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Respawning times of public dungeons

Mandragora
Mandragora
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Respawning times of trash mobs in some public dungeons is 1 minute now (counted). Please make it 2 minutes.

I started to track the time after it became tedious for me: Please consider - if you are a bit under level, or you are 2 only, it will take longer time to kill a boss, which is surrounded by big group of mobs. So right after you kill a boss, you quite often have to retrace back to another room (quite often because the boss there was killed already and you have to go back or because of some quest) and with this spawning time it is endless killing. I know some players want that, but for sure they can wait 1 minute longer (it will take more than 1 minute to run around the dungeon) and the group of players, who would like to be able to atleast get back without endless killing, or are under level and none else is there, would appreciate that. Thank you.
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  • Whiphid
    Whiphid
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    It's really annoying in those places where you have to kill multiple bosses, and one is never showing up. You just end up going back and forth in an endless battle with trash mobs, only to see that you have to go back again because RNGesus won't give you the second boss. Some of the caves in Cyrodiil are really frustrating. I've been to Lipsand Tarn multiple times and must have killed every piece of trash in there dozens of times, but have NEVER seen Gaston.
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  • starkerealm
    starkerealm
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    I finished Cyrodiil Cave Delver once. Never again.
  • Panth141
    Panth141
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    Are you playing the Group Dungeons with a group?

    If not, that'd probably speed it up... It's what they were designed for
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  • Mandragora
    Mandragora
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    not group dungeons - public dungeons and delvers, now I found it even in story dungeons. Why they do it? If there is a lot of players, it doesn't matter anyway and if it happens you are alone or scattered, it is only annoying. Please, ZOS, make it 2 mins atleast...
    I did tormented spire now - killed mobs on my way, one minute later, on my way back - all the mobs in my way again... Why? If someone wants to kill mobs, he will find them everywhere, but why they respawn mobs in tunnels, where you cannot avoid them? Or between two quest givers. I went inside, crushed a stone, went back and all the mobs where there again - not even 1 minute.
    And yes - bosses have long respawn - I guess because of farming? But if the game would be made according to extreme players, it will be annoying game...
    The bosses are the one you have to kill, and I had to wait so long, but annoying groups of mobs are always there - why?
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  • Mandragora
    Mandragora
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    I just wish ZOS would come with a different plan for a problem of a lot of players on one place than 1 minute respawn and 5 and more minutes of bosses respawn. I'm not sure if zone main story missions like Tormented spire were not instances before, that could solve such problem, it could be instanced for the player and his group.
    And I don't mind groups of mobs around, so if someone wants to kill mobs, he can clear out the surrounding (as it is in a lot of delves in Tamriel), and some tougher 1 mob patrol, but 1 minute respawn is really very short.
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  • lardvader
    lardvader
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    I finished Cyrodiil Cave Delver once. Never again.

    Yeah need to kill 3 more bosses but I hate waiting in the dungeons. Kinda exciting cloaking behind a stone when enemies roam by though...
    CP 1200+ PC EU EP
  • Mandragora
    Mandragora
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    Exactly. That would be really cool - if it would be possible to complete the dungeons/delves in different ways - storming and killing everything with a hot head character, sneaking around, hiding behind stones with a thief or maybe stun manipulate mobs with a mage. That would be perfect. And that would be possible if there would be ways around left for such gameplay - not groups of mobs waiting in tunnels to be killed, respawning every minute, that is kind of boring for me. And it is not even realistic - who would camp in tunnels? If there would be patrols in tunnels instead, so you could sneak behind a walking patrol man (could be harder to kill, or yelling for help), slowly following him into a room full of mobs, but avoidable by some way around on the higher floor, that would be really cool. Then it wouldn't matter how fast the respawn is, it would still be interesting and fun to do for different kind of players - not just 1 type? I know that those special levels are in theives city, but less detailed levels could be in such dungeons...
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  • Leslannister
    Leslannister
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    I find public dungeons a good place to grind some XP killing mobs, the fast re-spawn times make the grind possible when more than one peep/group are combing the area.
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