Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
psychotic13 wrote: »Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
I beg to differ with what you call the 'meta' my sorc has high spell damage and has no trouble taking people out? How much sustain do you think you even need?
psychotic13 wrote: »Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
I beg to differ with what you call the 'meta' my sorc has high spell damage and has no trouble taking people out? How much sustain do you think you even need?
Well, let's be honest here. You have 4500 spell damage for that sweet 15 second window. For the other 45 second though, Clever Alchemist kind of 'meh'.
Your sustain looks good, I combined that with cost reduction though, because I like solo play and 1vX. When you're on your lonesome, or with a small group of three, it's hard on the resources. I get my spell damage from max Magicka, but my build still has around 3K.
psychotic13 wrote: »psychotic13 wrote: »Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
I beg to differ with what you call the 'meta' my sorc has high spell damage and has no trouble taking people out? How much sustain do you think you even need?
Well, let's be honest here. You have 4500 spell damage for that sweet 15 second window. For the other 45 second though, Clever Alchemist kind of 'meh'.
Your sustain looks good, I combined that with cost reduction though, because I like solo play and 1vX. When you're on your lonesome, or with a small group of three, it's hard on the resources. I get my spell damage from max Magicka, but my build still has around 3K.
Well, I don't think of it as a 15 second window, but more 33% uptime as my build excels when using potions so it's up as much as it can be. But I'm still using Kagrenacs and willpower with 3 spell damage enchants so even when alchemist is not 'up' i still have decent damage.
I'm curious as to what your buffed up stats are? If you focus on sustain then do you just keep your shields up and pressure on the enemy constantly until they perish?
I also Primarly play solo so anything that can help me improve my build I appreciate, I've already spent a lot of time making this build, as I use dark exchange that also helps a lot with sustain, I never run into issues with that.
Last thing, how much health do you run with? As I'm using alchemist and Kagrenacs that gives me 3 health bonuses so I'm at around 25k health
psychotic13 wrote: »psychotic13 wrote: »Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
I beg to differ with what you call the 'meta' my sorc has high spell damage and has no trouble taking people out? How much sustain do you think you even need?
Well, let's be honest here. You have 4500 spell damage for that sweet 15 second window. For the other 45 second though, Clever Alchemist kind of 'meh'.
Your sustain looks good, I combined that with cost reduction though, because I like solo play and 1vX. When you're on your lonesome, or with a small group of three, it's hard on the resources. I get my spell damage from max Magicka, but my build still has around 3K.
Well, I don't think of it as a 15 second window, but more 33% uptime as my build excels when using potions so it's up as much as it can be. But I'm still using Kagrenacs and willpower with 3 spell damage enchants so even when alchemist is not 'up' i still have decent damage.
I'm curious as to what your buffed up stats are? If you focus on sustain then do you just keep your shields up and pressure on the enemy constantly until they perish?
I also Primarly play solo so anything that can help me improve my build I appreciate, I've already spent a lot of time making this build, as I use dark exchange that also helps a lot with sustain, I never run into issues with that.
Last thing, how much health do you run with? As I'm using alchemist and Kagrenacs that gives me 3 health bonuses so I'm at around 25k health
With structured entropy, it's about 22-23K health in Cyrodiil, more with the emperor buff. It's enough not to get one shotted. It also depends though on if I'm using surge or structured entropy. Entropy gives a very nice buff, where surge gives a better consistent heal.
And yes, that's exactly it. Keep the pressure up until that ultimate clicks, then use it. I stack healing ward and hardened ward, which always keeps health topped up. I spam defensive rune and mines for my special ganker friends and bow users.
I used to run a spell damage build, but stopped doing so when I always seemed to be screwed for mana in a fight. Sure you can cause harm, but when the other guy dodges or blocks 80% of it, where does that leave you? Just hitting all of your buffs takes off almost a fifth of your Magicka, and then you need to fight AND rebuff.
Build details are in @makkir video below, I'm running basically the same thing as Makkir except I prefer mage's wrath and overload instead of greater storm atronach and elemental drain. They both work.
You can see how to play the build, basically you never have to worry about how much a spell costs, or running out of mana between pots.https://youtu.be/C9BlHsJDy1c
Using structured entropy for me personally boils down to things other than the health increase:
-It does dmg over time
-It procs Might of the Guild (mages guild passive)
- slotting it gives you 2% magicka regen over 2%spell power from slotting surge
psychotic13 wrote: »Using structured entropy for me personally boils down to things other than the health increase:
-It does dmg over time
-It procs Might of the Guild (mages guild passive)
- slotting it gives you 2% magicka regen over 2%spell power from slotting surge
But if you're running inner light you can get the might of the guild proc anyway, and the same bonuses. The DoT isn't even worth mentioning it's garbage
I suppose it saves a slot and kills 2 birds with 1 stone if what you want it for is might of the guild and the major buff without running inner light.
