Zenimax please fix being kicked resulting in a 15 minute re-queue timer

pecheckler
pecheckler
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Players are kicking anyone who is not CP501 upon being placed in a veteran dungeon group. Fine, let them be jerks. But they shouldn't be able to grief others by inflicting a 15 minute timer. If you really want to cater to these jerks then feel free to add minimum CP filters, but the status quo is resulting in innocent players being punished and provides a tool for jerks to grief other players.

I have had this problem in nearly half of my veteran dungeon queues since I started playing again just over a week ago and I've even been verbally ridiculed on more than one occasion for using the group finder tool "before reaching max CP". I can't even access the group list and write down account names in time to report such players before they insult me and then kick me either.

Since I play a healer exclusively my wait time is nearly always less than a minute, so I can't even imagine how bad this is for damage dealer players when adding in the normal wait times.

This problem needs to be addressed. I can't imagine why the 15 minute timer would be intended for anyone but those who voluntarily leave. Certainly it wasn't a design intention.
Edited by pecheckler on July 21, 2016 10:48AM
End the tedious inventory management game.
  • ScottK1994
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    It's not intentional and I seen a green post saying so. They even mentioned a temporary fix being discussed so hopefully it's sooner rather than later.

    I'm having similar issues to you. When I am kicked or group is disbanded it's literally straight away I think they do it because they know what will happen to be honest.
  • Apocalypse1981
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    Im not CP501 and i never for kicked from a dungeon.
    And i did a LOT of dungens via dungeon finder.
    I have all dungeon achievments and i always do great in dungeons.

    I honestly dont believe you are ALWAYS getting kicked from grps for being under 501.

    What is your cp?
  • ScottK1994
    ScottK1994
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    Im not CP501 and i never for kicked from a dungeon.
    And i did a LOT of dungens via dungeon finder.
    I have all dungeon achievments and i always do great in dungeons.

    I honestly dont believe you are ALWAYS getting kicked from grps for being under 501.

    What is your cp?

    Mate there's a genuine problem with groups disbanding when they're formed(because spindleclutch I think) and players who kick others because they either need carried or they're aware of the bug where kicked players have to wait 15 minutes
  • vyndral13preub18_ESO
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    There are certainly numerous bugs with the group finder. For example the disband option is still there for some people. It isnt suppose to be. There are also reports of the dungeon finder putting to many people in a group and autokicking some to make it back to 4. Giving some a wait time. There are also just the normal dorks kicking people.

    Anyway they said they know about it and are working on solutions.

  • ScottK1994
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    Yeah I thought it was backwards for random groups to be able to disband.
  • pecheckler
    pecheckler
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    Since creating this thread i've been kicked 4 times within 90 seconds of joining a group formed via the group finder. Once was even a non-veteran city of ash. I just don't get it. I'm starting to think my account is bugged.
    Edited by pecheckler on July 21, 2016 12:23PM
    End the tedious inventory management game.
  • pecheckler
    pecheckler
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    Today i've had:
    1. Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
    2. Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
    3. Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
    4. Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.

    Great game Zenimax. Really makes me feel welcome.
    End the tedious inventory management game.
  • Clarkieson
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    pecheckler wrote: »
    Today i've had:
    1. Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
    2. Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
    3. Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
    4. Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.

    Great game Zenimax. Really makes me feel welcome.

    and now trolls will disband a group just as it forms to get everyone banned for 15min

    this is why i dont group find anymore. it used to be fun helping noobs in dungeons but now i dont help them because trolls

    well done trolls
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    This one almost is maxed on CP and finds this more annoying than waking up from a 3 day binge on skooma next an Altmer with a talking senche fetish. The timer should be a result you quitting, and maybe a certain number of successive kicks.

