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gear/trait RNG improvements

dylanjaygrobbelaarb16_ESO
dylanjaygrobbelaarb16_ESO
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The forum is full of people who feel the loot system is poor and are frustrated. ive never met one person who likes it aside from accepting thats how mmo;s are 'supposed to be'

you what ill bet 99.9% of the playerbase would love: crafters being able to change traits
what do people dislike the most about this game aside from outstanding balance/bug/lag issues? GEAR RNG
if the crafters could switch traits on gear its like two birds with one stone.
we can change enchantments/poisons why not traits. the only reason is to keep the grind PLEASE DO THIS

please discuss, this needs some traction :)

  • disintegr8
    disintegr8
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    No. Next we'll want to be able to upgrade or downgrade armour between heavy, medium and light. Soon one run in a Vet dungeon gives a helmet and you never need or want to run it again because you turn that helmet into exactly what you want.

    RNG is RNG and is down to pure luck. There are more people who accept what it is that complain about it.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • dagonbeer
    dagonbeer
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    disintegr8 wrote: »
    No. Next we'll want to be able to upgrade or downgrade armour between heavy, medium and light. Soon one run in a Vet dungeon gives a helmet and you never need or want to run it again because you turn that helmet into exactly what you want.

    RNG is RNG and is down to pure luck. There are more people who accept what it is that complain about it.

    Acceptance != contentment. Just because the entire player base isn't up in arms about it doesn't mean there isn't a better system.

    Tokens, for example.

    Although with CP180 (or whatever) items coming up, I'd rather that the drops remain stingy but give us a way to upgrade the CP-level of items. Right now items are subject to RNG drops AND yearly(?) obsolescence.
    Edited by dagonbeer on July 4, 2016 10:07PM
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    dagonbeer wrote: »
    disintegr8 wrote: »
    No. Next we'll want to be able to upgrade or downgrade armour between heavy, medium and light. Soon one run in a Vet dungeon gives a helmet and you never need or want to run it again because you turn that helmet into exactly what you want.

    RNG is RNG and is down to pure luck. There are more people who accept what it is that complain about it.

    Acceptance != contentment. Just because the entire player base isn't up in arms about it doesn't mean there isn't a better system.

    Tokens, for example.

    Although with CP180 (or whatever) items coming up, I'd rather that the drops remain stingy but give us a way to upgrade the CP-level of items. Right now items are subject to RNG drops AND yearly(?) obsolescence.

    exactly. tokens are a great idea for instances but that cant be implemented for all loot in a game that makes no sense. id be happy to see tokens for instances and the trait changing added to crafting both implemented
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