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So a DK can Dragon Leap up a keep but I can't teleport on a rock?

Strider_Roshin
Strider_Roshin
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Way to be bias ZOS.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Isn't all bias I can't dragon leap off a keep..... Seriously that was my favorite thing to do was take a 3 story dive off a keep and body slam onto a player and some times get a killing blow with it and ZoS took that away......

    How can I be dragon if I can't make a dramatic entrance ?
  • Some_Guy
    Some_Guy
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    Easy solution: no more gap closers.
    But now everyone with range will have advantage...
    Solution: no more ranged abilities.
    And since Zenimax is clearly nerfing movement speed( https://forums.elderscrollsonline.com/en/discussion/258827/eta-on-broken-movement-speed-has-zos-even-acknowledged-it/p1 ), eventually we'll all be standing still, beating each other with rocks.
    Good old fashioned PvP.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Please dragon knights, keep doing this. Nothing like an ability that warps you 3 stories above your allies into 15 people most likely causing your death.

    I fail to see why this is a problem. They are basically committing suicide and becoming free bags of alliance points.
  • UltimaJoe777
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    I am sure they will eventually fix all gap closers so they are unable to strike an opponent that is not able to be reached without jumping, regardless of elevation, but still able to reach an opponent beyond a bit of a bump in the ground provided they are on that same ground. Teleport Strike is just the first of them to be fixed...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I am sure they will eventually fix all gap closers so they are unable to strike an opponent that is not able to be reached without jumping, regardless of elevation, but still able to reach an opponent beyond a bit of a bump in the ground provided they are on that same ground. Teleport Strike is just the first of them to be fixed...

    Well it really is a simple fix. When you are in safe zones in IC you gain a passive chain suppression that prevents players fire chaining you off the safe zone that right their is a system that is stopping players from gap closing cause at it's roots fire chains is a gap closer. So all ZoS really has to do is when a player is on a keep wall be inner and outer or resource tower they gain this effect with a tweek that it only works when the player they are targeting is hmm 7 meters above them that way players can atleast gap close in the field even if said target is on a small foot hill.

    that way players can get back to dragon slamming onto other players.
  • Curragraigue
    Curragraigue
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    Let people gap close up walls and just make the guards inside the keep the indestructible monsters in PvE until the walls are down.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Let people gap close up walls and just make the guards inside the keep the indestructible monsters in PvE until the walls are down.

    Once again, why does it matter? They are basically dragon leaping to their death. Yes, they can take a keep at 5AM by leaping over the wall. Whatever. Any time more than 5 people are at a keep the idiot DK is just gonna get melted. It's funny to do once or twice I'm sure. After that anyone doing it is hurting their alliance much more than they are helping it.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Let people gap close up walls and just make the guards inside the keep the indestructible monsters in PvE until the walls are down.

    Once again, why does it matter? They are basically dragon leaping to their death. Yes, they can take a keep at 5AM by leaping over the wall. Whatever. Any time more than 5 people are at a keep the idiot DK is just gonna get melted. It's funny to do once or twice I'm sure. After that anyone doing it is hurting their alliance much more than they are helping it.

    Uh well actually with the "cheese build of the update" as I am gonna call them from now on being Malubeth and perma-blocking a DK or any one really can tank all those players and either pull them off defending or even kill them all.
  • AriBoh
    AriBoh
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    Nice to see the OP got killed by a DK for once so he didn't have to make his 54th nerf templar thread of the day.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • GivvumBoane
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    It's teleport strike, not teleport leap. Lol jk, I know what you mean :D
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • leepalmer95
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    AriBoh wrote: »
    Nice to see the OP got killed by a DK for once so he didn't have to make his 54th nerf templar thread of the day.

    57th balance jesus beam thread.

    You need at least 200 for zos to acknowledge a a skill is overperforming.
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  • SirAndy
    SirAndy
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    So a DK can Dragon Leap up a keep but I can't teleport on a rock?
    But you can teleport through walls and doors ...
    w00t.gif

  • UltimaJoe777
    UltimaJoe777
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    It's teleport strike, not teleport leap. Lol jk, I know what you mean :D

    Technically you DO hop a little into the air just before teleporting...
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  • GivvumBoane
    GivvumBoane
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    It's teleport strike, not teleport leap. Lol jk, I know what you mean :D

    Technically you DO hop a little into the air just before teleporting...

    Yeah I know, I was poking fun
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Anti_Virus
    Anti_Virus
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    Some_Guy wrote: »
    Easy solution: no more gap closers.
    But now everyone with range will have advantage...
    Solution: no more ranged abilities.
    And since Zenimax is clearly nerfing movement speed( https://forums.elderscrollsonline.com/en/discussion/258827/eta-on-broken-movement-speed-has-zos-even-acknowledged-it/p1 ), eventually we'll all be standing still, beating each other with rocks.
    Good old fashioned PvP.

    No actual soultion: discurage the use of gap closer spam and promote more skilled melee combat instead of brain dead spamming.

    - makes gap closers have a 25% cost increase after it used within 4 secs

    Gap closers can still perma snare you, deal great dmg, can be spammed, and ignore physics and elevation.

    What will this do? Make ranged builds and actual playstyle for one right not every build that's viable in dueling and 1xX combat is strictly melee be it magic or stamina magic sorcs and Archer builds suffer in this reguard.

    Make melee combat more punishing to get close and more rewarding to be in melee range

    Makes the "melee risk vs ranged advantage" arguement valid.

    Or delete staffs and bows from the game so we all can be 2h stam vigor shuffle builds or Dw harness healing ward magic melee builds.

    Power Wealth And Influence.
  • ConeOfSilence
    ConeOfSilence
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    AriBoh wrote: »
    Nice to see the OP got killed by a DK for once so he didn't have to make his 54th nerf templar thread of the day.

    QFT
  • Clerics1985
    Clerics1985
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    Some_Guy wrote: »
    Easy solution: no more gap closers.
    But now everyone with range will have advantage...
    Solution: no more ranged abilities.
    And since Zenimax is clearly nerfing movement speed( https://forums.elderscrollsonline.com/en/discussion/258827/eta-on-broken-movement-speed-has-zos-even-acknowledged-it/p1 ), eventually we'll all be standing still, beating each other with rocks.
    Good old fashioned PvP.

    No actual soultion: discurage the use of gap closer spam and promote more skilled melee combat instead of brain dead spamming.

    - makes gap closers have a 25% cost increase after it used within 4 secs

    Gap closers can still perma snare you, deal great dmg, can be spammed, and ignore physics and elevation.

    What will this do? Make ranged builds and actual playstyle for one right not every build that's viable in dueling and 1xX combat is strictly melee be it magic or stamina magic sorcs and Archer builds suffer in this reguard.

    Make melee combat more punishing to get close and more rewarding to be in melee range

    Makes the "melee risk vs ranged advantage" arguement valid.

    Or delete staffs and bows from the game so we all can be 2h stam vigor shuffle builds or Dw harness healing ward magic melee builds.

    E'rrybody in da club sports a Offhand bow, Js
  • Duiwel
    Duiwel
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    Some_Guy wrote: »
    Easy solution: no more gap closers..

    You don't deserve to have an opinion on anything after that statement

    @Duiwel:
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