    However, given the load screens, DCs, and other issues, the timer should be removed until it's fixed.
    Edited by PS4_ZeColmeia on July 22, 2016 1:58PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    just becuase you have cp 501+ does not meant the character is ready there is a lot of skills not at top end and for vet dungeons its sometimes needed, personal i never kick in fact i teach dungeons for my guild, i have seen the group disbanded by leader, which zos needs to fix ie: no one person can disband group, if they want to leave then let them they racieve the penatly, i think if in queue for more than 10 mins in a dungeon then the game should disband the group its self. but when you recieve a kick there must be something wrong, it takes 3 in vote to kick
    Main character dk - Vanikifar whitestrike
  • Reverb
    Reverb
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    I'd also like to see ICP removed from the penalty timer. Every random group I've gotten in for ICP the leader disbands before even getting into the instance. People shouldn't be subjected to a cooldown just because their party was scared to even try.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • pecheckler
    pecheckler
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    5th time: 15 minutes after updating this thread today.

    I shut down and restarted the PS4. Queued up for random veteran. Within 1 second of the group forming (before anyone even appeared on my UI) I had "playername has disbanded the group"

    There is literally no way a player could have disbanded the group that quickly. This absolutely has to be a bug. And a damn serious one at that. Players are stuck in a void unable to use the group finder.

    Might I suggest you expedite the release of text chat on consoles. It will be an ideal workaround until you fix the group finder.
    Edited by pecheckler on July 22, 2016 2:07PM
    End the tedious inventory management game.
  • FearlessOne_2014
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    pecheckler wrote: »
    Today i've had:
    1. Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
    2. Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
    3. Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
    4. Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.

    Great game Zenimax. Really makes me feel welcome.

    You can do what I do and bounce back and forth from ESO, GW2, and other games. So ESO don't make you too angry. When things are just not going your way. But yeah I'm under 501CPs myself and have never been kicked from a dungeon since APR 2014. You have to be infamously a bad player that when people see your @Name they go "Nope". I've met a bunch of very bad healers to include CP501 plus bad healers that if I see, I just will not run with them anymore.

    I'm willing to bet they are kicking you more because of your actual performance rather then how much CPs you have. People now have account wide notes and can see when a bad player they've marked is in a group with them. My advice to you is to join a guild that is willing to take the time and teach you how to be effective. If you can not take constructive criticism then ESO is not the game for you.
  • pecheckler
    pecheckler
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    pecheckler wrote: »
    Today i've had:
    1. Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
    2. Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
    3. Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
    4. Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.

    Great game Zenimax. Really makes me feel welcome.



    I'm willing to bet they are kicking you more because of your actual performance rather then how much CPs you have.

    I have never been kicked after the first pull. I thought I made it clear it either a bugged system or players kicking based on CP level before seeing player performance, and it appears to be both.
    Edited by pecheckler on July 22, 2016 2:34PM
    End the tedious inventory management game.
  • pecheckler
    pecheckler
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    After waiting through the 15 minute timer 5 times I finally got into a random veteran dungeon group. The moment I zoned into spindleclutch the game crashed. By the time I logged back in I had already been kicked.

    Great game Zenimax.
    End the tedious inventory management game.
  • FearlessOne_2014
    FearlessOne_2014
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    pecheckler wrote: »
    pecheckler wrote: »
    Today i've had:
    1. Group formed and disbanded by leader within 10 seconds. Receive 15 minute timer.
    2. Group formed and two damage dealers leave immediately. Myself and tank sit in queue for 20 minutes nothing happens. Obvious bugged there.
    3. Group formed and kicked before I can even access the party UI. Receive 15 minute timer.
    4. Group formed with 3 CP501 players and myself healing at CP270. Leader says "*** that" and I'm kicked. Receive 15 minute timer.

    Great game Zenimax. Really makes me feel welcome.



    I'm willing to bet they are kicking you more because of your actual performance rather then how much CPs you have.

    I have never been kicked after the first pull. I thought I made it clear it either a bugged system or players kicking based on CP level before seeing player performance, and it appears to be both.

    Maybe some previous experiences with you in the past or what not. I'm just guessing because I do find it odd. I've never been kicked from a GF dungeon even tho having lower CPs. Maybe I'm lucky in that regards, I don't know but I see smell something fishy.
  • Troneon
    Troneon
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    15 min timer has gota go....like completely...so annoying...sometimes you need to leave a group ....
    Edited by Troneon on July 22, 2016 2:58PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Soleya
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    Reverb wrote: »
    I'd also like to see ICP removed from the penalty timer. Every random group I've gotten in for ICP the leader disbands before even getting into the instance. People shouldn't be subjected to a cooldown just because their party was scared to even try.

