Racial Passives - How to please everyone.

Radburn
Radburn
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The concept of racial passives was a great idea in the beginning creating unique choices, however over time it has not held up. I don't think ZOS intended for people to choose a race solely based on their racial bonuses, but that is how things have ended up. When people starting min/maxing it became apparent that racial passives overshadowed everything else. People should get to play the race they want and customise certain racial passives to their liking.

Choose only one option from each of the three categories.

Category 1:
10 %Magicka Regen
10% Stamina Regen
30% Health Regen
6% Max Health

Category 2:
10% Max Magicka
10% Max Stamina
10% Max health
6% Max Health / Magicka / Stamina

Category 3:
10% Stealth bonus damage
8% critical rating
3% Elemental Damage (Flame,Cold,SHock)
6% Cold
6% Flame
6% Shock
3% Magic Damage
3% Poison / Disease
8% Critical damage
10% Healing
6% Damage Mitigation
3600 Spell resist
3600 Physical resist
1800 Spell & Physical resist

This would eliminate race bias and allow for some amazing build customisation while letting you play the race you've always wanted to play. Roleplayers can choose bonuses that reflect their intended character story. Min/Maxers can fine tune their choices to maximize their build. Those who find the aesthetics of their character important get to choose the race that pleases them most along with the bonuses that fits their playstyle.


  • UltimaJoe777
    UltimaJoe777
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    According to a recent poll I ran it's about half and half between choosing for passives and choosing for the race itself.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Nestor
    Nestor
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    It would be better if we had "Traits" rather than Racial Passives. Then we could have the type of character we want, with the looks that we want.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Shadesofkin
    Shadesofkin
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    I love the passives as is, this wouldn't really please me. Sure I could find a few points I don't like in the change, but I'm very fond of the changes overall.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Sandman929
    Sandman929
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    You forgot Increased Swimming Speed, and Resistance to Lava....apparently those are important traits that many players would choose.
  • Sandman929
    Sandman929
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    Seriously though, great list, love the idea, certainly much better than the current setup of 1 or 2 useful passives coupled with some novelty crap that nobody wants.
  • Kalifas
    Kalifas
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    You mean like my proposition Nestor?

    Kalifa's Racial Passive Revision


    Numbers could be off.
    Option 1 is predetermined.
    Option 2 is selective traits.

    Under option 2 you select traits.


    1 Talent
    1 Resist
    1 Dynamic
    1 Personality

    I like the novelty crap, as long as it's purpose is to not withhold stronger passives from players.

    Edited by Kalifas on June 28, 2016 8:01PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Averya_Teira
    Averya_Teira
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    All class skill lines and racials should be accessible to everyone.

    Choose 3 racials from them all.

    Choose 3 class skill lines from them all.
  • ShedsHisTail
    ShedsHisTail
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    Radburn wrote: »
    The concept of racial passives was a great idea in the beginning creating unique choices, however over time it has not held up. I don't think ZOS intended for people to choose a race solely based on their racial bonuses, but that is how things have ended up. When people starting min/maxing it became apparent that racial passives overshadowed everything else. People should get to play the race they want and customise certain racial passives to their liking.

    Choose only one option from each of the three categories.

    Category 1:
    10 %Magicka Regen
    10% Stamina Regen
    30% Health Regen
    6% Max Health

    Category 2:
    10% Max Magicka
    10% Max Stamina
    10% Max health
    6% Max Health / Magicka / Stamina

    Category 3:
    10% Stealth bonus damage
    8% critical rating
    3% Elemental Damage (Flame,Cold,SHock)
    6% Cold
    6% Flame
    6% Shock
    3% Magic Damage
    3% Poison / Disease
    8% Critical damage
    10% Healing
    6% Damage Mitigation
    3600 Spell resist
    3600 Physical resist
    1800 Spell & Physical resist

    This would eliminate race bias and allow for some amazing build customisation while letting you play the race you've always wanted to play. Roleplayers can choose bonuses that reflect their intended character story. Min/Maxers can fine tune their choices to maximize their build. Those who find the aesthetics of their character important get to choose the race that pleases them most along with the bonuses that fits their playstyle.


    Kinda eliminates the whole "racial" aspect though doesn't it?
    Instead it just becomes, "Extra bonuses for your toon!"

    Might as well just remove them if you're going to make the choice universal.
    This is Champion Points in a different form.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Cously
    Cously
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    I like your system. I'm torn between lore and passives now. Even because the current passives are not really lore correct anyways, so I'm for either purity or full customization but not this abomination we have in between.
  • Radburn
    Radburn
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    Kinda eliminates the whole "racial" aspect though doesn't it?
    Instead it just becomes, "Extra bonuses for your toon!"

    Might as well just remove them if you're going to make the choice universal.
    This is Champion Points in a different form.

    I don't disagree with this.

