ScottK1994 wrote: »Honestly you don't need a guide. You get enough skill points so that you can have atleast two playstyles. So pick what you like and if you make the 'wrong' choice(there isn't one to be honest. Unless you're like tanking with a bow) you can fix it in a level or two
ScottK1994 wrote: »Attribute wise though look at your moves and if the ones you like are magicka go for that and if they're stamina then that's what you'll need. Again as long as you don't go full health and choose to never tank then you can't go properly wrong with attributes either
The goal of the game is that even though there is few classes, you can try lots of styles
xskinzcity wrote: »You can go sword & board on one bar and 2hander on the othrr bar. Probaly stamplar or stam dk is what u wanna be.
absurdious wrote: »xskinzcity wrote: »You can go sword & board on one bar and 2hander on the othrr bar. Probaly stamplar or stam dk is what u wanna be.
Interesting you mention the DK as I thought it was primarily a tanking 'class' based on this information I've found:
Ardent Flame DOT and CC Line: Deals Fire Damage Over Time and stuns and immobilizes enemies in an area.
Draconic Power AOE and Tank Line: Deals AOE damage, immobilizes enemies and buffs resistances and armor of caster, stealing health and returning damage to enemies.
Earthen Heart Tank and CC Line: Reflects damage, increases mitigations and debuffs and immobilizes/stuns enemies.
KochDerDamonen wrote: »Honestly, if your goal is to quest you can do 90% whatever you want. If you fit a spell for damage and a spell to heal yourself, you'll be fine to use anything else for fun/flavor.
Recommendations:
pick magicka or stamina, at least to start. Being unfocused early is going to make picking things rough. I would say stamina since you like 2H and S&B, but magicka is fine. Put the majority of your attribute points in this until you're like level 20 and feeling comfortable.
Ask for advice on the crafting system in zone chat as you go, set gear goes a long way to making your character stronger and more intriguing and generally people will make you some provided the materials free of charge.
KochDerDamonen wrote: »absurdious wrote: »xskinzcity wrote: »You can go sword & board on one bar and 2hander on the othrr bar. Probaly stamplar or stam dk is what u wanna be.
Interesting you mention the DK as I thought it was primarily a tanking 'class' based on this information I've found:
Ardent Flame DOT and CC Line: Deals Fire Damage Over Time and stuns and immobilizes enemies in an area.
Draconic Power AOE and Tank Line: Deals AOE damage, immobilizes enemies and buffs resistances and armor of caster, stealing health and returning damage to enemies.
Earthen Heart Tank and CC Line: Reflects damage, increases mitigations and debuffs and immobilizes/stuns enemies.
You can play any class as tanky, healer or damage dealer. In fact, stamina DK has some of the highest sustained damage potential right now
newtinmpls wrote: »Hello.
ESO is my first MMO(RPG) as well, and some of the mechanics that are basic (to someone who has overlearned such gaming) are new to me such as "don't stand in red" (damage) and to generally keep moving as you fight.
I would second others who have encouraged you to just play around with things and explore at low levels. Find what you like - and then - realize that it won't stay the same.
Things that are 'the best' now, won't be in a few patches. Same for armor, traits, everything.
Find a few good guilds.
Say 'hi' in zone
ScottK1994 wrote: »In world of warcraft terms imagine that all classes can be tanks healers and dps, the "talent" tree for those are weapon based.
(Equip restoration staff to level healing. One hand and shield for tanking obviously)
Curragraigue wrote: »This one is an old one but the basic mechanics should still be the same and it is geared towards new players like yourself
https://forums.elderscrollsonline.com/en/discussion/173871/guide-travlers-guide-to-tamriel-eso-strategy-guide
absurdious wrote: »ScottK1994 wrote: »In world of warcraft terms imagine that all classes can be tanks healers and dps, the "talent" tree for those are weapon based.
(Equip restoration staff to level healing. One hand and shield for tanking obviously)
Ahhh...Ok. That makes sense. Thanks to everyone's posts so far I think I am starting to see how to build up my character to my play style and goals.
When you make a character you're locked into class and race (at least for now) - everything else can (or will soon be able to be) changed, so don't sweat those things. Even the old stuff on the web will give you a feel for what the various classes are designed around, though the skill descriptions may be somewhat out of date. The classes have evolved so that, barring competitive end-game play, any class is viable for any play style. Note that other than staff weapons (which it sounds like might not be your preference), the weapons skills are mostly stamina based. The current design of the game is that it is most easy to focus on either magicka or stamina, and not split your stats between the two. It sounds like you might therefore prefer a stamina build.
Do you like to sneak? If so, maybe a nightblade. More in-your-face? Maybe a DK? Templars are great healers, but if you're solo and stamina focused that might not be what your are looking for (though if you love the class skills don't let that stop you). Opinions on Sorcs are kind of hit-or-miss right now (though I main one and love to play it), but I hear that stamina sorcs are pretty good right now - not sure if that will last or not. But that could be said of any class!
Either pick a race because that is what you want to play, or pick a class and then pick a race that has good synergy with the class (there are racial passives that can be better or not depending - like stamina vs. magicka bonuses).
Most importantly - have fun!