    I'd like to see ICP removed from the random dungeon list. My wife and I tried to do random, and twice in a row it gave us ICP. The first time the whole group said lets leave and wait 15 mins. We did that, and then 2nd time, every left, so it was just me, and then it put me with 3 level 20's. They wouldn't do any of the dungeon mechanics so we couldn't get past the 2nd boss. After 10 wipes, I gave up and left.
  • snakester320
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    The issue starts from the crappy class systems ( IVE ARGUED THIS POINT MANY TIMES ) allowing any class to que for any job... usually healers/templars EXAMPLE: sorcerers nightblades can que as the tank or healer job or templars qued as a healer but wanting to dps these a just recipes for disaster and failed groups.. i understand ( AS IVE SAID BEFORE ) that ZOS wanted to kick the old class sytems out of the door allowing cross class skills etc BUT didnt think about the systems application inside dungeons.. THEN making the mistake of putting a penalty for just queing was just WRONG VERY FN WRONG.. EXAMPLE 1: que pops bugs out and you cant get in so your kicked ..... 15min penalty... EXAMPLE 2 : ppl get in stand there and do nothing some body leaves group falls apart 15 min penalty... MY FAV: EXAMPLE 3: everyone ques in get to the first mob and the healer/templar wants to dps not healing anyone so he gets kicked group fails 15 minute penalty.. the list could go on... THEN we have the sync lvl RUBBISH allowing lowbies to be synced at 160cp runs !!! WHAT BRIGHT SPARK THOUGHT OF THIS??? IVE had ppl comment on my posts well you can do low lvl runs so to pick the low lvl runs first what [SNIP] you cant que for them you would never get runs so the RANDOM DUNGEON idea was a step in the right direction!! The simple fix would be to scrap this 15min penalty JOKE and apply it to [SNIP] who just bail on a group ... if one leaves the others get to leave no penalty... As i CANNOT see them fixing the real ISSUE of the classes queing wrong and dooming groups and the runs in the first place!!!

    [Edited for Profanity]
    Edited by ZOS_JohanaB on July 23, 2016 12:38PM
  • Soleya
    Soleya
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    The issue starts from the crappy class systems ( IVE ARGUED THIS POINT MANY TIMES ) allowing any class to que for any job... usually healers/templars EXAMPLE: sorcerers nightblades can que as the tank or healer job or templars qued as a healer but wanting to dps these a just recipes for disaster and failed groups.. i understand ( AS IVE SAID BEFORE ) that ZOS wanted to kick the old class sytems out of the door allowing cross class skills etc BUT didnt think about the systems application inside dungeons.. THEN making the mistake of putting a penalty for just queing was just WRONG VERY FN WRONG.. EXAMPLE 1: que pops bugs out and you cant get in so your kicked ..... 15min penalty... EXAMPLE 2 : ppl get in stand there and do nothing some body leaves group falls apart 15 min penalty... MY FAV: EXAMPLE 3: everyone ques in get to the first mob and the healer/templar wants to dps not healing anyone so he gets kicked group fails 15 minute penalty.. the list could go on... THEN we have the sync lvl RUBBISH allowing lowbies to be synced at 160cp runs !!! WHAT BRIGHT SPARK THOUGHT OF THIS??? IVE had ppl comment on my posts well you can do low lvl runs so to pick the low lvl runs first what BULLSH.T you cant que for them you would never get runs so the RANDOM DUNGEON idea was a step in the right direction!! The simple fix would be to scrap this 15min penalty JOKE and apply it to PRICKS who just bail on a group ... if one leaves the others get to leave no penalty... As i CANNOT see them fixing the real ISSUE of the classes queing wrong and dooming groups and the runs in the first place!!!

    I tank with my nightblade quite often, I can also switch gear and DPS as well. Class != Role. I once ran with 3 other nightblades and we completed the dungeon with no deaths.

    And as for the scaling to CP160. When my templar was around level 24, the battle leveling had my stats drastically higher than any CP160 character I know of. 42k Magicka, 36k Health, 2400 magicka regen. Far more powerful, and way easier than it is now that she actually is CP160 (40k magicka, 19k health, 1700 magicka regen).

