Yes I know there are a ton of Guild Trader posts already out there but I like my position heard.
1. We are a smaller guild of players who enjoy more than JUST selling goods.
In my "trading" guilds, I find that keeping my 30 slots filled is enough to meet any quota. If you are able to gather a single stack of raw mats and put that for sale, that would get you half-way there at least.4. The "successful" trade guilds have inactivity policies and sales quotas you must meet to stay in the guild. Not all of us can meet that criteria and would still like to sell our items.
5. If you attempt to find even the most remote trader to use as your guild trader 30k gold has become not even enough in the more populated alliances and you can not get a return on cost.
I see it as a fairly simple issue with easy possible fixes.
Add more guild traders, perhaps in a "Trade District" so everyone can have a one stop shop and more guild traders are available for guilds to purchase.
This will cause more storage issues on the hard drives.
It will cause lag and bottle neck issues with servers.
It will put a lot of people in the same location at the same time, never a good idea.
Go to a global auction house scenario.
Players are afraid of undercutting and ruining the economy.
There will be the constant fighting about what is a fair price.
Most likely would be a whole drive devoted to just this purpose and may cause bottle necking as well.
Create consignments in existing vendor areas in each town. I like this idea the best. It allows you to sell area related items under the flags of the vendors so it is easy to find a store carrying what you want.
It is immersive way to fix the issue. Players are immersed in the culture of the town they are in and the vendors of the town.
The towns are already set up to accept heavier traffic flows on the system so bottle necking should be a non-issue.
Example: You can make it to where only the Enchanter sells consignment of enchanting items thus fixing the issue of "I have to look everywhere for what I want."
Sellers can sell items that are level dependent. Gear of level 10 being sold in a level 10 area.
You will be able to divide population up around the town instead of focused in one area to keep the "crowd casting" down to a minimum.
It is a great game and all great games have growing pains. Please don't let the pains go on too long.
Weird... I can usually meet my guild's quotas on a single sale. Maybe it's an issue of what you're selling? I mean, I tend to list a lot of green recipes because they've got to be useful to someone. But, I'm not making much off them. High value stuff, like upgrade mats, aspect runes, motif pages, stuff people actually look for and buy? That goes pretty quickly, unless it's overpriced.In my "trading" guilds, I find that keeping my 30 slots filled is enough to meet any quota. If you are able to gather a single stack of raw mats and put that for sale, that would get you half-way there at least.4. The "successful" trade guilds have inactivity policies and sales quotas you must meet to stay in the guild. Not all of us can meet that criteria and would still like to sell our items.
AntMan100673 wrote: »30k not enough? I'm not surprised, up your bid. Most guilds (including the large trade guilds) don't make back what they spent to get the guild trader in just the taxes, they rely on people paying extra out of the money they're making.
ComboBreaker88 wrote: »Lol. 30k? Really? Also Guild Traders are not instanced. They're cross faction. Large trade guilds require an incredible amount of dedication and organization. There will always be people who abuse any system that is in place.
I'm in a number of Large trade guilds. Do you know what the really evil one does with a portion of the gold they collect each week in raffles, private auctions, and taxes? They give it away to their members! Each week, someone becomes a millionaire. I know. I won a million gold one week! That was pretty damned awesome.
PS... I didn't sell it for real money either.
I'm in a number of Large trade guilds. Do you know what the really evil one does with a portion of the gold they collect each week in raffles, private auctions, and taxes? They give it away to their members! Each week, someone becomes a millionaire. I know. I won a million gold one week! That was pretty damned awesome.
PS... I didn't sell it for real money either.
We are not just a trading guild as I stated at the beginning of this thread. We are out to enjoy the game. If your spending all your time worrying about getting the best drops to have the best treasure to sell in a guild trader to me your not having fun. Your working. To me a guild trader is where I unload the junk I don't want and to keep it from taking up space in the guild bank.
So no we are not going to pay an arm and a leg for a guild trader. Quite frankly I am surprised anyone wants to go through all the hub bub just to sell items.
"In my opinion" the guild trader system is a failed system and the devs are just beating a dead horse by trying to make it work. If you are only in one trade guild that is only 30 spaces worth of sales. If your in more than one trade guild your having to.. again "In my opinion" work just to meet quotas so your not kicked out of a trade guild so you have a place to sell things.
Add the fact that now we are picking up Japan, and adding to our player base even more traders are going to be used up and prices for traders are going to get even higher.
Myself I am to the point where I will just give up trying to find affordable traders and just sell all my stuff to vendors because it really is not worth the headache to me to try to sell anything to players. I want to enjoy the game not have to spend all my time running around the world trying to find an affordable GT for my guild.
