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SORCERER

TheHsN
TheHsN
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----Cyrstal Fragment : it is to slow to hit everbody can dodge it so easily , 10 times i use 3 times it hits sometimes if it is dk even those 3 came back to me:).. So: it can be reflectable but undodgeble or it should hit way more faster...

----Spamable DPS skill: we dont have any of it like (swallow soul , jabs , whip , surprise attack) ...So we can have one like 3 elementals all in
it can be LIKE : Elemental light and its morphs
1. morph is elemental shock : it Deals 3100 flame 3100 cold and 3100 shock damage and steal 3200 Magicka back
2. Morph is elemental Strike : it Deals more damage 3900 flame 3900 cold and 3900 shock damage
like this sorc are free from destruction staff and force pulse it is weak and so expensive


----Ok no need to give sorc back their shields already u wont:)...

---- But u need to give them back POWER SURGE ....


@Wrobel
Plays:
Magicka SORC - PvE/PvP
Stamina NB - PvE/PvP
Magicka NB - PvE/PvP
Magicka Templar - PvE
Stamina Templar - PvP
Magicka DK - PvE
Stamina DK - PvE
  • FriedEggSandwich
    FriedEggSandwich
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    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.
    Edited by FriedEggSandwich on July 2, 2016 7:31PM
    PC | EU
  • Izaki
    Izaki
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    Bro thats exactly the same as force pulse/crushing shock. Plus what exactly do you want to use instead of a destro staff exactly? I don't see your point. Why ask for a spammable thats exactly the same as force shock and its morphs ?
    Surge is actually really good. Especially in PvE, you place Liquid Lightning and your Blockade, you're at full health pretty much all the time.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Was this a troll ?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • FriedEggSandwich
    FriedEggSandwich
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    Was this a troll ?

    I don't think so lol.
    PC | EU
  • Unsent.Soul
    Unsent.Soul
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    You have CC options, use them before frag.

    You have force pulse, use it as a spammable ability.
  • Grao
    Grao
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    TheHsN wrote: »
    ----Cyrstal Fragment : it is to slow to hit everbody can dodge it so easily , 10 times i use 3 times it hits sometimes if it is dk even those 3 came back to me:).. So: it can be reflectable but undodgeble or it should hit way more faster...

    ----Spamable DPS skill: we dont have any of it like (swallow soul , jabs , whip , surprise attack) ...So we can have one like 3 elementals all in
    it can be LIKE : Elemental light and its morphs
    1. morph is elemental shock : it Deals 3100 flame 3100 cold and 3100 shock damage and steal 3200 Magicka back
    2. Morph is elemental Strike : it Deals more damage 3900 flame 3900 cold and 3900 shock damage
    like this sorc are free from destruction staff and force pulse it is weak and so expensive


    ----Ok no need to give sorc back their shields already u wont:)...

    ---- But u need to give them back POWER SURGE ....


    @Wrobel

    First, trying to reach @Wrobel is pointless, he gave up on balance as evident from the lack of any class changes in the incoming Hist DLC and from his declaration that 'some classes are just better than others'.

    Second, you think Crystal Fragments is slow now? It used to be even slower before.

    Third, your spammable is cool and all, but it is too similar to Force Pulse, I think my idea is cooler, specially as I can't figure what skill you'd remove from the Storm Calling Tree to make room for that.

    Dark Drain: Deals x Magic Damage and regains Y% of it as Stamina (Melee Attack)

    Dark Conversion: Deals x Physical Damage and regains Y% of it as Magika. (Ranged Attack)

    Coupled with Blood Magic, this skill would maintain some of the spirit of Dark Exchange, be actually useful and promote build diversity.

    To that I add changes in the Summoning Tree:

    Bound Armaments: Passive stays the same / Active - Empowers your weapon for x seconds so its Light and Heavy Attacks cause Physical or Magical Damage according to your greater resource pool.

    Bound Aegis: Passive - Grants Minor Resolve and Ward + 5% Max. Health / Active: Draws energy from the daedric realms to heal your self for x over y seconds.

    Expert Summoner: Increases your Max. Magika by 8% if you have a Daedric Summoning Ability Active.

    Make so pets take full advantage of our passives and champion points.
  • Grao
    Grao
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    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...
  • FriedEggSandwich
    FriedEggSandwich
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    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Nope. Defensive Rune interrupts it immediately.
    PC | EU
  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Nope. Defensive Rune interrupts it immediately.

    Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.
  • xblackroxe
    xblackroxe
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    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Yeah you´re right lets put all strong abilities on the level of jbeam. Its not like that ability alone isn´t already enough *** to have.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Grao
    Grao
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    xblackroxe wrote: »
    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Yeah you´re right lets put all strong abilities on the level of jbeam. Its not like that ability alone isn´t already enough *** to have.

    I am not defending buffing Crystal Fragments, I am just pointing the guy's argument was considerably flawed considering the abilities of certain classes and how hard they are to fend off.
    Edited by Grao on July 2, 2016 7:58PM
  • FriedEggSandwich
    FriedEggSandwich
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    Grao wrote: »
    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Nope. Defensive Rune interrupts it immediately.

    Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.

    Now you're putting words in my mouth; I merely said "obvious and avoidable", which radiant oppression is. That doesn't mean I think RO is perfectly balanced, but I do think it's obvious and avoidable.

