Apocalypse1981 wrote: »Im not CP501 and i never for kicked from a dungeon.
And i did a LOT of dungens via dungeon finder.
I have all dungeon achievments and i always do great in dungeons.
I honestly dont believe you are ALWAYS getting kicked from grps for being under 501.
What is your cp?
pecheckler wrote: »Today i've had:
- Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
- Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
- Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
- Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.
Great game Zenimax. Really makes me feel welcome.
pecheckler wrote: »Today i've had:
- Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
- Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
- Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
- Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.
Great game Zenimax. Really makes me feel welcome.
FearlessOne_2014 wrote: »
I'm willing to bet they are kicking you more because of your actual performance rather then how much CPs you have.
pecheckler wrote: »
I have never been kicked after the first pull. I thought I made it clear it either a bugged system or players kicking based on CP level before seeing player performance, and it appears to be both.
I'd also like to see ICP removed from the penalty timer. Every random group I've gotten in for ICP the leader disbands before even getting into the instance. People shouldn't be subjected to a cooldown just because their party was scared to even try.
snakester320 wrote: »The issue starts from the crappy class systems ( IVE ARGUED THIS POINT MANY TIMES ) allowing any class to que for any job... usually healers/templars EXAMPLE: sorcerers nightblades can que as the tank or healer job or templars qued as a healer but wanting to dps these a just recipes for disaster and failed groups.. i understand ( AS IVE SAID BEFORE ) that ZOS wanted to kick the old class sytems out of the door allowing cross class skills etc BUT didnt think about the systems application inside dungeons.. THEN making the mistake of putting a penalty for just queing was just WRONG VERY FN WRONG.. EXAMPLE 1: que pops bugs out and you cant get in so your kicked ..... 15min penalty... EXAMPLE 2 : ppl get in stand there and do nothing some body leaves group falls apart 15 min penalty... MY FAV: EXAMPLE 3: everyone ques in get to the first mob and the healer/templar wants to dps not healing anyone so he gets kicked group fails 15 minute penalty.. the list could go on... THEN we have the sync lvl RUBBISH allowing lowbies to be synced at 160cp runs !!! WHAT BRIGHT SPARK THOUGHT OF THIS??? IVE had ppl comment on my posts well you can do low lvl runs so to pick the low lvl runs first what BULLSH.T you cant que for them you would never get runs so the RANDOM DUNGEON idea was a step in the right direction!! The simple fix would be to scrap this 15min penalty JOKE and apply it to PRICKS who just bail on a group ... if one leaves the others get to leave no penalty... As i CANNOT see them fixing the real ISSUE of the classes queing wrong and dooming groups and the runs in the first place!!!
okay so you would have the same skills open to you at 24 as you would at 50 ? sorry dont think so.. frankly tanks are crappy in this game really [SNIP] all aoe agro skills so cant group mobs!! ive seen dks with staffs so thats fine ONCE AGAIN THEY DONT GET MUCH AGRO ON MOBS etc but healers seems to be the big issue i have a better runs in dungeons with my templar dps dual wield( can atleast heal myself ) than my NB set up just for dps... BUT still doesnt alter the fact that these classes should be locked as heals tank and 2 dps either que as a healer and heal or GTFO!!Slayer9292_ESO wrote: »
I tank with my nightblade quite often, I can also switch gear and DPS as well. Class != Role. I once ran with 3 other nightblades and we completed the dungeon with no deaths.
And as for the scaling to CP160. When my templar was around level 24, the battle leveling had my stats drastically higher than any CP160 character I know of. 42k Magicka, 36k Health, 2400 magicka regen. Far more powerful, and way easier than it is now that she actually is CP160 (40k magicka, 19k health, 1700 magicka regen).
Now someone who queues as a role they don't want to play (or can't play) is just bad. But it has nothing to do with class or level.
snakester320 wrote: »
well your my fu.king hero!!! do you heal yourself or others 2? where are you for all the dungeon runs that fail!! maybe they wouldnt if we had a hero like you !!!
How stupid of you.
I can heal just fine as nb, and had a cp 200 heal as sorc today in vWGT without Problem.
In fact i can heal tank or dps on the same char depending which gear i wear.
And I did alot of endgame stuff in all roles
snakester320 wrote: »okay so you would have the same skills open to you at 24 as you would at 50 ? sorry dont think so.. frankly tanks are crappy in this game really f.ck all aoe agro skills so cant group mobs!! ive seen dks with staffs so thats fine ONCE AGAIN THEY DONT GET MUCH AGRO ON MOBS etc but healers seems to be the big issue i have a better runs in dungeons with my templar dps dual wield( can atleast heal myself ) than my NB set up just for dps... BUT still doesnt alter the fact that these classes should be locked as heals tank and 2 dps either que as a healer and heal or GTFO!!
It has everything to do with class they have allowed the classes to be mixed so much instead of forcing ppl to play as there set class which is wrong.. FFXIV you can have limited cross class skills but a healer based with just healing abillitys ( the odd few dps skills too) makes for a much more enojoyable game for the fact that your a healer and thats it not a dps/tank/healer .. if i want to tank there a pallys drk knights and warriors that are set for tanking but i can play all classes on one character dps healers tanks but there all locked to that class!! ive had some good runs in eso where it was diff thats for sure but when you get 5 /10 runs failing because of this system is not enjoyable and a waste of time!! THEN add the silly 15 min penalty on to of that it makes for bad fustrating gaming!! That said im not a machine i dont just do the dungeons to get stuff and gtfo i like to have fun but fun is not failing every 5 minutes and costing repairs and gems over and over!!
pecheckler wrote: »Players are kicking anyone who is not CP501 upon being placed in a veteran dungeon group. Fine, let them be jerks. But they shouldn't be able to grief others by inflicting a 15 minute timer. If you really want to cater to these jerks then feel free to add minimum CP filters, but the status quo is resulting in innocent players being punished and provides a tool for jerks to grief other players.
I have had this problem in nearly half of my veteran dungeon queues since I started playing again just over a week ago and I've even been verbally ridiculed on more than one occasion for using the group finder tool "before reaching max CP". I can't even access the group list and write down account names in time to report such players before they insult me and then kick me either.
Since I play a healer exclusively my wait time is nearly always less than a minute, so I can't even imagine how bad this is for damage dealer players when adding in the normal wait times.
This problem needs to be addressed. I can't imagine why the 15 minute timer would be intended for anyone but those who voluntarily leave. Certainly it wasn't a design intention.
but thats one of the issues i hardly ever run normals they normally synced to 160 but i do see alot of lvl 12s etc.. now im not saying every run is bad just the majority of groups through dungeon finder fail or get ppl not healing well or at all !! unless every class should heal them selves? ive got 1 character at 118cp the other is a templar ive kinda forced myself to play more so i can heal myself ... maybe im all wrong here is it the healers job to dps in runs and everyone heals for them selves!! then why even put different classes to que as?Slayer9292_ESO wrote: »
You seem very angry, not really sure why. Sounds like you've run with really bad players.
My templar at level 24 and battle leveled to CP160 could get 15k dps plus 15k Heals per second...easy.
Many classes unlock the really important skills at lower level anyway. Nightblade's Killers Blade and Suprise Attack are low level. Templar doesn't get RD until later so they don't have a burn at lower level, but with sweeps and breath of life it really doesn't matter that much. Especially running normal dungeons.