Totalitarian wrote: »When it comes to newbies, I'm fine with inexperience, because, honestly, people have to start somewhere. I think we all started out as terrible players. I was there once (Not applicable on vICP and vWGT pledge days)
But when I see a CP 501 character standing in an Ibomez the Atronach Warden guy AOE, and he says that he didn't know that it did more damage the further away you are, I'll give him that, because I didn't know that either. But then again, you don't stand in red in the first place.
Also, it kills me on the inside when people use Force Pulse over Crushing Shock. When I go against the big Watcher in vICP, I make sure to let every magicka build know to slot Crushing Shock, and every time it seems like I get 'I use the other morph'. So me, the healer, is doing the best to juggle healing, dps, and using Crushing Shock while the tank taunts the boss in front of one of the summoning enemies.
I'll forgive a stamina build taking Poison Injection over Venom Arrow, but not a magicka build taking Force Pulse over Crushing Shock.
EternalEther wrote: »In WoW's last expansion, you couldn't do heroic dungeons unless you has passed a sort of test at the Proving Grounds. There was one for tanking, one for healing and one for dps. It wasn't perfect, and practice was still required, but it was useful. The dps one was nice because it wasn't possible to just burn down the targets; you were forced to learn and use the mechanics and do more than just your rote rotation.
Perhaps something similar could be implemented here. An Undaunted quest at level 10, in a solo instance, where you have to successfully block heavy attacks, bash/interrupt, and move/dodge roll out of the red. After completing the test then you get access to dungeons. It wouldn't completely solve the problem, but it would help I think.
UltimaJoe777 wrote: »While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.
KochDerDamonen wrote: »UltimaJoe777 wrote: »While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.
That's why I thought it would be a good idea to make it a new kind of pledge, hide it as a fun intro to doing dungeons with loot and daily quests
Plus, I personally know a numbet of people who will not enter a dungeon/veteran dungeon because they're afraid of being the person that knows nothing, don't like talking it out. Anecdotal, yes. I think this game could benefit from a formal teamwork tutorial, even if it literally only encouraged tge communicating thing.
Its almost as if we could have some sort of player run organization to teach people...hmm and maybe they could even be available to run the content together...wait wait and I've got it now, what if they ALSO made it so it was on a list everyone can see so that they can find each other easily? I am going to dub this invention a guild and it shall be wonderful.
In all seriousness though there are a thousand ways for a player to learn but it does mean being social(ish). We are on an MMO so that social aspect is in the fine print.
I agree. There needs to be a better introduction to group content and how it works. It could be a training arena with the Undaunted acting as your groupmates and yelling at you for taking to much damage/not taunting/not healing.
As it stands, the game does very little to teach you these things. Does it even tell you in a tutorial what a Taunt is? Some people have never played a game where taunts exist.
Totalitarian wrote: »
I'll forgive a stamina build taking Poison Injection over Venom Arrow, but not a magicka build taking Force Pulse over Crushing Shock.
UltimaJoe777 wrote: »While your idea has merit, it isn't always so cut and dry. Even if they do run the tutorial (which they probably won't, because people tend to hate tutorials) they still have to practice. Perhaps someone could form a guild that serves to teach people proper pro tactics when running dungeons by doing normal pledges with them scaled down.
ScottK1994 wrote: »The first dungeon should have been a trial for players to learn the mechanics and then removed from random queues etc
(With it telling you a personalised tutorial based on your role. Like if you're a tank it will flash to equip 1h and shield and even give a stock white set if they don't have it. Same with healer and resto staff)
FFXIV had a good system for this. I think it lacks business sense to not copy from working online games in every legal opportunity. Zenimax should have been an extreme success. All they had to do was recreate a elder scrolls world which they did perfectly with a stock MMO system(which they didn't. Too much independent ideas on how simple things work like dungeon queues and loot.) It works for a reason.