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ZOS - This is for you.

Pr0jektile
Pr0jektile
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From a long-time ES fan, there are some places where this game really succeed, and conversely some places where I wonder if you're trying to disenfranchise as many players as possible. Below are some of the things that I recommend adding, fixing, removing, or considering. Take a look.

Community, feel free to add to, elaborate on, or tweak these suggestions:
Guilds

Right now, I don't see the guilds in ESO as real guilds. Each player has their own affiliations for whatever purpose they're trying to obtain, but there's little guild loyalty or rivalry from what I observe on a daily basis.
  • Guild Rewards - Guilds need to be rewarded for their success. From what I see, there aren't really any tangible benefits to PvPing with your guild, other than a trader slot in Cyrodiil, that frankly I rarely bother with, as i'm often racing off to the next objective rather than shopping. Perhaps some trophies, gold rewards, gear, special heraldry items that can make the guilds stand out.
  • Guild Rankings - This is important to maintain a competitive edge for guilds, and could and should be tied to the guild rewards.
  • Guild Resource Rewards As part of the benefit of capturing and claiming objectives in Cyrodiil, guilds could be rewarded with revenues over time for holding those resources. Similar to the points system for scoring in campaigns, the guilds could get increased revenues the longer they hold. (Whatever limits are appropriate for this, I would say no more than one town, keep, and resource simultaneously per guild.
  • We Need Guild Halls/Housing - Having a common, private space for guilds to mingle, plan, socialize, trade, or otherwise interact is an important part of making that guild, well, a guild. It's also a great place to display those trophies and bonus heraldry items mentioned above. It should also include bulletin boards, where messages and information can be disseminated similar to the MOTD, but more open to smaller communications so MOTD can stay very high-level.
  • More Guild TradersWhile I think there should be scarcity to maintain a healthy in-game economy, there could be more guild traders. I'd love to see some roaming guild traders, which have pre-mapped paths through the zones with brief stops at each major city or even some small bazaar villages. Maybe this could even just be a travelling bazaar that sets up shop in obscure locations around Tamriel. It could be camps near those one-off traders all throughout the world. This would allow that guild's wares to be sold throughout Tamriel, both providing notoriety for the guild and some attention to those poor fellas that nobody wants to take the time to visit (although i like the deals I get out of those traders sometimes). This could help drive down the astronomical price of Traders.
  • Guild Hired Keep/Resource/Town Defense This one could be fun. As part of the benefit of capturing points in Cyrodiil, the guild could also pay for defenses. The ability of guild leaders with appropriate permissions to hire limited numbers of additional NPC's or reinforce the walls to a pre-determined limit. Raise the stakes and make the capture points more desirable.
  • More Customized Guild Heraldry We should be able to do deeper customizations to the Guild Heraldry. Perhaps a Headband, Arm Band, Shield Wrap, Sash, or cloak. Better yet, the option to pick any one or two either at the guild or player level. The tabbards just don't really do justice.
PvP

PvP is kind of a mess. Per a previous thread, I really feel like it's due to the cross-alliance players. There are too many players who jump on the bandwagon to grab campaign rewards every cycle. I'm not really ever in the top 10, and surely not at the end of the campaign, but I usually place pretty well, and still end up with Keep Wall Repair Kits and a few gold. It's infuriating that just because I don't decide to dip out on my faction 2 days into the campaign, I get shafted. Whereas Johnny Fickle Fingers decides to constantly root for whoever is winning gets his gear drops. We need to do something to instill some faction pride here.
  • Disable bank sharing across alliances This is the simplest way to stop the scenario above, while still allowing players to 'experience' all three factions.
  • Disable creating characters in different alliances This is more controversial, but also not really detracting from anyone's experience. Seeing as how most of us have the any character any alliance perk, it doesn't limit our builds. Also, since we can play through all three factions on each character, you don't really lose out on any content by removing this feature.
  • Combine Disabling characters with enabling defection Simply add a mechanism whereby you can choose to defect a character, or even all characters, by way of quests, tasks, etc... Don't make it unattainable, but make it inconvenient at the very least.
General Fun Stuff

