Maintenance for the week of January 20:
• PC/Mac: No maintenance – January 20
• NA megaservers for maintenance – January 22, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – January 22, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Tutorialize Dungeoneering

KochDerDamonen
KochDerDamonen
✭✭✭✭✭
I am still surprised every day at the sheer number of people both experienced and new that lack bits of knowledge when it comes to group content. Standing in AoEs/other ground targets, not blocking heavy attacks/bashing power attacks, not using spells/equipment essential to their selected role (tank without taunt or S&B, dps that left click and sparsely use spells, healers not using a restoration staff or having no/few class heals equipped), failure to communicate or outright antisocial behavior (not responding to group discussions, lashing out at offers for help/recomendations), disregard for their own or other's survival.

I think we should add a bronze pledge. The first undaunted quest you pick up should introduce you to these, they should focus on the tier 1 dungeons and the goals in the quest should teach the basics of interacting with other players in group content. Encourage communication and using mechanics.
If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    We have a bronze pledge... it's what you get when you complete the silver pledge dungeon but don't kill all the bosses.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Humatiel
    Humatiel
    ✭✭✭✭
    Its almost as if we could have some sort of player run organization to teach people...hmm and maybe they could even be available to run the content together...wait wait and I've got it now, what if they ALSO made it so it was on a list everyone can see so that they can find each other easily? I am going to dub this invention a guild and it shall be wonderful.

    In all seriousness though there are a thousand ways for a player to learn but it does mean being social(ish). We are on an MMO so that social aspect is in the fine print.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • EternalEther
    In WoW's last expansion, you couldn't do heroic dungeons unless you has passed a sort of test at the Proving Grounds. There was one for tanking, one for healing and one for dps. It wasn't perfect, and practice was still required, but it was useful. The dps one was nice because it wasn't possible to just burn down the targets; you were forced to learn and use the mechanics and do more than just your rote rotation.

    Perhaps something similar could be implemented here. An Undaunted quest at level 10, in a solo instance, where you have to successfully block heavy attacks, bash/interrupt, and move/dodge roll out of the red. After completing the test then you get access to dungeons. It wouldn't completely solve the problem, but it would help I think.
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maybe a solo training instance of each dungeon so you can play through them and know what to expect? When you complete it, you get a fruit basket. With corn, pumpkin, and tomatoes, because you can learn something new every day.
    signing off
  • Totalitarian
    Totalitarian
    ✭✭✭✭✭
    When it comes to newbies, I'm fine with inexperience, because, honestly, people have to start somewhere. I think we all started out as terrible players. I was there once :smile: (Not applicable on vICP and vWGT pledge days)

    But when I see a CP 501 character standing in an Ibomez the Atronach Warden guy AOE, and he says that he didn't know that it did more damage the further away you are, I'll give him that, because I didn't know that either. But then again, you don't stand in red in the first place.

    Also, it kills me on the inside when people use Force Pulse over Crushing Shock. When I go against the big Watcher in vICP, I make sure to let every magicka build know to slot Crushing Shock, and every time it seems like I get 'I use the other morph'. So me, the healer, is doing the best to juggle healing, dps, and using Crushing Shock while the tank taunts the boss in front of one of the summoning enemies.

    I'll forgive a stamina build taking Poison Injection over Venom Arrow, but not a magicka build taking Force Pulse over Crushing Shock.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • itehache
    itehache
    ✭✭✭✭
    Getting better takes practice.

    The first mmo I ever played was wow and I remember I had literally no clue what was going on in my first dungeon. I fell from a bridge and I could not find the way to my group again. I literally spent all the time trying to get to them and never suceed, got killed several times by random mobs xD (sad noob times lol)

    Little by little you start getting better and if you have more xp from other games it is easier. However there will always be new people who need to understand how to run a dungeon and how to deal with boss tacts.

    When I am just bored and I feel like running a random dungeon I use the group finder, but if I need to complete silver and gold I prefer to always run with guildies or friends, but still, we all need time and practice to get better :smile:
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    When it comes to newbies, I'm fine with inexperience, because, honestly, people have to start somewhere. I think we all started out as terrible players. I was there once :smile: (Not applicable on vICP and vWGT pledge days)

    But when I see a CP 501 character standing in an Ibomez the Atronach Warden guy AOE, and he says that he didn't know that it did more damage the further away you are, I'll give him that, because I didn't know that either. But then again, you don't stand in red in the first place.

    Also, it kills me on the inside when people use Force Pulse over Crushing Shock. When I go against the big Watcher in vICP, I make sure to let every magicka build know to slot Crushing Shock, and every time it seems like I get 'I use the other morph'. So me, the healer, is doing the best to juggle healing, dps, and using Crushing Shock while the tank taunts the boss in front of one of the summoning enemies.

    I'll forgive a stamina build taking Poison Injection over Venom Arrow, but not a magicka build taking Force Pulse over Crushing Shock.

    Welcome to the world of DPS min/maxing lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • itehache
    itehache
    ✭✭✭✭
    In WoW's last expansion, you couldn't do heroic dungeons unless you has passed a sort of test at the Proving Grounds. There was one for tanking, one for healing and one for dps. It wasn't perfect, and practice was still required, but it was useful. The dps one was nice because it wasn't possible to just burn down the targets; you were forced to learn and use the mechanics and do more than just your rote rotation.

    Perhaps something similar could be implemented here. An Undaunted quest at level 10, in a solo instance, where you have to successfully block heavy attacks, bash/interrupt, and move/dodge roll out of the red. After completing the test then you get access to dungeons. It wouldn't completely solve the problem, but it would help I think.

