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Pestilence~ 106% Healing Debuff when hit

duuude9192b14_ESO
duuude9192b14_ESO
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https://youtu.be/ZBRPXGP0zbM[/yt]

100 points into befoul CP + 5x fasalla's guile + 5x Durok's Bane = 106% healing debuff when I am hit, VERY HARD to avoid doing that between caltops/bombard/steeltornado/wall of elements/most ults etc etc.

I put a disease enchant on my weapon for minor defile to stack with major defile. If my enchant goes off and my opponent gets diseased, that's another 20% from minor defile with my cp. 126% total debuff. NOT FOR SOLO PLAY, VERY GROUP DEPENDENT!!!!
  • qrichou
    qrichou
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    Wow just wow good info .
    i remember i was spam healing one day on xbox and could not move my healthbar .
    Lesson learnt .
    love the music .
    because its possible
  • HoloYoitsu
    HoloYoitsu
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    I thought everyone knew this since DB came out?
  • susmitds
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    LOL, I use this particular setup for my Bombard Spamming NB. The Ultimate Anti-Templar unit.
  • qrichou
    qrichou
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    susmitds wrote: »
    LOL, I use this particular setup for my Bombard Spamming NB. The Ultimate Anti-Templar unit.

    ouch ; )
    because its possible
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    @qrichou Thanks!
    HoloYoitsu wrote: »
    I thought everyone knew this since DB came out?

    Well, it was a possibly, since I blasted just about every forum section I could with this info when DB dropped xD. But it's very clear that not everyone still knows about this setup, so here it is, with examples of it in action :).

    @susmitds nice!
  • Darnathian
    Darnathian
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    Liked the first fight. Then lost me at tower farm. Keep stressing the servers for selfish AP gains
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    @Darnathian Thanks for watching
  • OdinForge
    OdinForge
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    Melted, great work Mr. Scott!
    The Age of Wrobel.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    OdinForge wrote: »
    Melted, great work Mr. Scott!

    Thank you sir!
  • Lisbette
    Lisbette
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    https://youtu.be/ZBRPXGP0zbM[/yt]

    100 points into befoul CP + 5x fasalla's guile + 5x Durok's Bane = 106% healing debuff when I am hit, VERY HARD to avoid doing that between caltops/bombard/steeltornado/wall of elements/most ults etc etc.

    I put a disease enchant on my weapon for minor defile to stack with major defile. If my enchant goes off and my opponent gets diseased, that's another 20% from minor defile with my cp. 126% total debuff. NOT FOR SOLO PLAY, VERY GROUP DEPENDENT!!!!

    Zzzzzzzzzzz.......
  • MLRPZ
    MLRPZ
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    Darnathian wrote: »
    Liked the first fight. Then lost me at tower farm. Keep stressing the servers for selfish AP gains

    Better zerg down emp keeps hu ? Way less stress for the server I guess xD
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  • Darnathian
    Darnathian
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    MLRPZ wrote: »
    Darnathian wrote: »
    Liked the first fight. Then lost me at tower farm. Keep stressing the servers for selfish AP gains

    Better zerg down emp keeps hu ? Way less stress for the server I guess xD

    Tower farms wreck performance. This is known. Concentrates players.
  • Xsorus
    Xsorus
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    Just so people know

    You can get Duroks Bane jewelry and weapons on PTS now

    out of the town capture mechanic

    Its Health on Jewelry to, so prepare for Blazing Shield Templars with Duroks and Fasalla soon lol

  • dodgehopper_ESO
    dodgehopper_ESO
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    Its too bad there isn't a nice passive resistance to counter this. Otherwise its really cool, clever use of the tools available.
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  • glavius
    glavius
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    Just stop attacking for a few seconds should counter it well enough
  • Bashev
    Bashev
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    https://youtu.be/ZBRPXGP0zbM[/yt]

    100 points into befoul CP + 5x fasalla's guile + 5x Durok's Bane = 106% healing debuff when I am hit, VERY HARD to avoid doing that between caltops/bombard/steeltornado/wall of elements/most ults etc etc.

    I put a disease enchant on my weapon for minor defile to stack with major defile. If my enchant goes off and my opponent gets diseased, that's another 20% from minor defile with my cp. 126% total debuff. NOT FOR SOLO PLAY, VERY GROUP DEPENDENT!!!!

