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Veteran Dungeon quest incomplete

Adzer2
Adzer2
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Hi,
I was doing the Veteran Banished Cells last night and completed it for the pledge, but the group leader disbanded the group as soon as Rilis was dead, so I didn't get time to fishing the final quest marker of the dungeon, is there anyway I can get back without doing the quest all over again? Would jumping into another session that has just finished it work for me?
PS4 - EU - DC
Characters:
Adzer - Breton Templar
Thorgon Stormcaller - Nord Dragonknight
Elrond Smeagol - High Elf Sorceror
Akorithi Sendu - Redguard Nightblade
Miraak Icelight - Nord Warden
Father Dori - Breton Templar
Argo - Argonian Dragonknight
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    No, doesn't work, those quests reset when you disband the group and leave the instance. Next time maybe tell your group that you're doing the quest and ask them to stay in group for a moment so you can complete it.
  • Adzer2
    Adzer2
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    I did go back into the dungeon afterwards, the quest didn't reset but all the enemies had returned
    PS4 - EU - DC
    Characters:
    Adzer - Breton Templar
    Thorgon Stormcaller - Nord Dragonknight
    Elrond Smeagol - High Elf Sorceror
    Akorithi Sendu - Redguard Nightblade
    Miraak Icelight - Nord Warden
    Father Dori - Breton Templar
    Argo - Argonian Dragonknight
  • Toxie50
    Toxie50
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    Really sux when a group leader does that :/
    You can just leave the group not disbanding it, i bet most people knows that when disbanding you send everyone else out..
  • Schemering
    Schemering
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    You can jump into the instance for last battle with a group that cleared the rest already; if the quest is still in your questlog you can continue it .Its much easier ofc to ask few friends/guildies to do a non gold pledge run and kill Rilis. Again. You can skip the daedroth collecting, go in with 3 dps to make it a speedrun
    PC/EU AD 1500+ PC/NA 300+

    Schemering - Breton magicka Nightblade
    Ambergloed - Argonian Templar Healer
    Fonkeling - Argonian Dragonknight Tank
    Twinkeling - Dunmer magicka Nightblade
    Sprankeling- Altmer magicka Nightblade
    Schittering - Redguard stamina Nightblade
    Glinstering - Khajiit stamina Sorcerer
    Spiegeling - Altmer magicka Necromancer
    Flonkering - Orc stamina Necromancer
    Glimmering - Argonian Necromancer
    Duisternis - Dunmer magicka Dragonknight
    Maanlicht - Altmer magicka Templar
    Weerlicht - Altmer magicka Sorcerer
    Zonnestraal - Redguard stamina Warden EP char
    Slagschaduw - Dunmer magicka Warden - Healer or Damage Dealer
    Ochtendgloren - Imperial stamina Templar
    Avondval - Redguard stamina Dragonknight
    Aurora Noorderlicht - Breton magicka Nightblade DC char
    Dageraad - Breton magicka Sorcerer

    Wisseling - Breton magicka Nightblade NA
    Zonsverduistering - Breton Templar NA Healer
    Tinteling - Argonian Dragonknight NA Tank
  • GreenhaloX
    GreenhaloX
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    Oh.. that blows. Something similar happened to me. The leader didn't disband it. It was at the lamia island one where at the beginning you're supposed to clear out all the lamias, but the group pushed forward without clearing out the lamias. I followed the group and got to the end. It said activity completed after we killed the final boss, but I noticed I still had that comment to clear out the initial area. So, I went back there and cleared it out myself, but it didn't give me the vanquisher achievement for that dungeon. So no big deal. Eventually, I'll queue in to that dungeon again, and hopefully the group stays to clear it all before heading forward. Also, I have yet to be in a group that chat via that group channel during any of my dungeon runs so far. I guess it goes with random queuing.
  • Saint-Ange
    Saint-Ange
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    Last night I was the group leader and we finished the dungeon:

    I didn't do anything like disband or whatever and people just left the group after thanks and goodbyes.
    I wanted to stay inside the instance to check all the bookshelves and look at the place as our progression was fast paced* but I still got kicked out.. It's silly and frustrating for nothing.