Here are just a few suggestions that would add to the overall experience.
  • Player Housing - Please make this in-game content. Please do not put this behind a pay wall. I have ESO Plus, and I pay absurd amounts of crowns for silly mounts and goofy costumes, but please, please don't put content behind pay walls. It should be in-game currency, and should be available for trade between players. I can only drool over what a real estate market would add to this game's economy. It should be available for players to visit, and include trophy rooms, armor mannequins, weapon racks, etc..
  • Customized Mount Armor/Heraldry - We should have the ability to *minimally* customize our mounts' armor and color scheme. Maybe alliance-based, race or motif based, or even just a few pre-selected options. We should also be able to have some guild heraldry for our mounts. Maybe caparisons? I would also love to see a Guidon or something. Maybe Guild Leaders can select a party member to carry a Guidon into Cyrodiil. That would be pretty cool.
  • Dyeable Weapons - Personally, my nightblade mainly wears black/red/brown, so Rubedite is fine for him. However, I see the issue for people into Greens, blues, yellows, or whites. It would be nice to be able to dye them. (we could call it resin if you'd like).
  • Portals - I mean, there are way shrines and all, but it just bugs me that Aelif could port my ass around all day long but a "Master Wizard" can't get a frog from Skywatch to the water. Even if they have limited capabilities to whatever end minimizes abuse, they would be cool. Example: Player places a rune or marker at a portal destination (in person). The player can later open a portal to that recall location which other players can also use. Can only be opened once every 2 minutes. Only open for 20 Seconds. Cannot be ported into Dungeons, Delves, Cyrodiil, Trials, etc.. It would be good to help people who are on new characters asking for someone to let them travel to them at a city they haven't unlocked yet and could also turn into a paid service for people who want to get closer to their destinations.
  • Animal Taming - This could be a skill line. I would really expect something like this to come with the Bosmers, but understand why it would be unbalanced. I would love to see players be able to tame a pet or even a few pets who could actually come fight with the character in PvE and PvP. Those pets could be named, and eligible for revives or not. The current pets are not very interactive, and this could be a great alternative. These combat-effective pets should NOT be available for purchase in the Crown Store.
  • Neutral Zone(s) - Maybe a place

Again, Just some suggestions that I feel would make the game more immersive and engaging for both casual and intense players.
It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • Unsent.Soul
    Unsent.Soul
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    Johnny fickle fingers.... well said!
    Edited by Unsent.Soul on July 1, 2016 9:34PM
  • Lysette
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    Well, if they disable characters in all faction territories - I would be gone, despite having 388 days of ESO+ left - in this case they could just ... themselves. I don't care about alliance things, and neither does ZOS, otherwise we would not get One Tamriel now.
    Edited by Lysette on July 1, 2016 9:39PM
  • Voxicity
    Voxicity
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    1) fix lag
    2) everything else
  • Wollust
    Wollust
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    It's too late to implement any alliance restrictions at this point.
    Susano'o

    Zerg Squad
  • Lysette
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    Wollust wrote: »
    It's too late to implement any alliance restrictions at this point.

    And the game goes anyway in direction of integration and not separation.
  • WillhelmBlack
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    Guild halls and banners are a must!
    PC EU
  • WillhelmBlack
    WillhelmBlack
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    KaiVox22 wrote: »
    1) fix lag
    2) everything else

    Can't do No1 so No2 it is.
    PC EU
  • nimander99
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    I like your ideas with the Guild Halls and rewarding guilds for pvp teamwork... I don't even pvp but I honestly think that would get me doing it if my guild participated and what you suggested was a thing.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • SirAndy
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    Pr0jektile wrote: »
    [*]Disable creating characters in different alliances
    I understand that you only care about PvP but if you take a second to think this through you'll realize how ridiculous that proposal really is.
    shades.gif
    Edited by SirAndy on July 1, 2016 10:13PM
  • Pr0jektile
    Pr0jektile
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    Lysette wrote: »
    Well, if they disable characters in all faction territories - I would be gone, despite having 388 days of ESO+ left - in this case they could just ... themselves. I don't care about alliance things, and neither does ZOS, otherwise we would not get One Tamriel now.

