[*] Restyle armor to any material type. NOTE: this is a purely cosmetic change and is not meant to allow switching between actual armor types. Thus, your Heavy Armor shoulder pieces could be made to appear as if they were Medium Armor shoulder pieces, but they would not actually change in armor value, nor count as Medium Armor for the purpose of skill line passives and Champion System passives, etc.
willymchilybily wrote: »UI for consoles makes this slightly more challenging. but Id welcome being able to make use of more of my styles i have learnt.
i did skim read but didnt see how you address multiple characters? are my styles to chose from per character or per account.
Eg. my new character level 3 knows no styles. so this isn't for them. but my main who knows many styles can now outfit himself with said styles?
bertenburnyb16_ESO wrote: »[*] Restyle armor to any material type. NOTE: this is a purely cosmetic change and is not meant to allow switching between actual armor types. Thus, your Heavy Armor shoulder pieces could be made to appear as if they were Medium Armor shoulder pieces, but they would not actually change in armor value, nor count as Medium Armor for the purpose of skill line passives and Champion System passives, etc.
this is wrong IMO,
you should not be looking like a dress wearing mage and have tank stats, heavy is heavy, light is light, but you should be able to change between skins of all heavy without having to recraft and reupgrade everything
ex: if the option is added you should only be able to change the appearence of a heavy helm with one of the other heavy skins for helms, not a medium or light skin
best way to do this IMO is add it to the crafting UI, adding a new tab with a slot for your gear piece you want to change(keeping the stats), and a slot for either an armorpiece with the look you want (keeping the skin) or either a motif style stone thingie (forget the name), and a 3th slot where you would need to add a new item, a Transmutation stone (whatever it will be called), this could be in various levels depending on the lvl of gear you want to change (also adding a new rare consumable to guildstores and, ashamed of saying it but they're gonna do it anyway, crownstore), and lastly a button "transmutate"
this method would also give more value to end lvl crafters, if they add some passives depending on what lvl gear you can transmutate and so on
an extra option would be you could chose the stats of one item, and the set bonus of the other, (skin of one of the 2)
GW2 had a very good and simple method for transmutating like this
bertenburnyb16_ESO wrote: »[*] Restyle armor to any material type. NOTE: this is a purely cosmetic change and is not meant to allow switching between actual armor types. Thus, your Heavy Armor shoulder pieces could be made to appear as if they were Medium Armor shoulder pieces, but they would not actually change in armor value, nor count as Medium Armor for the purpose of skill line passives and Champion System passives, etc.
this is wrong IMO,
you should not be looking like a dress wearing mage and have tank stats, heavy is heavy, light is light, but you should be able to change between skins of all heavy without having to recraft and reupgrade everything
ex: if the option is added you should only be able to change the appearence of a heavy helm with one of the other heavy skins for helms, not a medium or light skin
best way to do this IMO is add it to the crafting UI, adding a new tab with a slot for your gear piece you want to change(keeping the stats), and a slot for either an armorpiece with the look you want (keeping the skin) or either a motif style stone thingie (forget the name), and a 3th slot where you would need to add a new item, a Transmutation stone (whatever it will be called), this could be in various levels depending on the lvl of gear you want to change (also adding a new rare consumable to guildstores and, ashamed of saying it but they're gonna do it anyway, crownstore), and lastly a button "transmutate"
this method would also give more value to end lvl crafters, if they add some passives depending on what lvl gear you can transmutate and so on
an extra option would be you could chose the stats of one item, and the set bonus of the other, (skin of one of the 2)
GW2 had a very good and simple method for transmutating like this
I explain further down in the post that changing armor type visuals is no different than what we already accomplish via costumes. It has pictures for examples and everything! I've also got to disagree with needing to change an individual piece of gear at a crafting bench. We already spend so much time running around to different benches in the world, and adding all those extra materials needed to change a simple cosmetic seems clunky and overly costly. Most of the game's cosmetic systems have consistently been easy to use and free to switch after your initial investment, and I think a restyling system should follow suit.
bertenburnyb16_ESO wrote: »bertenburnyb16_ESO wrote: »[*] Restyle armor to any material type. NOTE: this is a purely cosmetic change and is not meant to allow switching between actual armor types. Thus, your Heavy Armor shoulder pieces could be made to appear as if they were Medium Armor shoulder pieces, but they would not actually change in armor value, nor count as Medium Armor for the purpose of skill line passives and Champion System passives, etc.
this is wrong IMO,
you should not be looking like a dress wearing mage and have tank stats, heavy is heavy, light is light, but you should be able to change between skins of all heavy without having to recraft and reupgrade everything
ex: if the option is added you should only be able to change the appearence of a heavy helm with one of the other heavy skins for helms, not a medium or light skin
best way to do this IMO is add it to the crafting UI, adding a new tab with a slot for your gear piece you want to change(keeping the stats), and a slot for either an armorpiece with the look you want (keeping the skin) or either a motif style stone thingie (forget the name), and a 3th slot where you would need to add a new item, a Transmutation stone (whatever it will be called), this could be in various levels depending on the lvl of gear you want to change (also adding a new rare consumable to guildstores and, ashamed of saying it but they're gonna do it anyway, crownstore), and lastly a button "transmutate"
this method would also give more value to end lvl crafters, if they add some passives depending on what lvl gear you can transmutate and so on
an extra option would be you could chose the stats of one item, and the set bonus of the other, (skin of one of the 2)
GW2 had a very good and simple method for transmutating like this
I explain further down in the post that changing armor type visuals is no different than what we already accomplish via costumes. It has pictures for examples and everything! I've also got to disagree with needing to change an individual piece of gear at a crafting bench. We already spend so much time running around to different benches in the world, and adding all those extra materials needed to change a simple cosmetic seems clunky and overly costly. Most of the game's cosmetic systems have consistently been easy to use and free to switch after your initial investment, and I think a restyling system should follow suit.
Well i dont agree with their way of costume use either,
And there should be some cost/ investment involved, not like it is Now by having to recraft everything, but also not like some magically click and poof Every 5sec change
Anthony_Arndt wrote: »This sounds like a great system, very well thought out.
I'd also be happy with just a simple Outfit Tab system (like what LOTRO has and SWTOR adopted).
Or even simpler a two tab Equipped/Displayed system like AoC.
Or perhaps simplest, adapting the "Convert to Imperial Style" so that a character to change a piece of equipped armour to their own race (e.g. my Khajiit would have the option to "Convert to Khajiit Style" perhaps with a cost in Moonstones.)
s7732425ub17_ESO wrote: »Unfortunately, your biggest assumption is incorrect.
The style of a piece of gear is a single variable. Changing the style of a piece of gear is as simple as updating that variable. This means that converting a single piece of armor is the simplest and least amount of coding required by ZOS.
Your UI suggestion is interesting but unnecessary. It would be much easier to just have a crafting window where you plop in a piece of gear, choose the style, and hit go.