Obviously has never seen a blazing shield tank
Molag_Crow wrote: »My idea would be: Make a morph scale off of Max Magicka by 20-30% in PvP rather than 16% of Max Health and get rid of the reflected damage effect or something.
Molag_Crow wrote: »My idea would be: Make a morph scale off of Max Magicka by 20-30% in PvP rather than 16% of Max Health and get rid of the reflected damage effect or something.
Yes, No.
Scale it off max magicka on one morph and max stamina on the other, then keep the reflected damage effect but remove the BS from it. Assuming you had 40k of either resource, you'd have shields of 12k with damage of 6k or so as a base line. Whilst it might seem OP, the way to deal with them would be the same pre-1.6 and simply kite them as you should do with the 50k+ health templars currently.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »I think it's time that all shields start scaling off of max health; You shouldn't be able to be completely offensive thus giving you better defences. If that time comes then the shields should have their duration return to what they were prior to DB release.
There are always 2 morphs. Make one the current offensive Blazing Shield morph, and the other an actually useful defensive shield that scales off of Magicka. The second morph would be useless to a Blazing Shields build Templar. Just cater to both Templar styles of play instead of just one.Do you have any freaking idea how powerful Blazing Shield treats Templars are?
A big NO
silky_soft wrote: »Already op af on 68k hp templars.
Scale all shields from hp.
leepalmer95 wrote: »Molag_Crow wrote: »My idea would be: Make a morph scale off of Max Magicka by 20-30% in PvP rather than 16% of Max Health and get rid of the reflected damage effect or something.
Yes, No.
Scale it off max magicka on one morph and max stamina on the other, then keep the reflected damage effect but remove the BS from it. Assuming you had 40k of either resource, you'd have shields of 12k with damage of 6k or so as a base line. Whilst it might seem OP, the way to deal with them would be the same pre-1.6 and simply kite them as you should do with the 50k+ health templars currently.
But in that situation melee would be useless vs any magicka templar. Which is stupidly OP.
You obviously haven't run into a Templar in pvp using it.