    Now someone who queues as a role they don't want to play (or can't play) is just bad. But it has nothing to do with class or level.
  • snakester320
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    The issue starts from the crappy class systems ( IVE ARGUED THIS POINT MANY TIMES ) allowing any class to que for any job... usually healers/templars EXAMPLE: sorcerers nightblades can que as the tank or healer job or templars qued as a healer but wanting to dps these a just recipes for disaster and failed groups.. i understand ( AS IVE SAID BEFORE ) that ZOS wanted to kick the old class sytems out of the door allowing cross class skills etc BUT didnt think about the systems application inside dungeons.. THEN making the mistake of putting a penalty for just queing was just WRONG VERY FN WRONG.. EXAMPLE 1: que pops bugs out and you cant get in so your kicked ..... 15min penalty... EXAMPLE 2 : ppl get in stand there and do nothing some body leaves group falls apart 15 min penalty... MY FAV: EXAMPLE 3: everyone ques in get to the first mob and the healer/templar wants to dps not healing anyone so he gets kicked group fails 15 minute penalty.. the list could go on... THEN we have the sync lvl RUBBISH allowing lowbies to be synced at 160cp runs !!! WHAT BRIGHT SPARK THOUGHT OF THIS??? IVE had ppl comment on my posts well you can do low lvl runs so to pick the low lvl runs first what BULLSH.T you cant que for them you would never get runs so the RANDOM DUNGEON idea was a step in the right direction!! The simple fix would be to scrap this 15min penalty JOKE and apply it to PRICKS who just bail on a group ... if one leaves the others get to leave no penalty... As i CANNOT see them fixing the real ISSUE of the classes queing wrong and dooming groups and the runs in the first place!!!

    I tank with my nightblade quite often, I can also switch gear and DPS as well. Class != Role. I once ran with 3 other nightblades and we completed the dungeon with no deaths.

    And as for the scaling to CP160. When my templar was around level 24, the battle leveling had my stats drastically higher than any CP160 character I know of. 42k Magicka, 36k Health, 2400 magicka regen. Far more powerful, and way easier than it is now that she actually is CP160 (40k magicka, 19k health, 1700 magicka regen).

    Now someone who queues as a role they don't want to play (or can't play) is just bad. But it has nothing to do with class or level.
    okay so you would have the same skills open to you at 24 as you would at 50 ? sorry dont think so.. frankly tanks are crappy in this game really [SNIP] all aoe agro skills so cant group mobs!! ive seen dks with staffs so thats fine ONCE AGAIN THEY DONT GET MUCH AGRO ON MOBS etc but healers seems to be the big issue i have a better runs in dungeons with my templar dps dual wield( can atleast heal myself ) than my NB set up just for dps... BUT still doesnt alter the fact that these classes should be locked as heals tank and 2 dps either que as a healer and heal or GTFO!!
    It has everything to do with class they have allowed the classes to be mixed so much instead of forcing ppl to play as there set class which is wrong.. FFXIV you can have limited cross class skills but a healer based with just healing abillitys ( the odd few dps skills too) makes for a much more enojoyable game for the fact that your a healer and thats it not a dps/tank/healer .. if i want to tank there a pallys drk knights and warriors that are set for tanking but i can play all classes on one character dps healers tanks but there all locked to that class!! ive had some good runs in eso where it was diff thats for sure but when you get 5 /10 runs failing because of this system is not enjoyable and a waste of time!! THEN add the silly 15 min penalty on to of that it makes for bad fustrating gaming!! That said im not a machine i dont just do the dungeons to get stuff and gtfo i like to have fun but fun is not failing every 5 minutes and costing repairs and gems over and over!!

    [Edited for Profanity]
    Edited by ZOS_JohanaB on July 23, 2016 12:43PM
  • laksikus
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    [SNIP]
    I can heal just fine as nb, and had a cp 200 heal as sorc today in vWGT without Problem.
    In fact i can heal tank or dps on the same char depending which gear i wear.
    And I did alot of endgame stuff in all roles

    [Edited for Baiting]
    Edited by ZOS_JohanaB on July 23, 2016 12:45PM
  • acw37162
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    4 group disbands or 2 party members leave immediately as group forms this morning for WGT.