    * no time to read the dialogues, nothing.. I just don't even now what happened story wise, why we were there and what we did then nor for who.. so Ill have to watch a video if there is one or read about it somewhere.. that's a serious flaw in the design.

    Just take this as a normal behavior in instances: it's already hard to build a group in certain zones or level, group finder isn't working, but people will never wait for someone reading all or watching cinematic or listening to NPC and-this-in-all-the-games (SWTOR has a major problem with that). Common thinking is: never mind.. I know that people will get upset and I won't slow them down.
    Edited by Saint-Ange on July 18, 2016 11:56AM
  • GreenhaloX
    GreenhaloX
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    Saint-Ange wrote: »
    Last night I was the group leader and we finished the dungeon:

    I didn't do anything like disband or whatever and people just left the group after thanks and goodbyes.
    I wanted to stay inside the instance to check all the bookshelves and look at the place as our progression was fast paced* but I still got kicked out.. It's silly and frustrating for nothing.

    * no time to read the dialogues, nothing.. I just don't even now what happened story wise, why we were there and what we did then nor for who.. so Ill have to watch a video if there is one or read about it somewhere.. that's a serious flaw in the design.

    Just take this as a normal behavior in instances: it's already hard to build a group in certain zones or level, group finder isn't working, but people will never wait for someone reading all or watching cinematic or listening to NPC and-this-in-all-the-games (SWTOR has a major problem with that). Common thinking is: never mind.. I know that people will get upset and I won't slow them down.

    I feel you. With random queuing for a group dungeon, since players are all randomized, there is no commo via the group chat channel. Seems everybody just want to get to the end, finish it quickly, get the daily XP reward and the stuff from email and disband from the group.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Saint-Ange wrote: »
    Last night I was the group leader and we finished the dungeon:

    I didn't do anything like disband or whatever and people just left the group after thanks and goodbyes.
    I wanted to stay inside the instance to check all the bookshelves and look at the place as our progression was fast paced* but I still got kicked out.. It's silly and frustrating for nothing.

    * no time to read the dialogues, nothing.. I just don't even now what happened story wise, why we were there and what we did then nor for who.. so Ill have to watch a video if there is one or read about it somewhere.. that's a serious flaw in the design.

    Just take this as a normal behavior in instances: it's already hard to build a group in certain zones or level, group finder isn't working, but people will never wait for someone reading all or watching cinematic or listening to NPC and-this-in-all-the-games (SWTOR has a major problem with that). Common thinking is: never mind.. I know that people will get upset and I won't slow them down.
    Just talk to your group members, they are also people, not monsters. When I get in a group and noone says anything (besides maybe "Hey") I assume that everyone is familiar with the dungeon and just wants to be done quickly.
    But if you tell me that you are doing it for the first time and need the quest or want to figure out some mechanics, I have no problem to wait. You just have to tell me since I can't read your mind.
  • rhapsodious
    rhapsodious
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    Saint-Ange wrote: »
    Last night I was the group leader and we finished the dungeon:

    I didn't do anything like disband or whatever and people just left the group after thanks and goodbyes.
    I wanted to stay inside the instance to check all the bookshelves and look at the place as our progression was fast paced* but I still got kicked out.. It's silly and frustrating for nothing.

    * no time to read the dialogues, nothing.. I just don't even now what happened story wise, why we were there and what we did then nor for who.. so Ill have to watch a video if there is one or read about it somewhere.. that's a serious flaw in the design.

    What dungeon was it? It's more of a bandaid than a solution to the underlying problem, but I might be able to help. There have been many times where I have to say "wait, am I the only one who was paying attention to the story?" when a group is blazing through content and then asks why [thing that was explained in the first room] is happening. So I feel you, there. :P
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