When I first played I thought depending on the resource the alliance members over time got crafting mats. How disappointed I was lol. It gives the guild a guild store so that's kinda a benefit.
The system works fine if properly utilized. PvP pots,food, etc. are always in demand in Cyro. Add locked pop queues into the mix, and you can slightly up-charge versus PvE land. If one were to put in the time to make a PvP goods focused trading guild, and keep the front-center home keep claimed for an alliance--moneybags galore and benefits the faction at the same time. Less work, less profitable but still effective= claim keeps for trading guilds.
Resource claims aren't cared about because resources are only important relative to the keep (game mechanics where owning the resources of a keep buffs that keep). That and no one gives a flip about an objective where any solo player can PvE cap it--major reason why the new campaign scoring meta still hasn't been adapted to by many since fighting NPCs for 25 AP and affecting the scoreboard the same as a Keep cap... boring, head in ass mechanic,and contrary to basic tenets of PvP.
Giving resources the same importance as keeps is just doubling down on a mistake. The moment ZoS changed campaign scoring so that resources are worth the same as keeps and scrolls was just causing even more PvE in PvP. Resources are rarely defended and it only takes a solo player to cap them, gg no re NPCs. It didn't help the lag whatsoever either.
That is just one of many forced PvE elements in PvP atm: AP buff from delves,cold fire siege from dolmens, forced PvE to be competitive in min/max PvP (Maelstrom weapons and undaunted passives), necessary PvP expenditures are more than the paltry gold income from PvP (forced PvE to stay within budget or scumbag hoarding of AP to make ends meet).
Let's stop the knee-jerk reactions to the symptoms and actually fix the problems. Gold income is still too low in PvP (get rid of the random sets that don't sell for jack from rewards, straight gold is necessary as it has the most stable value--and always will). The AP buff needs to be from capturing objectives (should work like Continuous Attack--if possible add the same mechanic to refresh/apply with defense ticks), cold fire siege needs to either be nerfed to be in line with the rest of siege or available from actual PvP sources, and IC needs to have a separate server and not share population with Cyro campaigns. All this PvE content in PvP hasn't solved any of the lag and has only diluted the PvP experience, period.
You can't really upsell consumables with people able to just undercut you in zone chat with their inventory stocks. It is not easy to push prices up in this game. I've been able to do it only a few times, and none were with consumables.
AdmiralSam wrote: »
I never said that resources should have the same importance as keeps; but to be fair, on certain servers they are the same importance. All I suggested was that an underutilized mechanic should be reworked