----Cyrstal Fragment : it is to slow to hit everbody can dodge it so easily , 10 times i use 3 times it hits sometimes if it is dk even those 3 came back to me:).. So: it can be reflectable but undodgeble or it should hit way more faster...
----Spamable DPS skill: we dont have any of it like (swallow soul , jabs , whip , surprise attack) ...So we can have one like 3 elementals all in
it can be LIKE : Elemental light and its morphs
1. morph is elemental shock : it Deals 3100 flame 3100 cold and 3100 shock damage and steal 3200 Magicka back
2. Morph is elemental Strike : it Deals more damage 3900 flame 3900 cold and 3900 shock damage
like this sorc are free from destruction staff and force pulse it is weak and so expensive
----Ok no need to give sorc back their shields already u wont:)...
---- But u need to give them back POWER SURGE ....
@Wrobel
FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
Nope. Defensive Rune interrupts it immediately.
FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
xblackroxe wrote: »FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
Yeah you´re right lets put all strong abilities on the level of jbeam. Its not like that ability alone isn´t already enough *** to have.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
Nope. Defensive Rune interrupts it immediately.
Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
Nope. Defensive Rune interrupts it immediately.
Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.
Now you're putting words in my mouth; I merely said "obvious and avoidable", which radiant oppression is. That doesn't mean I think RO is perfectly balanced, but I do think it's obvious and avoidable.
----Cyrstal Fragment : it is to slow to hit everbody can dodge it so easily , 10 times i use 3 times it hits sometimes if it is dk even those 3 came back to me:).. So: it can be reflectable but undodgeble or it should hit way more faster...
----Spamable DPS skill: we dont have any of it like (swallow soul , jabs , whip , surprise attack) ...So we can have one like 3 elementals all in
it can be LIKE : Elemental light and its morphs
1. morph is elemental shock : it Deals 3100 flame 3100 cold and 3100 shock damage and steal 3200 Magicka back
2. Morph is elemental Strike : it Deals more damage 3900 flame 3900 cold and 3900 shock damage
like this sorc are free from destruction staff and force pulse it is weak and so expensive
----Ok no need to give sorc back their shields already u wont:)...
---- But u need to give them back POWER SURGE ....
@Wrobel
FriedEggSandwich wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.
We don't need a spammable because we have high burst, use force pulse.
You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
Nope. Defensive Rune interrupts it immediately.
Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.
Now you're putting words in my mouth; I merely said "obvious and avoidable", which radiant oppression is. That doesn't mean I think RO is perfectly balanced, but I do think it's obvious and avoidable.
Crystal Fragments isn't just avoidable though. Essentially, if you get hit by it in a duel, you really deserve to die to it... The particle is really slow, it can be dodged, reflected, roll dodged and blocked. Essentially, it can be nullified by every defense in the game. To make fun of OP because he thinks the particle for the ability could move faster is really silly.