    I group I left and ate the 15 min where the DPS and healer were arguing and then taking turns refusing to play or leave.

    And one disband by an unknown player.

    That's over an hour of penalty time and I just logged off.

    15 min is to stiff a penalty with the current state of group finder, bugs, and general trollish behavior.
    Edited by acw37162 on July 23, 2016 3:09AM
  • Reverb
    Reverb
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    laksikus wrote: »
    How stupid of you.
    I can heal just fine as nb, and had a cp 200 heal as sorc today in vWGT without Problem.
    In fact i can heal tank or dps on the same char depending which gear i wear.
    And I did alot of endgame stuff in all roles

    well your my fu.king hero!!! do you heal yourself or others 2? where are you for all the dungeon runs that fail!! maybe they wouldnt if we had a hero like you !!!

    You're spewing nonsense. Some of my favorite end game tanks are Nightblade sap-tanks. For a time, my main Templar was specced as stam dps, I rolled through content with a sap tank, sorc heals, and any random dps we picked up and carried through. Locking players into roles by class goes against everything this game is built around, and you sound foolish by insisting on it. Maybe you consistently find yourself surrounded by bands because...You're bad?
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Ep1kMalware
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    laksikus wrote: »
    How stupid of you.
    I can heal just fine as nb, and had a cp 200 heal as sorc today in vWGT without Problem.
    In fact i can heal tank or dps on the same char depending which gear i wear.
    And I did alot of endgame stuff in all roles

    nb healers are awesome. you get some good dps and plenty of offheals. You really have to have an attention span of a goldfish to make it not work. I do most dungeon content with 14k health. Between my rally/vigor (doing it vmsa style) and a mnb dps on my team I can't possibly die unless I ignore 1 shot mechanics.

    nightblades are really good.
  • Soleya
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    okay so you would have the same skills open to you at 24 as you would at 50 ? sorry dont think so.. frankly tanks are crappy in this game really f.ck all aoe agro skills so cant group mobs!! ive seen dks with staffs so thats fine ONCE AGAIN THEY DONT GET MUCH AGRO ON MOBS etc but healers seems to be the big issue i have a better runs in dungeons with my templar dps dual wield( can atleast heal myself ) than my NB set up just for dps... BUT still doesnt alter the fact that these classes should be locked as heals tank and 2 dps either que as a healer and heal or GTFO!!
    It has everything to do with class they have allowed the classes to be mixed so much instead of forcing ppl to play as there set class which is wrong.. FFXIV you can have limited cross class skills but a healer based with just healing abillitys ( the odd few dps skills too) makes for a much more enojoyable game for the fact that your a healer and thats it not a dps/tank/healer .. if i want to tank there a pallys drk knights and warriors that are set for tanking but i can play all classes on one character dps healers tanks but there all locked to that class!! ive had some good runs in eso where it was diff thats for sure but when you get 5 /10 runs failing because of this system is not enjoyable and a waste of time!! THEN add the silly 15 min penalty on to of that it makes for bad fustrating gaming!! That said im not a machine i dont just do the dungeons to get stuff and gtfo i like to have fun but fun is not failing every 5 minutes and costing repairs and gems over and over!!

    You seem very angry, not really sure why. Sounds like you've run with really bad players.

    My templar at level 24 and battle leveled to CP160 could get 15k dps plus 15k Heals per second...easy.

    Many classes unlock the really important skills at lower level anyway. Nightblade's Killers Blade and Suprise Attack are low level. Templar doesn't get RD until later so they don't have a burn at lower level, but with sweeps and breath of life it really doesn't matter that much. Especially running normal dungeons.
  • ZombieZig
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    pecheckler wrote: »
    Players are kicking anyone who is not CP501 upon being placed in a veteran dungeon group. Fine, let them be jerks. But they shouldn't be able to grief others by inflicting a 15 minute timer. If you really want to cater to these jerks then feel free to add minimum CP filters, but the status quo is resulting in innocent players being punished and provides a tool for jerks to grief other players.

    I have had this problem in nearly half of my veteran dungeon queues since I started playing again just over a week ago and I've even been verbally ridiculed on more than one occasion for using the group finder tool "before reaching max CP". I can't even access the group list and write down account names in time to report such players before they insult me and then kick me either.