    Edited by FriedEggSandwich on July 2, 2016 7:58PM
    PC | EU
  • Grao
    Grao
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    Grao wrote: »
    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Nope. Defensive Rune interrupts it immediately.

    Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.

    Now you're putting words in my mouth; I merely said "obvious and avoidable", which radiant oppression is. That doesn't mean I think RO is perfectly balanced, but I do think it's obvious and avoidable.

    Crystal Fragments isn't just avoidable though. Essentially, if you get hit by it in a duel, you really deserve to die to it... The particle is really slow, it can be dodged, reflected, roll dodged and blocked. Essentially, it can be nullified by every defense in the game. To make fun of OP because he thinks the particle for the ability could move faster is really silly.
  • TrueGreenSmoker
    TrueGreenSmoker
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    Get closer to the people so the frag travels shorter less time to dodge roll:0 i like to keep myself in their face because of this unless malubeth procs then i take distance

    PS4 - NA - CP 859+
    #1 Magicka Sorc - AD - High Elf - Vampire - TrueGreen
    #2 Magicka DK - AD - Dark Elf - Vampire - Flamy Burnin Alot
    #3 Magicka Temp - AD - High Elf - Vampire - TrueGreen Temp
    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
    #5 Magicka Sorc - DC - High Elf - Vampire - High Old Elf
    #6 Stamina Sorc - EP - Orc - Normal - Original Herbalist
    #7 Stamina NB - AD - Redguard - Vampire - Gank and Blaze
    #8 Magicka DK - EP - Argonian - Vamp - Flamy-Tail

    PS4 - EU - CP 249
    #1 Magicka Temp - DC - Breton - Normal - Mary Healer Jane
    #2 Magicka Sorc - DC High Elf - Normal - Baked Wizard of DC

    Playing on PS4 NA
    media.tumblr.com/tumblr_mdgl7fwlj61ro2d43.gif
  • Tonnopesce
    Tonnopesce
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    I'll trade the wet noodle for the fragment without think back.
    Signature


  • altemriel
    altemriel
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    ✭✭✭
    TheHsN wrote: »
    ----Cyrstal Fragment : it is to slow to hit everbody can dodge it so easily , 10 times i use 3 times it hits sometimes if it is dk even those 3 came back to me:).. So: it can be reflectable but undodgeble or it should hit way more faster...

    ----Spamable DPS skill: we dont have any of it like (swallow soul , jabs , whip , surprise attack) ...So we can have one like 3 elementals all in
    it can be LIKE : Elemental light and its morphs
    1. morph is elemental shock : it Deals 3100 flame 3100 cold and 3100 shock damage and steal 3200 Magicka back
    2. Morph is elemental Strike : it Deals more damage 3900 flame 3900 cold and 3900 shock damage
    like this sorc are free from destruction staff and force pulse it is weak and so expensive


    ----Ok no need to give sorc back their shields already u wont:)...

    ---- But u need to give them back POWER SURGE ....


    @Wrobel



    PLEASE WROBEL ADD SPELLCRAFTING TO THE GAME!!! :smile:

    @Wrobel
  • Waffennacht
    Waffennacht
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    "Some classes are just better than others..."

    Dude, wtf, you literally make the game, if "some classes are just better than others" it's because you made it that way.

    It's the only statement that gets under my skin.

    Anyway, the sorc class isn't changing any time soon. If you wanna stick it out, it's just a way of life it seems.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FriedEggSandwich
    FriedEggSandwich
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    Grao wrote: »
    Grao wrote: »
    Grao wrote: »
    Hard hitting skills need to be obvious and avoidable. Frags is perfect how it is, you just need to learn how to use it more effectively. Get up close to use it; it's harder to see and respond to when used at point blank range, or wait til they're not looking, or streak through them first and hit them before they break free. You don't have to use it as soon as it procs, you get about 4 seconds, be creative. Use your mobility and surprise them. Wait till they've seen it proc and already dodge-rolled. You can even fake a hard cast to make them dodge-roll for no reason.

    We don't need a spammable because we have high burst, use force pulse.

    You mean hard hitting abilities like... Radiant Destruction? Cause that hits way harder, can't be dodge and can't be reflected, it can only be blocked and blocking it destroys your stamina bar...

    Nope. Defensive Rune interrupts it immediately.

    Any templar with half a brain cell will use another ability on a sorcerer before using RD. They will break out of your CC in a split second and the Jesus beam will hit you like the truck it is. I actually think Crystal Fragments is ok, the bullet could be a little faster, but meh... I just think your argument that powerful abilities need to be super easy to counter in multiple ways is silly considering Nightblades one shot Snipes area reality and RD still can't be roll dodged.

    Now you're putting words in my mouth; I merely said "obvious and avoidable", which radiant oppression is. That doesn't mean I think RO is perfectly balanced, but I do think it's obvious and avoidable.

    Crystal Fragments isn't just avoidable though. Essentially, if you get hit by it in a duel, you really deserve to die to it... The particle is really slow, it can be dodged, reflected, roll dodged and blocked. Essentially, it can be nullified by every defense in the game. To make fun of OP because he thinks the particle for the ability could move faster is really silly.

    What about giving the op some good advice on how to work around the speed of the projectile? Is that really silly?
    PC | EU
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