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why do low level players get buffed up so much?,is it broken?

smokey13a
smokey13a
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hi,

I was just wondering why low level characters when scaled up to vet15/cp150 in cyrodiil have so much more resources/regen and damage then they would have if they were vet16/cp160 with all gold gear, it makes no sense. I just levelled up a new nightblade and he had way more resources(about 3k each) and regen(about 500 each) while wearing rubbish no set green and blue gear then he does now as a lvl 50(cp437) wearing all purple set gear, basically instead of being scaled to vet15/cp150 it was more like he was being scaled to vet20 or something.

I'm asking mainly because I play in scourge on xbox one and there is a guild of DC players that take every exploit they can(nightcapping/no skill required builds/animation cancelling/every exploit going...ect) to effectively rig the game so they win and now they have realized that low level characters get over buffed so they are all running around with ridiculously OP(most have 501cp) characters and its getting beyond a joke.
  • Rex-Umbra
    Rex-Umbra
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    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • susmitds
    susmitds
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    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    Nope it is true. Try using the same set of blue quality on a battle levelled character. You would have more of every stat than a true 160 CP character with gold quality by at least 15%.
  • laksikus
    laksikus
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    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    then you are doing something wong.

    you can reach fa highers amounts of stats as lowlevel than as v16.
    i could name you a few points, but 100k health or 50k magicka without emp is possible
  • smokey13a
    smokey13a
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    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    well for my nightblade at lvl26 I had 32k health(1040 regen) 22k stamina(2700 regen) and 13k magicka(1100 regen) and now hes at max level with all purple gear he has 30k health (601 regen) 20.5k stamina(2298 regen) and 9.5k magicka(621 regen) and I have different weapons now so I don't remember the difference but it was noticeable, oh and my new armour has the same traits and enchants the crappy lvl26 armour had so that's not it, also the armour I have now is set armour so if I didn't have set bonuses my current stats would be even lower.
    Edited by smokey13a on July 21, 2016 12:29PM
  • Drdeath20
    Drdeath20
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    Does their 501 CP's carry over with the lower level buffed up toon?
    Edited by Drdeath20 on July 21, 2016 12:31PM
  • altemriel
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    laksikus wrote: »
    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    then you are doing something wong.

    you can reach fa highers amounts of stats as lowlevel than as v16.
    i could name you a few points, but 100k health or 50k magicka without emp is possible

    wait, 100k health as low level only by battle leveling? are you sure?

    pics pls!!

  • IcyDeadPeople
    IcyDeadPeople
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    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen you mentioned above is not very high. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen for the main damage stat, depending on the build.
    Edited by IcyDeadPeople on July 21, 2016 1:09PM
  • raasdal
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    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    So wrong.... I have a LvL 20 Templar. 30HP, 40K Mag, 16K Stam, 3K Spell Power unbuffed. Everything is Purple.... It is Broken OP...

    While there has never, to my knowledge, been an official statement, this is apparently Working as Intended. There are several places where low levels are being "buffed"; ... Weapons provide more base damage, and all your stat pools are artificially increased significantly. Regens are also buffed artifically like the stat pools. Those are the most prominent ones.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
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    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.

    You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.
    Edited by raasdal on July 21, 2016 1:09PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • IcyDeadPeople
    IcyDeadPeople
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    raasdal wrote: »
    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.

    You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.

    If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.

    Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.
  • Ep1kMalware
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    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    bs. before vet rank removals I had a stamplar with over 8k wd and over 40k max stam with about 1300 recovery . This isn't anythimg mew, I exploited this to make disposable toons for vwgt/prison when it was much harder. thought the same for trials but they removrd vr ranks.
  • susmitds
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    altemriel wrote: »
    laksikus wrote: »
    Rex-Umbra wrote: »
    No way dude I go in with lowbies all the time no stat is even 30k and on my main 40k mag and 30k health 17k stam with gold tri gear.

    then you are doing something wong.

    you can reach fa highers amounts of stats as lowlevel than as v16.
    i could name you a few points, but 100k health or 50k magicka without emp is possible

    wait, 100k health as low level only by battle leveling? are you sure?

    pics pls!!

    Watch up Nigel's BWB(Non-Vet) Blazing Templar vids.
  • Danksta
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    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen you mentioned above is not very high. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen for the main damage stat, depending on the build.

    The 500 regen mentioned in the OP was clearly additional, or did you think the OP was running around with 3k magica and stamina?
    BawKinTackWarDs PS4/NA

  • Moglijuana
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    I ran into a level 14 stam dk with 50k health the other day. Literally the most annoying thing to kill lol.
    Edited by Moglijuana on July 21, 2016 1:38PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • raasdal
    raasdal
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    raasdal wrote: »
    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.

    You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.

    If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.

    Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.

    I am willing to do that. I have Gold Destro Staff of Seducer in lvl 20-22-24-26-28-30-32-34 etc. etc. On level 40-ish, it will actually take you a good handful of hours levelling, if you try to keep away from killing NPC's.

    Well, i understand that they are levelling it so that a Purple lvl 20 staff is equal to a Gold VR16 staff. That makes sense to me. But when they go ahead and make a Gold lvl 20 staff then have MORE damage than a Gold VR16 Staff (1557 vs 1335), it does not make sense, and they did not have to do that, to keep balance for the rest of the people, using Purple out-dated gear.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
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    raasdal wrote: »
    raasdal wrote: »
    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.

