The concept of racial passives was a great idea in the beginning creating unique choices, however over time it has not held up. I don't think ZOS intended for people to choose a race solely based on their racial bonuses, but that is how things have ended up. When people starting min/maxing it became apparent that racial passives overshadowed everything else. People should get to play the race they want and customise certain racial passives to their liking.
Choose only one option from each of the three categories.
Category 1:
10 %Magicka Regen
10% Stamina Regen
30% Health Regen
6% Max Health
Category 2:
10% Max Magicka
10% Max Stamina
10% Max health
6% Max Health / Magicka / Stamina
Category 3:
10% Stealth bonus damage
8% critical rating
3% Elemental Damage (Flame,Cold,SHock)
6% Cold
6% Flame
6% Shock
3% Magic Damage
3% Poison / Disease
8% Critical damage
10% Healing
6% Damage Mitigation
3600 Spell resist
3600 Physical resist
1800 Spell & Physical resist
This would eliminate race bias and allow for some amazing build customisation while letting you play the race you've always wanted to play. Roleplayers can choose bonuses that reflect their intended character story. Min/Maxers can fine tune their choices to maximize their build. Those who find the aesthetics of their character important get to choose the race that pleases them most along with the bonuses that fits their playstyle.
ShedsHisTail wrote: »
Kinda eliminates the whole "racial" aspect though doesn't it?
Instead it just becomes, "Extra bonuses for your toon!"
Might as well just remove them if you're going to make the choice universal.
This is Champion Points in a different form.
ShedsHisTail wrote: »
Kinda eliminates the whole "racial" aspect though doesn't it?
Instead it just becomes, "Extra bonuses for your toon!"
Might as well just remove them if you're going to make the choice universal.
This is Champion Points in a different form.
I don't disagree with this.
Each Race could have their own static, unique racial bonus like swim speed or frost resist to maintain that aspect. These bonuses should not be strong enough that they force someone to choose that race over another though. Some people may want to create a Nord mage or a Altmer Tank and with the proposed changes they could.
ShedsHisTail wrote: »The concept of racial passives was a great idea in the beginning creating unique choices, however over time it has not held up. I don't think ZOS intended for people to choose a race solely based on their racial bonuses, but that is how things have ended up. When people starting min/maxing it became apparent that racial passives overshadowed everything else. People should get to play the race they want and customise certain racial passives to their liking.
Choose only one option from each of the three categories.
Category 1:
10 %Magicka Regen
10% Stamina Regen
30% Health Regen
6% Max Health
Category 2:
10% Max Magicka
10% Max Stamina
10% Max health
6% Max Health / Magicka / Stamina
Category 3:
10% Stealth bonus damage
8% critical rating
3% Elemental Damage (Flame,Cold,SHock)
6% Cold
6% Flame
6% Shock
3% Magic Damage
3% Poison / Disease
8% Critical damage
10% Healing
6% Damage Mitigation
3600 Spell resist
3600 Physical resist
1800 Spell & Physical resist
This would eliminate race bias and allow for some amazing build customisation while letting you play the race you've always wanted to play. Roleplayers can choose bonuses that reflect their intended character story. Min/Maxers can fine tune their choices to maximize their build. Those who find the aesthetics of their character important get to choose the race that pleases them most along with the bonuses that fits their playstyle.
Kinda eliminates the whole "racial" aspect though doesn't it?
Instead it just becomes, "Extra bonuses for your toon!"
Might as well just remove them if you're going to make the choice universal.
This is Champion Points in a different form.
It would be better if we had "Traits" rather than Racial Passives. Then we could have the type of character we want, with the looks that we want.