Hi guys,
Recently I've got some minor idea that could help improve the general reward system of the game and even if some do include major coding, some are really just a few code away from being able to happend so here goes my suggestion.
Minor:
Reward System in Cyrodill:
1. Add faction motif to the campaign reward
2. Add a key system for special treasure from imperial city
Reward System in PVE:
1. Add special treasure maps in the gold key reward chest, crafting Survey style, for player to gather open world motif.
Weekly Reward
1. Add a group weekly reward system to fit with the new and improve DSA
Jewellery Crafting
1. Add a jewellery crafting system
- Jewel material can be created from normal metal purification
- Jewel temper can only be found in group dongeon or chest
- Jewel only required one temper to be upgraded
- Gold temper can be find only in trial or as a weekly reward from Cyrodill
- Temper can be sold
Major:
Dongeon and trial :
Add a Nightmare mode Inside the game with the following element :
- Nightmare mode drops special temper to improve your gear.
- Nightmare mode gear, get revert to their normal bonus while in Cyrodill.
- Nightmare mode gear can include ring improvement
- Nightmare mode also include a weekly reward also containing special artefact such as Nightmare mode Helmet and Shoulder and sometimes temper
- Nightmare mode completion work in group of 3:
- Any player can attemp to all the Nightmare mode dongeon but a special reward (temper) will be given to a player who completed a group of 3 specific dongeon
- Trial works on the same system:
- 3 mode for each trial : Normal, Veteran and Nightmare
- Veteran completion can drop a Nightmare temper
- Nightmare mode trial gear being already at the right level
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