raidentenshu_ESO wrote: »Yeah I thought that was pretty stupid myself, but then again most of the quests are pretty stupid and poorly written. In fact one of major flaws in this game is that everyone is in damsel in distress panic attack mod, and incapable of dealing with their own set of problems in an intellectual level. They must rely on other people to do it for them...even with such simple task. It gets rather tiresome after a while being encountered and bumping into needy NPCs
Right now I'm doing Cadwell's silver (The rift) and I'm just bored out of my mind with this quest. I'm forcing myself to finish it so I can complete Cadwells' mission..... safe to say that I will NOT be doing the Gold part.
raidentenshu_ESO wrote: »Yeah I thought that was pretty stupid myself, but then again most of the quests are pretty stupid and poorly written. In fact one of major flaws in this game is that everyone is in damsel in distress panic attack mod, and incapable of dealing with their own set of problems in an intellectual level. They must rely on other people to do it for them...even with such simple task. It gets rather tiresome after a while being encountered and bumping into needy NPCs
Right now I'm doing Cadwell's silver (The rift) and I'm just bored out of my mind with this quest. I'm forcing myself to finish it so I can complete Cadwells' mission..... safe to say that I will NOT be doing the Gold part.
Right with you there. I never understood people saying the storytelling is great in ESO. Very few quests from hundreds I remember as decently written.
Tavore1138 wrote: »Can you imagine how hard it is to write well over 1,000 'stories' given that the endings have to be careful not to impact significantly on the world we all share - unlike offline games which can really play with the game world and the consequences of each quest?
Sure there are a fair few quests that are pretty generic fetch and kill type stuff but there are also some memorable ones - most recently the Sweetroll Killer quest in DB but also some of the main quests through the various alliances and just some random small ones with oddly touching moments.
Given the constraints of having to write quests that basically don't actually change anything I think they have done pretty well.
Well when you know you can't die, requests like that aren't crazy at all.
Still more interesting than the usual "go and fetch me 20 boar tusks because reasons!" In most MMO's.
There are few very small events in ESO already. You walk on 2 mages fighting, you see few dremora appearing in front of you - why not expand this side?
WhiteCoatSyndrome wrote: »At the end of the quest, you need to help the husband decide whether he should stay behind while his (pregnant) wife and the rest of the village goes off to Bosmer paradise (so the rest of the village will eventually be able to come back) or if he should stay with his wife and strand the village in paradise, never to return to Tamriel.
The painfully obvious third option--which is not actually an option in-game--would be to have the wife stay behind ALSO. But not only can you not choose this option, they don't even bother to hand-wave a reason for why not.
WhiteCoatSyndrome wrote: »Well when you know you can't die, requests like that aren't crazy at all.
^This. It's touching when random NPCs are like, 'no, you can't kill yourself! You're too important to the Dominion to die!', but extremely frustrating when my goal is to get everyone out alive and I'm immortal. I thought it was nice that we finally ran across some NPCs who took advantage of the fact.
Now, the side quest stupidity I couldn't stand was the Fading Tree quest. Spoilers ahead:At the end of the quest, you need to help the husband decide whether he should stay behind while his (pregnant) wife and the rest of the village goes off to Bosmer paradise (so the rest of the village will eventually be able to come back) or if he should stay with his wife and strand the village in paradise, never to return to Tamriel.
The painfully obvious third option--which is not actually an option in-game--would be to have the wife stay behind ALSO. But not only can you not choose this option, they don't even bother to hand-wave a reason for why not.
In fairness, that applies to every TES game. At least in ESO it's entirely viable to play only in Cyrodiil if you want to avoid the hero stuff.My only real gripe with ESO quests overall is that I am just ALWAYS the hero. Every single damn quest I am the hero who saves the day.
I wanted to roleplay as a rugged nord mercenary, but it's just impossible to do in any quest... you are just always the do-good hero who saves the day every three minutes.
Tavore1138 wrote: »Can you imagine how hard it is to write well over 1,000 'stories' given that the endings have to be careful not to impact significantly on the world we all share - unlike offline games which can really play with the game world and the consequences of each quest?
Sure there are a fair few quests that are pretty generic fetch and kill type stuff but there are also some memorable ones - most recently the Sweetroll Killer quest in DB but also some of the main quests through the various alliances and just some random small ones with oddly touching moments.
Given the constraints of having to write quests that basically don't actually change anything I think they have done pretty well.
You are right it is nearly impossible to write well over 1000 unique and entertaining stories. So why spending probably milions on doing very very genericfully voiced quests? Why not try something different? Thats one of the things i like in GW2 - maps are not packed with quests. Instead there are multiple event chains on the map. This way map and game feels "alive" and not so static like in ESO.
There are few very small events in ESO already. You walk on 2 mages fighting, you see few dremora appearing in front of you - why not expand this side?
@Callous2208
See thats my problem. For me 99% of quests in ESO ARE "kill 10 boars, return." just with much more annoying mechanism and some silly voiceover. I never seek story telling in MMOs, what i seek is game giving opportunities to play with others adn thats where ESO is terribly lacking.
raidentenshu_ESO wrote: »Yeah I thought that was pretty stupid myself, but then again most of the quests are pretty stupid and poorly written. In fact one of major flaws in this game is that everyone is in damsel in distress panic attack mod, and incapable of dealing with their own set of problems in an intellectual level. They must rely on other people to do it for them...even with such simple task. It gets rather tiresome after a while being encountered and bumping into needy NPCs
Right now I'm doing Cadwell's silver (The rift) and I'm just bored out of my mind with this quest. I'm forcing myself to finish it so I can complete Cadwells' mission..... safe to say that I will NOT be doing the Gold part.
Right with you there. I never understood people saying the storytelling is great in ESO. Very few quests from hundreds I remember as decently written.