UltimaJoe777 wrote: »They still want ideas from us I believe.
khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
Actually_Goku wrote: »Stamplar says hurry up please
UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Race based ultimates. That would be cool, but I think then most of people would start complaining again how unbalanced game is...
khele23eb17_ESO wrote: »Race based ultimates. That would be cool, but I think then most of people would start complaining again how unbalanced game is...
Start complaining?
Racial ultimates are a BAD idea. In fact Id be happy if they removed racials completely and introduced sets of backgroud perks everyone could pick during character creation regardless of race. Race should be a purely cosmetic choice in an MMO.
khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Thats like people saying 'if they were going to half-ass the barber shop wed have it by now' a year ago :P
khele23eb17_ESO wrote: »Race based ultimates. That would be cool, but I think then most of people would start complaining again how unbalanced game is...
Start complaining?
Racial ultimates are a BAD idea. In fact Id be happy if they removed racials completely and introduced sets of backgroud perks everyone could pick during character creation regardless of race. Race should be a purely cosmetic choice in an MMO.
Thats your opinion. I like that race brings you bonuses and racial ultis/actives would be awesome cause then we would see more unique/different builds.
UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Thats like people saying 'if they were going to half-ass the barber shop wed have it by now' a year ago :P
You're the one that made that point not me lol
khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Thats like people saying 'if they were going to half-ass the barber shop wed have it by now' a year ago :P
You're the one that made that point not me lol
You made the point that 'If they were going to do that we'd have them by now'. And I explained that it is not how ZOS operates. People were convinced the barber shop would be something spectacular because ZOS was working on it for so long but it turned out... meh. Not having something 'by now' doesnt mean ZOS is putting extra effort and consideration into making it.
UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Thats like people saying 'if they were going to half-ass the barber shop wed have it by now' a year ago :P
You're the one that made that point not me lol
You made the point that 'If they were going to do that we'd have them by now'. And I explained that it is not how ZOS operates. People were convinced the barber shop would be something spectacular because ZOS was working on it for so long but it turned out... meh. Not having something 'by now' doesnt mean ZOS is putting extra effort and consideration into making it.
You're missing the point of my original post. Zenimax DOES listen and much of what is in-game now is due to demand. If not for that it would not be in-game. Zenimax wants ideas from the playerbase for Ultimate concepts, that's all. No concepts or ideas, no Ultimates. Simple as that.
Don't believe me? Then refer to the ESO Live segment where they answered my question regarding this in pretty much that manner.
khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »khele23eb17_ESO wrote: »UltimaJoe777 wrote: »They still want ideas from us I believe.
So they can ignore them and put something absurd in the game :P
If they were going to do that we'd have them by now
Thats like people saying 'if they were going to half-ass the barber shop wed have it by now' a year ago :P
You're the one that made that point not me lol
You made the point that 'If they were going to do that we'd have them by now'. And I explained that it is not how ZOS operates. People were convinced the barber shop would be something spectacular because ZOS was working on it for so long but it turned out... meh. Not having something 'by now' doesnt mean ZOS is putting extra effort and consideration into making it.
You're missing the point of my original post. Zenimax DOES listen and much of what is in-game now is due to demand. If not for that it would not be in-game. Zenimax wants ideas from the playerbase for Ultimate concepts, that's all. No concepts or ideas, no Ultimates. Simple as that.
Don't believe me? Then refer to the ESO Live segment where they answered my question regarding this in pretty much that manner.
Let me put it this way: whats more likely - that devs have no ideas how to make weapon ultimates or that they havent got the time to make them or making them is of low priority so they provide us with this little PR-gem as an explanation?
phaneub17_ESO wrote: »If I were to make weapon based Ultimate spells, I want them to work with the weapon skills and passives rather than be a cast and forget type like most Ultimates are currently. They would have no benefit to being used with anything but its own skill line, so bar swapping to use it becomes ineffective unless you have the same weapon type in both bars.
Destruction Staff Ultimate
- Summons two magical Orbs beside you for 8 seconds (increases 4 seconds per rank), whenever you cast a Destruction Staff spell the Orbs will also cast a duplicate spell at 30% (increases 1% damage per rank) the damage at the nearest target.
- Destructive Touch, Force Shock, and Weakness to Elements will attempt to cast at different targets than your own, hitting up to 3 targets including your own. If no other targets can be found they will also cast at your target.