I don't even shop on guild traders because its a pain in the arse to find the things I want.
Consider my participation done on this subject. I give up.
ComboBreaker88 wrote: »Lol. 30k? Really? Also Guild Traders are not instanced. They're cross faction. Large trade guilds require an incredible amount of dedication and organization. There will always be people who abuse any system that is in place.
The guild traders are not cross faction. If your in AD your not selling items in the DC version of Skywatch for example. Those are the gold and silver versions "Right Now" of the game. You are still only selling to your alliance.
When the game goes to One Tamriel. The gold and silver versions of those factions will go away and you will be playing the DC lands in the DC alliance. You will not be in Cadwell's gold or silver.
This means the AD traders, EP traders, and DC traders will be all competing against each other for the best kiosks. Also keep in mind that these trader experiences will vary depending upon your Mega Server.
But again I am done with the topic. I will sell my junk to vendors. Not worth the headache arguing about an easier version of trading.
Been speaking with some folks who are in "LARGE Trading guilds". I am hearing rumors of the millions of gold they make each week and how this gold is being sold for real money. Yes we live in a capitalist society and if someone wants to make money off of lazy folks who don't want to really play the game so be it.
[...]
Now One Tamriel looms in the future. This will mean that there will not be different instances of GTs to use and the competition will only get worse.
Myself I refuse to support huge trade guilds who, "May or May not be" using the gold I help earn them to make real money off the game.
Yes I know there are a ton of Guild Trader posts already out there but I like my position heard.
1. We are a smaller guild of players who enjoy more than JUST selling goods.
2. You can only have 5 guilds and if your running a good guild you do not have time to involve yourself in other goings on.
3. The "successful" trade guilds have inactivity policies and sales quotas you must meet to stay in the guild. Not all of us can meet that criteria and would still like to sell our items.
4. If you attempt to find even the most remote trader to use as your guild trader 30k gold has become not even enough in the more populated alliances and you can not get a return on cost.
5. Your player base is continuing to grow and more of the "Large Trade Guilds" are taking over your guild trader location. So this condition that is taking place is only going to get worse.
I see it as a fairly simple issue with easy possible fixes.
Add more guild traders, perhaps in a "Trade District" so everyone can have a one stop shop and more guild traders are available for guilds to purchase.
This will cause more storage issues on the hard drives.
It will cause lag and bottle neck issues with servers.
It will put a lot of people in the same location at the same time, never a good idea.
Go to a global auction house scenario.
Players are afraid of undercutting and ruining the economy.
There will be the constant fighting about what is a fair price.
Most likely would be a whole drive devoted to just this purpose and may cause bottle necking as well.
Create consignments in existing vendor areas in each town. I like this idea the best. It allows you to sell area related items under the flags of the vendors so it is easy to find a store carrying what you want.
It is immersive way to fix the issue. Players are immersed in the culture of the town they are in and the vendors of the town.
The towns are already set up to accept heavier traffic flows on the system so bottle necking should be a non-issue.
Example: You can make it to where only the Enchanter sells consignment of enchanting items thus fixing the issue of "I have to look everywhere for what I want."
Sellers can sell items that are level dependent. Gear of level 10 being sold in a level 10 area.
You will be able to divide population up around the town instead of focused in one area to keep the "crowd casting" down to a minimum.
It is a great game and all great games have growing pains. Please don't let the pains go on too long.
I'm not sure why you persist with this idea, or where it comes from, but as we've all repeatedly said - Guild Traders are NOT instanced per faction. If you own it in one phase of the map, you own it in ALL phases of the map. Always have, always will. Put it to the test.
I'm not sure why you persist with this idea, or where it comes from, but as we've all repeatedly said - Guild Traders are NOT instanced per faction. If you own it in one phase of the map, you own it in ALL phases of the map. Always have, always will. Put it to the test.
I'm not sure why you persist with this idea, or where it comes from, but as we've all repeatedly said - Guild Traders are NOT instanced per faction. If you own it in one phase of the map, you own it in ALL phases of the map. Always have, always will. Put it to the test.
I'm not sure why you persist with this idea, or where it comes from, but as we've all repeatedly said - Guild Traders are NOT instanced per faction. If you own it in one phase of the map, you own it in ALL phases of the map. Always have, always will. Put it to the test.
If that is the case then EP in Riften is the place to be because no one bid on the Guild Trader there last week. Which I find difficult to believe considering no GT can be found in AD what so ever for a decent price.