I may give it a try though, I guess I can't really have an opinion on what's better without Trying it myself!
psychotic13 wrote: »Using structured entropy for me personally boils down to things other than the health increase:
-It does dmg over time
-It procs Might of the Guild (mages guild passive)
- slotting it gives you 2% magicka regen over 2%spell power from slotting surge
But if you're running inner light you can get the might of the guild proc anyway, and the same bonuses. The DoT isn't even worth mentioning it's garbage
I suppose it saves a slot and kills 2 birds with 1 stone if what you want it for is might of the guild and the major buff without running inner light.
I may give it a try though, I guess I can't really have an opinion on what's better without Trying it myself!
Ya but it takes 2 slots to get the same effect a entropy. I personally don't believe it should take an ultimate to kill someone but negate is fun.
FriedEggSandwich wrote: »For pvp 5x seducer, 3x willpower, 2 torugs, 1x kena is working quite well for me atm. I stack spell pen with 30cp in the relevant tree (2000ish spell pen) and a sharpened staff (5000ish), plus whatever light armour gives you. 1 cost reduction glyph and 2 spell damage glyphs, with a spell damage enchant on my fire staff. For duels I switch out the 1x kena with 1x bloodspawn. I'm sure there are better setups for sorcs in DB but this is what I came up with on a budget. You can use 2x magnus instead of 2x torugs for a loss of about 100dmg on your frags tooltip but a gain of about 300 on your ward. You can also use 3x magnus but I ended up with 1900 regen with that setup, which is too much imo. I have 1700 regen currently which is enough with all the cost reduction.
I went the route of trying to tank up so as not to be so reliant on my ward, so I wear 2x heavy with 6x impen. Also I took vampirism for the added regen and reduced dmg below 50%hp. Seems to work. Stam regen is almost 700 with vampire, and then almost 900 with blood spawn on top. 37k max mag (no undaunted mettle) with ~2200 spell damage unbuffed. Doesn't sound like much but the spell pen helps, and I can take a load of damage and never run out of resources.
If I had kena shoulder and blood spawn helm (or vice versa, rather than 2 helms) I would totally try 5x seducer, 3x willpower, 1x kena, 1x blood spawn & 1x maelstrom fire staff. Not sure if this would be better as I would lose the spell damage enchant on my current staff, but it sounds good and I want to try it.
Agreed but what are you giving up for that slot? Also when you switch bars you lose that bonus. Ive tried it but trying to manage 2 different buff to achieve the same thing as entropy to me is to much and slow, i mean we can die in less that a second. 5% magic is not going to win or lose a pvp battle in my mind. Guess it come down to play style I just find it slow and cumbersome. BTW immovable pots with detect is better than inner light for NB's and last longer.
I think negate is amazing. I normally run with a DK and we have it down. He goes in with flight then goes into aoe root and I drop an healing negate on them. Killed groups of folks with just 2 people. Super fun as well just watching them not be able to do anything, good laughs all around.
psychotic13 wrote: »Agreed but what are you giving up for that slot? Also when you switch bars you lose that bonus. Ive tried it but trying to manage 2 different buff to achieve the same thing as entropy to me is to much and slow, i mean we can die in less that a second. 5% magic is not going to win or lose a pvp battle in my mind. Guess it come down to play style I just find it slow and cumbersome. BTW immovable pots with detect is better than inner light for NB's and last longer.
I think negate is amazing. I normally run with a DK and we have it down. He goes in with flight then goes into aoe root and I drop an healing negate on them. Killed groups of folks with just 2 people. Super fun as well just watching them not be able to do anything, good laughs all around.
Well currently I'm not even using inner light, but when I do decide to run it I give up defensive posture, like I said in previous posts I don't use a resto, and for this to excel I also use potions of lingering health for the 30% vitality which will be up 100% of the time as I also use alchemist. To further my healing I also have 10% in blessed and quick recovery and am even thinking of swapping out the Atronach Mundus for the ritual.
For my build personally, surge is better for that reason, more healing, I will try entropy to see what I think, but at the moment I'm not overly sure it would be the best option for my build in paticular.
psychotic13 wrote: »Agreed but what are you giving up for that slot? Also when you switch bars you lose that bonus. Ive tried it but trying to manage 2 different buff to achieve the same thing as entropy to me is to much and slow, i mean we can die in less that a second. 5% magic is not going to win or lose a pvp battle in my mind. Guess it come down to play style I just find it slow and cumbersome. BTW immovable pots with detect is better than inner light for NB's and last longer.
