I personally beleive that you do all the factions "simultaneously" once you beat the main quest, but those eventualities don't exist until you make the choice to pursue them.
Time overall is really squiffy in ESO (probably a Dragonbreak, but that is speculation). For example, Gabrielle Benele in Anvil says her sister is a week late and was sent by the guild to Craglorn. But we know that Craglorn, and Sarah Benele's quest, happens about a year before Orsinium and DB (going by in game book dates at least), so how is her sister only a week late?
I am am going off of memory here, so someone correct me of I am wrong on the timeline bits...
I am also of the opinion that Meridia actually kept your soul at the end of the main quest...but that is a topic for another time...
It's just gameplay, not mystical lore. It's the same as me doing a quest where I had to choose if Razum Dar lives or dies and in a later quest within the same faction he's alive and well. I guess I wasn't supposed to choose sacrifice?
Don't think too deeply on retcon mmo quests as they don't really fit with lore.
arcadiadark wrote: »
Really? Hmm that's interesting, any other time inconcestancies?
arcadiadark wrote: »So does our character have the ability to travel in time?
I don't think it was time travel, I think it's more of a 3 places at one time thing. It's pretty safe to say, if it wasn't for the player character all the factions wouldn't even exist. Think about it, the player ended rebellions, defeated Daedra, destroyed an army of undead, and killed a coven of hag crow things. I'd argue if you weren't involved the war could've finished sooner.
puffytheslayer wrote: »Wizzards are to blame, its always the Wizzards!
I don't think it was time travel, I think it's more of a 3 places at one time thing.