    You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.

    If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.

    Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.

    I am willing to do that. I have Gold Destro Staff of Seducer in lvl 20-22-24-26-28-30-32-34 etc. etc. On level 40-ish, it will actually take you a good handful of hours levelling, if you try to keep away from killing NPC's.

    Well, i understand that they are levelling it so that a Purple lvl 20 staff is equal to a Gold VR16 staff. That makes sense to me. But when they go ahead and make a Gold lvl 20 staff then have MORE damage than a Gold VR16 Staff (1557 vs 1335), it does not make sense, and they did not have to do that, to keep balance for the rest of the people, using Purple out-dated gear.

    Also, fun fact about the broken battleleveling. Dropped weapons, such as Agility, Endurance, Willpower does NOT benefit from the added stats. Only crafted weapons.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Keep_Door
    Keep_Door
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    Wait wait wait lol scourge on xbox one EP is winning by far ... And every morning EP has full map control so who exactly is night capping
  • DurzoBlint13
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    the only way the battle-leveling makes sense to me is if they did it to compensate the low level characters for not having the skill points to unlock the passives that add to damage and stats of the higher level characters. Even then, the boost they give low level characters seems a bit high to me. I think it is just another way for them to cater to casuals and encourage people to not spend time or effort into making their characters max level. The easier it is for someone to just pop in the disk and play= the more people that will buy the game= the more money they make without the effort involved in DLC or actual content. They have already said that hard core players are all but invisible to them and that they want the game to appeal to casuals (they may not have said those exact words but that is what I took from their previous statements)
  • smokey13a
    smokey13a
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    Keep_Door wrote: »
    Wait wait wait lol scourge on xbox one EP is winning by far ... And every morning EP has full map control so who exactly is night capping

    EU server.
  • IcyDeadPeople
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    the only way the battle-leveling makes sense to me is if they did it to compensate the low level characters for not having the skill points to unlock the passives that add to damage and stats of the higher level characters. Even then, the boost they give low level characters seems a bit high to me. I think it is just another way for them to cater to casuals and encourage people to not spend time or effort into making their characters max level. The easier it is for someone to just pop in the disk and play= the more people that will buy the game= the more money they make without the effort involved in DLC or actual content. They have already said that hard core players are all but invisible to them and that they want the game to appeal to casuals (they may not have said those exact words but that is what I took from their previous statements)

    Well, it's certainly encouraging people to at least spend some time and effort on their character.

    I've been leveling characters in Cyrodiil since launch. Back then it was extremely slow leveling and made almost no difference if you were even wearing any armor at all. In fact, most abilities that provided an armor buff like combat prayer, volatile armor, etc., didn't even boost your armor. Now at least there is a clear benefit to crafting new armor / leveling crafting, participating in the economy to get gear.

    As for people who are making gold weapons every two levels, I'd consider those to be more of the hardcore variety. Casual players like me have neither the resources nor the time to invest in anything like that.
  • Lysette
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    raasdal wrote: »
    raasdal wrote: »
    raasdal wrote: »
    If you keep making gold gear + gold enchants every few levels, then yes, your battle leveled stats will be higher than players that are CP 160.

    Otherwise, with a mix of blue/purple gear that is around your level or 5 levels below, and food within 10 levels, you will be have some stats that are comparable to CP 160, and some that will be a bit lower, especially lower regen since you lack the armor passives and racial passives.

    And 500 regen is extremely low. I usually play in PVP on CP 160 character with somewhere between 1400 regen - 2400 regen, depending on the build.

    You actually just need gold weapons, purple gear, and purple enchants, to be very OP. And yes, recraft every two levels.

    If someone is willing to make gold weapons every two levels, which means every couple hours of playing, then this is understandable why it's a bit overpowered.

    Most people are not inclined to spend the resources/time on doing that. It would be unreasonable to expect this of everyone, so the balance is set so if you are upgrading a bit more slowly and without gold weapons, you end up somewhere close to CP 160 character.

    I am willing to do that. I have Gold Destro Staff of Seducer in lvl 20-22-24-26-28-30-32-34 etc. etc. On level 40-ish, it will actually take you a good handful of hours levelling, if you try to keep away from killing NPC's.

    Well, i understand that they are levelling it so that a Purple lvl 20 staff is equal to a Gold VR16 staff. That makes sense to me. But when they go ahead and make a Gold lvl 20 staff then have MORE damage than a Gold VR16 Staff (1557 vs 1335), it does not make sense, and they did not have to do that, to keep balance for the rest of the people, using Purple out-dated gear.

    Also, fun fact about the broken battleleveling. Dropped weapons, such as Agility, Endurance, Willpower does NOT benefit from the added stats. Only crafted weapons.

    Same goes basically for food/beverages which you have eaten/drunk BEFORE you were battle-leveled - those values are not modified - you will have to eat/drink it again to have the full benefit AFTER you got battle-leveled.
  • Asmael
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    Please do try reaching 90k health on a maxed out char. Without emp of course.

    Yes, it is reachable. Or 63k magicka with purple gear (and no Necropotence or Imperial Physique, and again without emp).

    The scaling is stupidly strong. You have no reason to remain in the non-vet campaign once you hit max level, simply because you'll lose basically 20% overall stats just by going from lvl 49 to 50.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Ghost-Shot
    Ghost-Shot
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    Because asking someone to level up these days is just too much to ask.
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