    Each Race could have their own static, unique racial bonus like swim speed or frost resist to maintain that aspect. These bonuses should not be strong enough that they force someone to choose that race over another though. Some people may want to create a Nord mage or a Altmer Tank and with the proposed changes they could.
  • Miszou
    Miszou
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    It's hardly a racial bonus if you can select it separately from your race... :|

    That said, racial bonuses shouldn't really confer any useful abilities. They should just be there for flavor, or should all end up evening out at the end.

    For example:
    Argonian gets swimming speed and +15% xp gain on restoration staffs.
    Khajit: takes less fall damage and gets +15% xp bonus on daggers. (Or whatever)

    Perhaps it would make more sense to pick a Birthsign at character creation and go from there...

    Born under the sign of the mage and get extra magicka.
    Born under Ritual and get extra healing done (Instead of shafting my Argonian Tank with useless racial changes :D )
  • ShedsHisTail
    ShedsHisTail
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    Radburn wrote: »

    Kinda eliminates the whole "racial" aspect though doesn't it?
    Instead it just becomes, "Extra bonuses for your toon!"

    Might as well just remove them if you're going to make the choice universal.
    This is Champion Points in a different form.

    I don't disagree with this.

    Each Race could have their own static, unique racial bonus like swim speed or frost resist to maintain that aspect. These bonuses should not be strong enough that they force someone to choose that race over another though. Some people may want to create a Nord mage or a Altmer Tank and with the proposed changes they could.

    But, they still can.
    There's nothing stopping a player from making a Nord Mage or Altmer Tank now. Yeah, they might not be "best-in-slot" toons, but realistically, there are maybe 100 people playing this game who are so optimized in both gear and skill that being "best-in-slot" makes any difference. For everyone else, that extra few percent of whatever can be made up for by gearing a little different, or playing a little better.

    Too much emphasis gets put on min/maxing when the fact is, most players who are min/maxing don't have the skill necessary to "max" to begin with. An extra 4% Stamina regen (or whatever) is not going to make as big a difference as you think unless you know exactly how to optimize it's use.

    Sorry, not trying to be critical or derail, it's just the facts of the matter. Very few of us are good enough players that racials are the deciding factor between success and failure in most situations.
    Edited by ShedsHisTail on June 28, 2016 8:19PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Tandor
    Tandor
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    Radburn wrote: »
    The concept of racial passives was a great idea in the beginning creating unique choices, however over time it has not held up. I don't think ZOS intended for people to choose a race solely based on their racial bonuses, but that is how things have ended up. When people starting min/maxing it became apparent that racial passives overshadowed everything else. People should get to play the race they want and customise certain racial passives to their liking.

    Choose only one option from each of the three categories.

    Category 1:
    10 %Magicka Regen
    10% Stamina Regen
    30% Health Regen
    6% Max Health

    Category 2:
    10% Max Magicka
    10% Max Stamina
    10% Max health
    6% Max Health / Magicka / Stamina

    Category 3:
    10% Stealth bonus damage
    8% critical rating
    3% Elemental Damage (Flame,Cold,SHock)
    6% Cold
    6% Flame
    6% Shock
    3% Magic Damage
    3% Poison / Disease
    8% Critical damage
    10% Healing
    6% Damage Mitigation
    3600 Spell resist
    3600 Physical resist
    1800 Spell & Physical resist

    This would eliminate race bias and allow for some amazing build customisation while letting you play the race you've always wanted to play. Roleplayers can choose bonuses that reflect their intended character story. Min/Maxers can fine tune their choices to maximize their build. Those who find the aesthetics of their character important get to choose the race that pleases them most along with the bonuses that fits their playstyle.


    Kinda eliminates the whole "racial" aspect though doesn't it?
    Instead it just becomes, "Extra bonuses for your toon!"

    Might as well just remove them if you're going to make the choice universal.
    This is Champion Points in a different form.

    This.
  • idk
    idk
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    Zos has specifically said they will not introduce anything like the OP suggests.

    Additionally,'OP is merely speculating on Zos' intentions with no basis on joe we should select characters with no basis other than his own oppinion which is biased by his desires. Moreover, few players support OPs idea based on how rare this specific topic has been in the forums and how fast the few related threads have died.

    Zos clearly intended for players to choose a race based on any taste they had. Racial passives.

    The solution to those who want different passives without re-rolling a character has been presented to us and will go live next month.
  • Solariken
    Solariken
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    It's probably too late anyway, but I think it would be really interesting to give each race a passive proc ability that is powerful but comes with a counterweight. This would be optional to put skill points into but would give more fun options.

    So just an idea, Khajiit could have a 1% chance to dodge incoming attacks but also a 1% chance to bleed for X damage when hit by a physical attack.

    Food for thought ZOS! :smile:
    Edited by Solariken on June 28, 2016 8:30PM
  • Vangy
    Vangy
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    If this happens I'd like a refund on my imperial race.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • GivvumBoane
    GivvumBoane
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    You will never please everyone. Don't even try.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Nestor wrote: »
    It would be better if we had "Traits" rather than Racial Passives. Then we could have the type of character we want, with the looks that we want.

    I'd like something in between, so we could still have racial uniqueness, but in a way that would be logical for a different character bias, perspective, or profession.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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