This guild has disbanded, sorry.
About
Immortal Blood is a guild for free vampire and werewolf bites, and a trading guild, based in the Aldmeri Dominion, but players of any alliance are accepted. The raison d'être of Immortal Blood is to provide free vampire and werewolf bites to players, and to help combat the practice of selling bites. But, as we understand many players can't give up one of their guild slots just for a vampire/werewolf bite guild, we also function as a trading guild. So you don't have to feel guilty about joining.
Vampires & Werewolves
The guild name is based on the famous book across the Elder Scrolls series titled Immortal Blood - which relates to vampires. But, we accept werewolves and provide werewolf bites as well. We encourage players that are already vampires or werewolves to join; though, we of course also accept player seeking to become vampires or werewolves.
Before joining you should be aware that a vampire or werewolf player may only turn one player with a one week cooldown. If you are turned you'll be expected to stick around and turn others to give back to the community because that's the only way a guild like this works. You should also keep in mind that you'll need to access a level 37-43 zone to get to the shrines which are the only locations that you can be turned. You can be grouped up and teleported there but it will be difficult for lower level vampire & werewolves seeking to turn others unless they can fight mobs of that level to protect the one that they're turning on the way to the shrine.
The bite is a passive skill and requires the line to be leveled to 6, which can take awhile for the vampire. There is however a trick for werewolf players: Once you do the werewolf quest & turn it in at the shrine do NOT leave the zone. Transform and there is no time limit. Don't leave the shrine. Turn the quest in to Hircine and you'll have the werewolf ultimate. Inside the werewolf zone, without leaving, activate it. No timer. You can get to werewolf level 10 in less than an hour.
Membership fees
While Immortal Blood primarily exists for the purpose of free bites, as it will also function as a trading guild, it will unfortunately eventually require either a small weekly membership fee or at least selling a certain amount of goods in the guild store to fund the guild's trader. If a guild trader cannot be funded that week then it won't be. It's up to the members if they want that.
Membership fees and/or trader sell requirements will be waived for the first week of membership. If they are not met during the second week of membership however then the player will be removed. Similarly, a player is only allowed to be inactive up to 2 weeks before being removed from the guild to make room for more active players. The fee and/or trader sell requirements will be small and reasonable, comparable to other trading guilds.
How to join
Leave a message here with your account name (e.g.
@Asata), whether you're a vampire or werewolf (or have characters that have both), or which you want to become. You'll be invited usually within 24 hours. If you're not then send me an in-game mail and I'll get an invite out to you if any spots are currently available.