Forestd16b14_ESO wrote: »Here's how I see it and hope it can be changed too is that remove max resource scaling as it is now and replace it with attribute bonuses...
Stamina= each point spent into stamina increases weapon damage and weapon crit damage by .5%
Magicka= each point spent into magicka increases spell damage and spell crit damage by .5%
Health= each point spent into health reduce over all damage (with out needing to block) by .5%
That way even pooling all 64 into one you'll be only getting 32% bonus and gives a reason for health cause too squishy ? Add 10 points and get 5% reduced damage and stop this whole min/max stuff that's going on now.
I personally would like to see an unarmed and unarmored skill line - martial arts - which scales on health - to have this skill line would not be out of place, those were "weapon/armor" skills in Morrowind for example.
I personally would like to see an unarmed and unarmored skill line - martial arts - which scales on health - to have this skill line would not be out of place, those were "weapon/armor" skills in Morrowind for example.
I personally would like to see an unarmed and unarmored skill line - martial arts - which scales on health - to have this skill line would not be out of place, those were "weapon/armor" skills in Morrowind for example.
How would that work? Like every time you attack you lose health but your Regen is really high?