I think negate is amazing. I normally run with a DK and we have it down. He goes in with flight then goes into aoe root and I drop an healing negate on them. Killed groups of folks with just 2 people. Super fun as well just watching them not be able to do anything, good laughs all around.
Well currently I'm not even using inner light, but when I do decide to run it I give up defensive posture, like I said in previous posts I don't use a resto, and for this to excel I also use potions of lingering health for the 30% vitality which will be up 100% of the time as I also use alchemist. To further my healing I also have 10% in blessed and quick recovery and am even thinking of swapping out the Atronach Mundus for the ritual.
For my build personally, surge is better for that reason, more healing, I will try entropy to see what I think, but at the moment I'm not overly sure it would be the best option for my build in paticular.
Intersting. BTW great thread and love the feedback. I also tried to make healing build and maybe i didn't take it far enough. This is a S&B build I gather? I's also put points in Blessing and quick recovery to try it out. Whats your main heal then?
psychotic13 wrote: »Well right now I'm running 5 julianos 1 Kena 2 torug and 3 will power same since ic ! All imp and let me tell you for pvp it's really really bad ! Vs any stamina user ...... I used to melt them now they just do so much damage and can vigor to full heal in less then 1 sec and also infinite dodge... Well if your a try hard guys. Go play a sorc but if you want to have a fair fight and some fun go play something elseAnd let the try hard find a new build and way to play the sorc . I'm working on that
@mrdaveqc
It's been posted here a few times. The new DB sorc meta is sustain, sustain, and then more sustain. Your spell damage build is DEAD, and not coming back anytime soon. Keep it for PVE where it should still work in raids and pledges.
Try 5 piece Seducer, and 3 Magnus. Then toss at least one lower Magicka cost enchant on your jewelry. Take the atronach mundus stone, and put all of your green points (70 magician, rest Acranist). Don't put more than 60 points or so into Bastion, that's a waste for a six second shield. Instead spread the love to elemental defender and Hardy (40 each), start with Hardy first because it's survival against Stam builds. Under Mage, you want Magicka damage and erosion (spell penetration), the latter for those heavy armor builds. Stack max Magicka, Magicka cost reduction, and Magicka regen. Damage doesn't matter anymore.
Why? When you have mana, you can keep two wards up, spam healing ward, spam streak, spam rune prison or defensive rune, spam mines, spam attacks, etc. Your enemy just dodge-rolled five frags in a row? Fine, you can afford to shoot another ten. Keep it going.
Every fight is a resource war, in the TG patch it was a DPS race. Not anymore. It doesn't matter that your old build could land 2-3K higher frags, your new one can cast five times as many of them. You'll never win against a sustain build with a damage one unless you're amazing good or lucky. The other guy will just keep healing and shielding until you finish blowing your wadd.
PS: Make sure your destruction staff is sharpened. Between 5K sharpened, 5K concentration passive, and 5K of erosion, that 30K heavy armor tank is down to half of that.
I beg to differ with what you call the 'meta' my sorc has high spell damage and has no trouble taking people out? How much sustain do you think you even need?
psychotic13 wrote: »Agreed but what are you giving up for that slot? Also when you switch bars you lose that bonus. Ive tried it but trying to manage 2 different buff to achieve the same thing as entropy to me is to much and slow, i mean we can die in less that a second. 5% magic is not going to win or lose a pvp battle in my mind. Guess it come down to play style I just find it slow and cumbersome. BTW immovable pots with detect is better than inner light for NB's and last longer.
I think negate is amazing. I normally run with a DK and we have it down. He goes in with flight then goes into aoe root and I drop an healing negate on them. Killed groups of folks with just 2 people. Super fun as well just watching them not be able to do anything, good laughs all around.
Well currently I'm not even using inner light, but when I do decide to run it I give up defensive posture, like I said in previous posts I don't use a resto, and for this to excel I also use potions of lingering health for the 30% vitality which will be up 100% of the time as I also use alchemist. To further my healing I also have 10% in blessed and quick recovery and am even thinking of swapping out the Atronach Mundus for the ritual.
For my build personally, surge is better for that reason, more healing, I will try entropy to see what I think, but at the moment I'm not overly sure it would be the best option for my build in paticular.
Intersting. BTW great thread and love the feedback. I also tried to make healing build and maybe i didn't take it far enough. This is a S&B build I gather? I's also put points in Blessing and quick recovery to try it out. Whats your main heal then?
You guys wont find a one build fits all type thing here. Were all used to it, me especially coming from WoW. You find something that works with your playstyle and you build around it. If surge works for you, great. I play only small scale 1vX so I prefer Entropy. @psychotic13 you can watch both my build videos (1 is pre-db dual wield build) for some 1vX play. I post them to give players a direction, but it's certainly not an end all.