    This wouldn't disable faction territories, only creation of characters in different factions. I also mentioned alternatives like simply disabling the sharing of your bank across alliances if that were too extreme. My main focus with this point is preventing the faction-hopping that everyone seems to do when they want to get on the winning side and grab those campaign rewards. Take that aspect away and the faction hopping would be limited to trolls and people who legitimately just wanted to play on another side. There will still be your bandwagoners who simply want to feel like winners, but they wouldn't be rewarded for their weak behavior.

    It wouldn't be too hard to implement. On next launch, you'd simply select the faction for your characters to fall under and all would be slotted there.

    As mentioned, there could be a defection system that allowed players to change that alliance with some work, so that it's not a simple momentary switch.
    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • Pr0jektile
    Pr0jektile
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    KaiVox22 wrote: »
    1) fix lag
    2) everything else

    Can't do No1 so No2 it is.

    Just By Number 1 in the Crown Store. There are Crown Lag Reduction Scrolls that sell for 10,000 crowns for a pack of 3.
    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
  • BlackSparrow
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    Pr0jektile wrote: »
    Take that aspect away and the faction hopping would be limited to trolls and people who legitimately just wanted to play on another side.

    You are grossly underestimating how large this demographic is.

    For example, I level a character in each alliance simultaneously. Why? Because I don't always feel like playing the story of a particular faction. Sometimes, I want to play in sunny Auridon, and other times bask in the nostalgia of Deshaan, and other times beat up some bloodfiends in Rivenspire. My playstyle is about breadth, not precision, so my ability to switch locations and characters is a huge part of how I play.

    I don't PvP. For me, this game is about the experiencing the world through the eyes of my characters. This change, no matter how well implemented, would make me quit.
    Edited by BlackSparrow on July 1, 2016 10:56PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Cryptical
    Cryptical
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    Pr0jektile wrote: »
    bulletin boards, where messages and information can be disseminated similar to the MOTD, but more open to smaller communications so MOTD can stay very high-level.
    This could be as simple as something we can access through the existing guild info. Like, inserted above 'Roster'.
    Pr0jektile wrote: »

    [*]More Customized Guild Heraldry We should be able to do deeper customizations to the Guild Heraldry. Perhaps a Headband, Arm Band, Shield Wrap, Sash, or cloak.
    I could see a flag waving from a pole rising from my character's back. Or something like the banner bosses wear in imperial sewers.
    Pr0jektile wrote: »



    [*]Disable creating characters in different alliances This is more controversial, but also not really detracting from anyone's experience. Seeing as how most of us have the any character any alliance perk, it doesn't limit our builds. Also, since we can play through all three factions on each character, you don't really lose out on any content by removing this feature.
    No, at least not the way you say.

    I would reshape your idea as thus:
    Create character is unchanged. Those who bought 'any race any alliance' MUST receive that. So create a bosmer in EP, a nord in AD, a khajiit in DC... And when the time arrives that your account first enters a cyrodiil campaign, choose one of those to be the banner under which ALL of your characters will fight.

    Why?

    We are eventually going to be One Tamriel. A brand new player with a level 3 character fresh from escaping molag bal will (supposedly) be able to (carefully) walk from their starting port all the way to the starting spot of the other two alliances. There will be LOTS of mixing between the alliances in pve areas, but the pvp campaigns are walled away on the other side of loading screens that already sort out characters between different alliances so it is simplest to make that a persistent attachment that applies across the whole account.

    Perhaps create an alliance change option, for the low low fee of 1mill alliance points, and unable to enter your previous home or guest campaigns until their cycle has ended.

    There is no effective way to completely prevent people from being traitors to their banner... There are many ways to communicate outside of the game's provided methods. Facebook, Twitter, console voice chat, other instant message apps, over the phone, or even multiple consoles in different bedrooms with people shouting through a wall. But making the alliance an account-wide decision would mean a person would have to shoulder the burden of a whole secondary account in order to be the traitor.

    I like the alliance/guild flag attached to the mount idea.
    Xbox NA
  • Tekyn
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    Pr0jektile wrote: »
    [*]We Need Guild Halls/Housing - Having a common, private space for guilds to mingle, plan, socialize, trade, or otherwise interact is an important part of making that guild, well, a guild. It's also a great place to display those trophies and bonus heraldry items mentioned above. It should also include bulletin boards, where messages and information can be disseminated similar to the MOTD, but more open to smaller communications so MOTD can stay very high-level.

