate my bank so im hoping to finish it with that ammount ahhahah (please dont link me some deltias gaming video of the final stage or ill blow my brains out)

    You're a Dk so this gives you a huge huge advantage over crematorium guards that other classes don't have. The ultimate magma shell. Save your ultimate and use it on the first crematorial guard. It's 10 seconds of invincibility.

    Once you go up top to the crystals SAVE YOUR Ultimate. Damage the crystals as much as possible. The first wall will go around. Then dodge or block his knock off attack. Damage crystals. Next wall comes around stay up and damage crystals then when the third wall comes down. Jump off on purpose and use magma she'll to kill the crematorial guard. Then go back up and the wall repeat with the crystals, however, you want to build your ultimate back up and your resources so DO NOT KILL THE FINAL Crystal... Yet. Let the wall come around once. Build all resources and ultimate then kill the crystal.

    Once you get blown off the top, the boss will behave as normal in the first stage. So what I do is I put damage on the boss and I'm looking for two things. Number one I'm looking for golden ghosts. Number two I watch for the caster that goes to the center to summon that bone colossal. Get those summoner ASAP. if a bone colossal comes say goodnight. Once a crematorial guard spans either use the synergy stun or use magma shell and zerg him. Then just keep burning the boss. I like to grab one or two of the sigil buffs but I try to save them for the 3rd stage because it's where you have to be the most careful.
  • Hutch679
    Hutch679
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    I had a tough time at first on my DK. Yes, you can try to nuke him to skip the guard, but the better thing to do is save your ultimate for the guards. Also, do yourself a favor and slot fossilize. It is really handy in this fight the first few times. Also, be sure to use crushing shock, so interrupting the channel is not an issue. Quick version of the Safe way:

    1. Burn boss until he ports.
    2. He will start channeling and the healer will spawn. Interrupt boss with CS, and fossilize healer.
    3. Continue burning boss until guard spawns.
    4. Pop magma armor and burn guard, then burn boss to 70%.
    5. Kill Healer (he probably just become on stunned), and then kill clanfear to go upstairs.
    6. DPS first crystal as much as you can, but dont get tunnel vision. Move counter clockwise to wall once it spawns, and keep DPSing something. You dont need to kill these in order.
    7. After the second wall explodes, you should have ultimate. Unless the crystals are about gone, drop down in the center on purpose. Pop Magma Armor and burn the guard a second time.
    8. Go back upstairs and finish the crystals. This will reset everything upstairs except the cyrstal health bars, so you should finish it up pretty quick.
    9. Drop down for the third phase, and KEEP CALM.
    10. First, interrupt boss with CS or you will die. Then fossilize the summoner and ignore him. Then grab any sigil you can get your hands on, the most important being the shield and damage sigil. The whole time you are keeping an eye out for ghosts. Ghosts are priority number 2 behind interrupting the channel. Once you get the shield sigil, you can ignore the channel for a bit which is nice.
    11. If you get three ghosts, stun the guard and try to take him out without ultimate, then ulti bomb the boss to finish him.
    12. If you miss a ghost, you have magma shell in your back pocket to take out the guard, then finish off the boss. You can repeat 10-12 as many times as you need.

    ^this was a better explanation than mine but yeah you get the picture I think.

    Good luck buddy!
  • frownsyndromes
    frownsyndromes
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    so necrotic spear is giving me greif is that the ground aoe she does
  • frownsyndromes
    frownsyndromes
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    i swear im just constantly cc'd
  • Ch4mpTW
    Ch4mpTW
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    i swear im just constantly cc'd

    Hm... Are you accidentally brushing up against the white ghosts that spawn and float across the island/platform? Also, you sometimes get snared if hit by an enemy's attack. Even if a basic blast or swipe attack.
  • Jimmy
    Jimmy
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    so necrotic spear is giving me greif is that the ground aoe she does

    Necrotic Spear is a like the Lich Crystals from Crypt of Hearts boss. Thy spawn up from the ground, creating a red AOE ring on the ground, and you need to move out of it. Sometimes it is hard to see when you have a lot going on in one location. But any red AOE hurts, so you must stay out of red. I usually have enough time to side step out of it. If I don't think I can, then I dodge roll out of it.
    i swear im just constantly cc'd
    If you touch the white ghosts, not only will they hurt you for like 7k damage but they also snare you. So don't touch the white ghosts! :)

    @frownsyndromes
    Edited by Jimmy on July 22, 2016 12:00PM
    PC NA
    @SkruDe
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