    Since I play a healer exclusively my wait time is nearly always less than a minute, so I can't even imagine how bad this is for damage dealer players when adding in the normal wait times.

    This problem needs to be addressed. I can't imagine why the 15 minute timer would be intended for anyone but those who voluntarily leave. Certainly it wasn't a design intention.

    Man that is awful. I dont think it was deliberate, but only human nature to blame. But people turned CP into an elitest version of what we all saw in world of Warcraft with gearscore. The truth of the matter those INTELLIGENT understand is that this truely doesnt matter. As cp600+ myself, ive seen cp 10 do better than a cp501. My advice if you choose to take it would be to find a guild and add people to your friends list. play with only those people and ignore the haters. Literally /ignore them you dont need that in your life.
  • snakester320
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    okay so you would have the same skills open to you at 24 as you would at 50 ? sorry dont think so.. frankly tanks are crappy in this game really f.ck all aoe agro skills so cant group mobs!! ive seen dks with staffs so thats fine ONCE AGAIN THEY DONT GET MUCH AGRO ON MOBS etc but healers seems to be the big issue i have a better runs in dungeons with my templar dps dual wield( can atleast heal myself ) than my NB set up just for dps... BUT still doesnt alter the fact that these classes should be locked as heals tank and 2 dps either que as a healer and heal or GTFO!!
    It has everything to do with class they have allowed the classes to be mixed so much instead of forcing ppl to play as there set class which is wrong.. FFXIV you can have limited cross class skills but a healer based with just healing abillitys ( the odd few dps skills too) makes for a much more enojoyable game for the fact that your a healer and thats it not a dps/tank/healer .. if i want to tank there a pallys drk knights and warriors that are set for tanking but i can play all classes on one character dps healers tanks but there all locked to that class!! ive had some good runs in eso where it was diff thats for sure but when you get 5 /10 runs failing because of this system is not enjoyable and a waste of time!! THEN add the silly 15 min penalty on to of that it makes for bad fustrating gaming!! That said im not a machine i dont just do the dungeons to get stuff and gtfo i like to have fun but fun is not failing every 5 minutes and costing repairs and gems over and over!!

    You seem very angry, not really sure why. Sounds like you've run with really bad players.

    My templar at level 24 and battle leveled to CP160 could get 15k dps plus 15k Heals per second...easy.

    Many classes unlock the really important skills at lower level anyway. Nightblade's Killers Blade and Suprise Attack are low level. Templar doesn't get RD until later so they don't have a burn at lower level, but with sweeps and breath of life it really doesn't matter that much. Especially running normal dungeons.
    but thats one of the issues i hardly ever run normals they normally synced to 160 but i do see alot of lvl 12s etc.. now im not saying every run is bad just the majority of groups through dungeon finder fail or get ppl not healing well or at all !! unless every class should heal them selves? ive got 1 character at 118cp the other is a templar ive kinda forced myself to play more so i can heal myself ... maybe im all wrong here is it the healers job to dps in runs and everyone heals for them selves!! then why even put different classes to que as?
  • laksikus
    laksikus
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    Haha sounds like a serious l2p issue to me.
    I dont fail runs.
    Both taunt abilities are available to all classes, and as Tank i can stay alive without healer and shards just fine

    Same with Healing. All templars have additional is shards and repentance. Both are rly only necessary in trials. Healing staff has a Hot, A dps buff, siphon and an emergancy heal.

    And class related : sorcs have the only burst heal for 3 targets in the game and dks pull the highest dps

    [Edited to remove split content]
    Edited by ZOS_JohanaB on July 23, 2016 12:54PM
  • Apocalypse1981
    Apocalypse1981
    ✭✭✭
    Well if i understood this post then you are complaing about getting kicked and getting the 15 min penalty.

    If thats the case and they take away the penalty ppl will just exploit it. They will be like i dont like this dungeon, please kick so i dont get penalty! And if you dont kick ill just stand in entrance and not help at all...

    Or all kinds of crappy situations in which ppl will rather get kicked so they circumvent the 15 min penalty instead of leaving.

    Think about it and remember some ppl are not nice.
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