    True that. Silver proving grounds were more difficult than heroic dungeons, at least for me haha and I never finished gold proving grounds, but I managed to kill almost all bosses in mythic hfc :lol:

    I did not think about that, it could work to have a proving ground system at least to queue for veteran dungeons (everyone should be able to queue for normal dungeons). The first time I tried a veteran dungeon in this game I got rekt xD
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.

    That's why I thought it would be a good idea to make it a new kind of pledge, hide it as a fun intro to doing dungeons with loot and daily quests

    Plus, I personally know a numbet of people who will not enter a dungeon/veteran dungeon because they're afraid of being the person that knows nothing, don't like talking it out. Anecdotal, yes. I think this game could benefit from a formal teamwork tutorial, even if it literally only encouraged tge communicating thing.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.

    That's why I thought it would be a good idea to make it a new kind of pledge, hide it as a fun intro to doing dungeons with loot and daily quests

    Plus, I personally know a numbet of people who will not enter a dungeon/veteran dungeon because they're afraid of being the person that knows nothing, don't like talking it out. Anecdotal, yes. I think this game could benefit from a formal teamwork tutorial, even if it literally only encouraged tge communicating thing.

    Text chat in my opinion is going to boost socializing drastically on consoles. That said, if anything use public dungeons for practice. The bosses spawn slowly but at least you can show them the ropes one way or another.
    Edited by UltimaJoe777 on July 20, 2016 8:38PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Humatiel wrote: »
    Its almost as if we could have some sort of player run organization to teach people...hmm and maybe they could even be available to run the content together...wait wait and I've got it now, what if they ALSO made it so it was on a list everyone can see so that they can find each other easily? I am going to dub this invention a guild and it shall be wonderful.

    In all seriousness though there are a thousand ways for a player to learn but it does mean being social(ish). We are on an MMO so that social aspect is in the fine print.

    That's the thing, the folks I have in mind don't want to join guilds, they don't want to 'get in the way' of others doing dungeons. There's a lot of players here new to online gaming in general, and some are having serious trouble picking up that whole social thing.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Leon119
    Leon119
    ✭✭✭✭
    well this should help with tanking and healing. he didnt make one for dd yet but when he does ill share :D

    Tanking:
    https://www.youtube.com/watch?v=7ivtJD0t9M4


    Healing:
    https://www.youtube.com/watch?v=2DxS7eT_ky4
  • CasNation
    CasNation
    ✭✭✭✭✭
    I agree. There needs to be a better introduction to group content and how it works. It could be a training arena with the Undaunted acting as your groupmates and yelling at you for taking to much damage/not taunting/not healing.

    As it stands, the game does very little to teach you these things. Does it even tell you in a tutorial what a Taunt is? Some people have never played a game where taunts exist.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    CasNation wrote: »
    I agree. There needs to be a better introduction to group content and how it works. It could be a training arena with the Undaunted acting as your groupmates and yelling at you for taking to much damage/not taunting/not healing.

    As it stands, the game does very little to teach you these things. Does it even tell you in a tutorial what a Taunt is? Some people have never played a game where taunts exist.

    Yes yes, I don't think some folks are grasping how basic I mean for this 'tutorial' to be. Things many of us would consider obvious--what a 'taunt' means, healing others, dealing danage, using the chat. This game has quite a large number of users who are not familiar with MMOs or online games at all that could benefit greatly from tutorialization
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • ScottK1994
    ScottK1994
    ✭✭✭
    The first dungeon should have been a trial for players to learn the mechanics and then removed from random queues etc

    (With it telling you a personalised tutorial based on your role. Like if you're a tank it will flash to equip 1h and shield and even give a stock white set if they don't have it. Same with healer and resto staff)

    FFXIV had a good system for this. I think it lacks business sense to not copy from working online games in every legal opportunity. Zenimax should have been an extreme success. All they had to do was recreate a elder scrolls world which they did perfectly with a stock MMO system(which they didn't. Too much independent ideas on how simple things work like dungeon queues and loot.) It works for a reason.
    Edited by ScottK1994 on July 20, 2016 11:28PM
  • Maotti
    Maotti
    ✭✭✭✭✭

    I'll forgive a stamina build taking Poison Injection over Venom Arrow, but not a magicka build taking Force Pulse over Crushing Shock.

    Force pulse for PvE and Crushing Shock for PvP. I actually thought this was the norm tbh.
    PC EU
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.

    I have, it's called dungeon dwellers and we are kinda awesome
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Kalifas
    Kalifas
    ✭✭✭
    ScottK1994 wrote: »
    The first dungeon should have been a trial for players to learn the mechanics and then removed from random queues etc

    (With it telling you a personalised tutorial based on your role. Like if you're a tank it will flash to equip 1h and shield and even give a stock white set if they don't have it. Same with healer and resto staff)

    FFXIV had a good system for this. I think it lacks business sense to not copy from working online games in every legal opportunity. Zenimax should have been an extreme success. All they had to do was recreate a elder scrolls world which they did perfectly with a stock MMO system(which they didn't. Too much independent ideas on how simple things work like dungeon queues and loot.) It works for a reason.

    Yeah this would be helpful. Basically queue up for practice dungeon as a role tank, healer, or DPS. Have the game assign you a task in the short instance. Have dialogue direct you how to spot enemy moves and how to counteract that moment. Score you on well you did on performance.

    ffxiv_novicetraining.png


    maxresdefault.jpg

    I'd actually use cut sequences from actual 4 man dungeons such as a boss to learn the fundamentals.

    That game also has sky/sea/land to perfect DPS rotations and a mentor system for experienced players showing newbs the ropes. It still requires practice to get good even if you do these but at least you have a solid grasp of fundamentals.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
Sign In or Register to comment.