- Wall of Elements will cast perpendicular to yours creating a T line, covering a wider area.
- Impulse will burst from the point of the Orbs.
Restoration Staff Ultimate
- Reduces the cost of your Restoration Staff spells by 20% and whenever you cast a Restoration Staff spell, an echo will cast the same spell 3 seconds later at no additional cost to you. Lasts 15 seconds.
- Grand Healing will cast in the same location, doubling its duration.
- Regeneration will hopefully smart cast to other targets.
- Force Syphon will attempt to cast a different target than your own.
Two-Handed Weapon Ultimate
- Toggle, Drains with each attack. Your Two-Handed Weapon attacks and abilities gain the full spectrum of the Heavy Weapons passive (based on what Rank you have invested) regardless of what weapon you have currently equipped.
- The two other bonuses will only affect Two-Handed Weapon attacks and abilities so if you have a 2H Axe equipped, the bonus 5% damage and 20% ignore physical resistance will not affect anything else.
One-Hand and Shield Ultimate
- Whenever you do damage with One-Hand and Shield abilities you gain a damage shield equal to 100% of the damage dealt for 3 seconds. You cannot gain another damage shield from this effect for 5 seconds. Lasts 30 seconds.
- Deep Slash only counts the primary target hit not the total of all 3 targets.
- Shielded Assault, you gain 50% of the damage dealt added to its own damage shield amount at full 6 seconds.
UltimaJoe777 wrote: »phaneub17_ESO wrote: »If I were to make weapon based Ultimate spells, I want them to work with the weapon skills and passives rather than be a cast and forget type like most Ultimates are currently. They would have no benefit to being used with anything but its own skill line, so bar swapping to use it becomes ineffective unless you have the same weapon type in both bars.
Destruction Staff Ultimate
- Summons two magical Orbs beside you for 8 seconds (increases 4 seconds per rank), whenever you cast a Destruction Staff spell the Orbs will also cast a duplicate spell at 30% (increases 1% damage per rank) the damage at the nearest target.
- Destructive Touch, Force Shock, and Weakness to Elements will attempt to cast at different targets than your own, hitting up to 3 targets including your own. If no other targets can be found they will also cast at your target.
- Wall of Elements will cast perpendicular to yours creating a T line, covering a wider area.
- Impulse will burst from the point of the Orbs.
Restoration Staff Ultimate
- Reduces the cost of your Restoration Staff spells by 20% and whenever you cast a Restoration Staff spell, an echo will cast the same spell 3 seconds later at no additional cost to you. Lasts 15 seconds.
- Grand Healing will cast in the same location, doubling its duration.
- Regeneration will hopefully smart cast to other targets.
- Force Syphon will attempt to cast a different target than your own.
Two-Handed Weapon Ultimate
- Toggle, Drains with each attack. Your Two-Handed Weapon attacks and abilities gain the full spectrum of the Heavy Weapons passive (based on what Rank you have invested) regardless of what weapon you have currently equipped.
- The two other bonuses will only affect Two-Handed Weapon attacks and abilities so if you have a 2H Axe equipped, the bonus 5% damage and 20% ignore physical resistance will not affect anything else.
One-Hand and Shield Ultimate
- Whenever you do damage with One-Hand and Shield abilities you gain a damage shield equal to 100% of the damage dealt for 3 seconds. You cannot gain another damage shield from this effect for 5 seconds. Lasts 30 seconds.
- Deep Slash only counts the primary target hit not the total of all 3 targets.
- Shielded Assault, you gain 50% of the damage dealt added to its own damage shield amount at full 6 seconds.
Personally I'd go with R. Staff having a revival capability and 1h and Shield have an AoE Taunt.
Pretty sure nothing will beat dawnbreaker of smiting. It's lethal. Finally a solid ult for a stamplar.
khele23eb17_ESO wrote: »Race based ultimates. That would be cool, but I think then most of people would start complaining again how unbalanced game is...
Start complaining?
Racial ultimates are a BAD idea. In fact Id be happy if they removed racials completely and introduced sets of backgroud perks everyone could pick during character creation regardless of race. Race should be a purely cosmetic choice in an MMO.
Whatzituyah wrote: »I like the ideas! Duel Wielding could give haste back or do something like the nightblade ability in the assassination tree because honestly both make sense to me. Maybe the bow can have a multi-shot that makes it so you could either shoot a cone or shoot multiple shots per bow attack that usually shoots one except snipe because that wouldn't go well.