BruhItsOver9000 wrote: »People still snipe, there's better ways of ganking now.
Molag_Crow wrote: »To be fair though my dark flares usually hit players for 9-15k depending on their resistance, but still... crit resist is like, idk.. Is it just me or are traits pretty bad in general? think about it... it's a slight increase
Well-fitted is probably more useful than any other trait depending on your mundus stone in Cyrodiil I guess lol
In fact, if I had enough materials, I'd probably craft a full light set of Kag's with Sturdy and Well-fitted traits instead of my two current sets which have divines and the other set has full impen.
Molag_Crow wrote: »To be fair though my dark flares usually hit players for 9-15k depending on their resistance, but still... crit resist is like, idk.. Is it just me or are traits pretty bad in general? think about it... it's a slight increase
Well-fitted is probably more useful than any other trait depending on your mundus stone in Cyrodiil I guess lol
In fact, if I had enough materials, I'd probably craft a full light set of Kag's with Sturdy and Well-fitted traits instead of my two current sets which have divines and the other set has full impen.
Well.... you need to ask yourself this question;
You got hit by a 10k snipe with 2.1k impen yes, but without it you would roughly take a 13k snipe. Which one u prefer? You think 7 divines is super badass compared to the 2.1k impen? 7 divines at best would give u 10% more DPS lol. Impen wins by a huge margin please..... About 30% crit damage reduction with 2.1k impen. I run about 2.6k on mine. Add to the fact is most people will AC combo a few hits on u from stealth. U save 3k from snipe, 1 or 2 k from poison injection etc. All this damage saved is the difference between dying and living.
That 35-45% damage reduction from crits is a huge life saver from gankers. Like you just need to NOT die to their burst combo and you can rolly polly around with vigor or shields and heal back up. Those lame ganker builds cannot sustain and rely exclusively on killing u with AC combo -oneshots. The moment u survive, you win.
2.1k impen is only like 34% crit mitigation. Too low for pvp imho.
Get that up to cap at around 3,200.
Molag_Crow wrote: »Personally think that the Battle Spirit buff should give every play a base of 1000 crit resist, just sayin.
Molag_Crow wrote: »Personally think that the Battle Spirit buff should give every play a base of 1000 crit resist, just sayin.
That probably wouldn't be a bad idea. I've insta-killed plenty of max CP players (with no impen I'm assuming) with Lethal Arrow/Ambush and maybe a Killer's blade if that doesn't quite get them.
Well.... you need to ask yourself this question;
You got hit by a 10k snipe with 2.1k impen yes, but without it you would roughly take a 13k snipe. Which one u prefer? You think 7 divines is super badass compared to the 2.1k impen? 7 divines at best would give u 10% more DPS lol. Impen wins by a huge margin please..... About 30% crit damage reduction with 2.1k impen. I run about 2.6k on mine. Add to the fact is most people will AC combo a few hits on u from stealth. U save 3k from snipe, 1 or 2 k from poison injection etc. All this damage saved is the difference between dying and living.
That 35-45% damage reduction from crits is a huge life saver from gankers. Like you just need to NOT die to their burst combo and you can rolly polly around with vigor or shields and heal back up. Those lame ganker builds cannot sustain and rely exclusively on killing u with AC combo -oneshots. The moment u survive, you win.
What's wrong with Transmutation? Awesome recovery and a great boost to crit resist.Molag_Crow wrote: »2.1k impen is only like 34% crit mitigation. Too low for pvp imho.
Get that up to cap at around 3,200.
So basically wear Transmutation set or dump mostly all of my CP into crit resist and have none left for physical/elemental resist? lol I'm not gonna sacrifice my damage and resist for slightly less crit damage taken, unless you know of any other magical ways ^^
Toc de Malsvi wrote: »Well.... you need to ask yourself this question;
You got hit by a 10k snipe with 2.1k impen yes, but without it you would roughly take a 13k snipe. Which one u prefer? You think 7 divines is super badass compared to the 2.1k impen? 7 divines at best would give u 10% more DPS lol. Impen wins by a huge margin please..... About 30% crit damage reduction with 2.1k impen. I run about 2.6k on mine. Add to the fact is most people will AC combo a few hits on u from stealth. U save 3k from snipe, 1 or 2 k from poison injection etc. All this damage saved is the difference between dying and living.
That 35-45% damage reduction from crits is a huge life saver from gankers. Like you just need to NOT die to their burst combo and you can rolly polly around with vigor or shields and heal back up. Those lame ganker builds cannot sustain and rely exclusively on killing u with AC combo -oneshots. The moment u survive, you win.
This is why I don't see as much gain out of it, I'm rarely hanging around outside of stealth and if I am I'm usually dodge rolling fairly often. If I die its usually because I was being hit by 3+ players and at that point most of the time the difference between a 10k hit and a 13k hit is negligible.
There have been a few times where damage incoming was at just the right scale that I thought I would die and didn't most likely because of impenetrable. However most of the time I don't see it being massively better than well fitted, or even reinforced on a heavy build. I can see where it could save you from being ganked, or blown up to easily.
What's wrong with Transmutation? Awesome recovery and a great boost to crit resist.Molag_Crow wrote: »2.1k impen is only like 34% crit mitigation. Too low for pvp imho.
Get that up to cap at around 3,200.
So basically wear Transmutation set or dump mostly all of my CP into crit resist and have none left for physical/elemental resist? lol I'm not gonna sacrifice my damage and resist for slightly less crit damage taken, unless you know of any other magical ways ^^
Slighly less?
Think about it.
10k crit - 0% mitigation
turns in to
6,600 crit with 34% mitigation
turns in to
5k crit with 50% mitigation.
You're getting hit for 1,600 more damage than what you could have been with capped crit resist. This adds up quickly.
Laugh all you want, I'm not the one with issues surviving.
5 Heavy impen with CP in crit resist(if you're not using transmutation) and the rest with whatever you want.
Survivability>high damage any day in PVP.
The best offense is having good defense.
I've yet to meet anyone who can take me down in the matter of seconds. In fact with capped resistance and capped crit resistance, 2k+ recovery, I haven't had any real gear issues when clearing house against several opponents.
Use your high dps builds on me all you want. I'll laugh because it literally tickles.