No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
then you are doing something wong.
you can reach fa highers amounts of stats as lowlevel than as v16.
i could name you a few points, but 100k health or 50k magicka without emp is possible
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.
IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.
You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
then you are doing something wong.
you can reach fa highers amounts of stats as lowlevel than as v16.
i could name you a few points, but 100k health or 50k magicka without emp is possible
wait, 100k health as low level only by battle leveling? are you sure?
pics pls!!
IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen you mentioned above is not very high. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen for the main damage stat, depending on the build.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.
You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.
If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.
Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.
You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.
If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.
Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.
I am willing to do that. I have Gold Destro Staff of Seducer in lvl 20-22-24-26-28-30-32-34 etc. etc. On level 40-ish, it will actually take you a good handful of hours levelling, if you try to keep away from killing NPC's.
Well, i understand that they are levelling it so that a Purple lvl 20 staff is equal to a Gold VR16 staff. That makes sense to me. But when they go ahead and make a Gold lvl 20 staff then have MORE damage than a Gold VR16 Staff (1557 vs 1335), it does not make sense, and they did not have to do that, to keep balance for the rest of the people, using Purple out-dated gear.
DurzoBlint13 wrote: »the only way the battle-leveling makes sense to me is if they did it to compensate the low level characters for not having the skill points to unlock the passives that add to damage and stats of the higher level characters. Even then, the boost they give low level characters seems a bit high to me. I think it is just another way for them to cater to casuals and encourage people to not spend time or effort into making their characters max level. The easier it is for someone to just pop in the disk and play= the more people that will buy the game= the more money they make without the effort involved in DLC or actual content. They have already said that hard core players are all but invisible to them and that they want the game to appeal to casuals (they may not have said those exact words but that is what I took from their previous statements)
IcyDeadPeople wrote: »IcyDeadPeople wrote: »If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.
Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.
And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.
You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.
If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.
Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.
I am willing to do that. I have Gold Destro Staff of Seducer in lvl 20-22-24-26-28-30-32-34 etc. etc. On level 40-ish, it will actually take you a good handful of hours levelling, if you try to keep away from killing NPC's.
Well, i understand that they are levelling it so that a Purple lvl 20 staff is equal to a Gold VR16 staff. That makes sense to me. But when they go ahead and make a Gold lvl 20 staff then have MORE damage than a Gold VR16 Staff (1557 vs 1335), it does not make sense, and they did not have to do that, to keep balance for the rest of the people, using Purple out-dated gear.
Also, fun fact about the broken battleleveling. Dropped weapons, such as Agility, Endurance, Willpower does NOT benefit from the added stats. Only crafted weapons.