    Yes please. Very much this. With such large guilds in ESO this would not be a wasted effort, and would be loved by many.
  • BenLocoDete
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    Pr0jektile wrote: »
    Community, feel free to add to, elaborate on, or tweak these suggestions:
    Yay I have so many requests I'd have to write it somewhere but thanks for the invite!
    Pr0jektile wrote: »
    (...)PvP is kind of a mess. Per a previous thread, I really feel like it's due to the cross-alliance players. There are too many players who jump on the bandwagon to grab campaign rewards every cycle.
    Indeed I'd like some revamp/thoughts put into this issue as well.
    • Disable bank sharing across alliances This is the simplest way to stop the scenario above, while still allowing players to 'experience' all three factions.
    I support this idea but I don't think it is viable at this game state.
    • Disable creating characters in different alliances
    Not gonna happen, this is just too much of a headache.
    • Combine Disabling characters with enabling defection Simply add a mechanism whereby you can choose to defect a character, or even all characters, by way of quests, tasks, etc... Don't make it unattainable, but make it inconvenient at the very least.
    Really nice, lore-friendly, immersive and reasonable way to address some inconsistencies with alliance loyalty.
    • Customized Mount Armor/Heraldry
    Fine as long as it is not alone in a paid DLC!

    [slit]Throat[/slit]
  • Pr0jektile
    Pr0jektile
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    Cryptical wrote: »
    Pr0jektile wrote: »
    bulletin boards, where messages and information can be disseminated similar to the MOTD, but more open to smaller communications so MOTD can stay very high-level.
    This could be as simple as something we can access through the existing guild info. Like, inserted above 'Roster'.
    Pr0jektile wrote: »

    [*]More Customized Guild Heraldry We should be able to do deeper customizations to the Guild Heraldry. Perhaps a Headband, Arm Band, Shield Wrap, Sash, or cloak.
    I could see a flag waving from a pole rising from my character's back. Or something like the banner bosses wear in imperial sewers.
    Pr0jektile wrote: »



    [*]Disable creating characters in different alliances This is more controversial, but also not really detracting from anyone's experience. Seeing as how most of us have the any character any alliance perk, it doesn't limit our builds. Also, since we can play through all three factions on each character, you don't really lose out on any content by removing this feature.
    No, at least not the way you say.

    I would reshape your idea as thus:
    Create character is unchanged. Those who bought 'any race any alliance' MUST receive that. So create a bosmer in EP, a nord in AD, a khajiit in DC... And when the time arrives that your account first enters a cyrodiil campaign, choose one of those to be the banner under which ALL of your characters will fight.

    Why?

    We are eventually going to be One Tamriel. A brand new player with a level 3 character fresh from escaping molag bal will (supposedly) be able to (carefully) walk from their starting port all the way to the starting spot of the other two alliances. There will be LOTS of mixing between the alliances in pve areas, but the pvp campaigns are walled away on the other side of loading screens that already sort out characters between different alliances so it is simplest to make that a persistent attachment that applies across the whole account.

    Perhaps create an alliance change option, for the low low fee of 1mill alliance points, and unable to enter your previous home or guest campaigns until their cycle has ended.

    There is no effective way to completely prevent people from being traitors to their banner... There are many ways to communicate outside of the game's provided methods. Facebook, Twitter, console voice chat, other instant message apps, over the phone, or even multiple consoles in different bedrooms with people shouting through a wall. But making the alliance an account-wide decision would mean a person would have to shoulder the burden of a whole secondary account in order to be the traitor.

    I like the alliance/guild flag attached to the mount idea.

    Thanks for the perspective, Cryptical.

    I see One Tamriel being an instanced mess. There are already issues with Mournhold and not being able to find who you're looking for.

    It would be interesting if opposing alliance territories were hostile. i.e. if I traveled to Greenshade on EP, I'd be hostile to guards, and even potentially players.

    I know there will always be cheaters who hop on their alts to expose enemy locations. I'm not even really that concerned with them. I'm looking for ways to encourage people to spend more time on one alliance and make the PvP aspect more engaging.

    It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.
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