    Sadly it doesnt work like this. The healing debuff reduction is multiplicative. This 106% are actually 79.4% healing reduction. If you add 20% from miner defile it will be 83% healing reduction.
    Because I can!
  • IxSTALKERxI
    IxSTALKERxI
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    Bashev wrote: »
    Sadly it doesnt work like this. The healing debuff reduction is multiplicative. This 106% are actually 79.4% healing reduction. If you add 20% from miner defile it will be 83% healing reduction.

    You're right it is multiplicative, but i think somehow his combo ends up higher than 83% not sure if it is being calculated correctly.

    Back when I did meatbag + CP I ended up with 94% when I tested it. Meatbag was 75% at the time and 100 CP was 33%.
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  • Sallington
    Sallington
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    Darnathian wrote: »
    MLRPZ wrote: »
    Darnathian wrote: »
    Liked the first fight. Then lost me at tower farm. Keep stressing the servers for selfish AP gains

    Better zerg down emp keeps hu ? Way less stress for the server I guess xD

    Tower farms wreck performance. This is known. Concentrates players.

    You might as well just say idiots wreck performance. Who lets themselves get tower farmed?
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  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Lisbette wrote: »
    Zzzzzzzzzzz.......

    @Lisbette I really have to say I appreciate how much you've been watching and supporting my videos lately. Seems every I post I make, you're a dedicated viewer, thanks again :).
    MLRPZ wrote: »
    Darnathian wrote: »
    Liked the first fight. Then lost me at tower farm. Keep stressing the servers for selfish AP gains

    Better zerg down emp keeps hu ? Way less stress for the server I guess xD

    @MLRPZ Fair point xD

    @Xsorus WOOT, thanks for the headsup! :D Now I can wear a monster set with this combo!

    @dodgehopper_ESO If I had to guess, I'd say quick recovery? But I'm honestly not sure if it truly counters it. Haven't tested enough with counters. I'll put a more detailed description below.

    @Sallington WELL SAID!!! xD
    glavius wrote: »
    Just stop attacking for a few seconds should counter it well enough

    You would think so right? BUT, you cannot pick up caltrops. You can't pick up your wall of elements, your standards, your novas, etc etc. Any and all ground effects are your bane with this build. Not only that, but the debuff is VERY subtle. Very hard to notice when you have the debuff in the heat of the moment, much less WHO has applied it to you :). As opposed to maybe a blazing shield tank who emits a bright yellow bubble, easy to see etc.
    Bashev wrote: »
    Sadly it doesn't work like this. The healing received debuff reduction is multiplicative. This 106% are actually 79.4% healing reduction. If you add 20% from miner defile it will be 83% healing reduction.

    @Bashev @IxSTALKERxI You are both correct. I put the 106% for the layman that would only see the numbers in plain terms hehe. So here:

    My best check so far has been that healing received buffs AND debuffs both stack with the cyrodiil healing received debuff of 50%. So quick recovery, rapid mending, major/minor defile, fasalla's etc all affect this cyrodiil 50% stat as a base. Technically a non-heavy armor user with no cp or other passives to healing received, should be reduced to 0% healing taken. Because 106%/126%(my debuffs) of the base 50%(cyrodiil debuff) is obviously 53/63%, added to the base 50% capping it out at 0% and making up a bit extra for most "healing received" buffs in the process.

    Furthermore, I don't believe "healing done" affects this at all, so blessed, major/minor mending, etc wouldn't help the players in any case. Things start changing with passives ONLY granting extra healing received, which may or may not be intended, but to me it reads out correctly and is described appropriately. I would love a couple extra sets of eyes on this to check my work and ensure that this is true. Lots of time that I just haven't had xD.

    Edited to change some typos, and whatnot.
    Edited by duuude9192b14_ESO on June 29, 2016 3:17PM
  • Anazasi
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    Well F&^( someone finally let the cat out of the bag). So here's how it works. Just so you know I've been running this type of build "Defiler" before DB launched and the numbers are extremely scary.

    Befoul 100 pts = 33% additive to all reduced healing abilities.

    Fascilla's 50% + 33% = 88% reduced healing

    you can stack this across the board on all abilities that defile the enemy.

    I currently run a Dumber DK for the fire damage dots.

    Fascilla's 88% defile to everyone attacking me with any ability including siege
    banner 35% + 33%
    reverb bash 40% + 33%
    poison minor 20% + 33%

    as you can see the defile debuff can get as high as 160%

    The way it works is based on diminishing returns the combat mechanics simply keep reducing the heals you receive based on defile reduction. You can not remove 100% of all heals but you can reduce it to less than 10% of actual heal caste on a player.

    Because of the base defile from Fascallias is so pervasive the mechanic is rather funny. All you need to do is get into the middle of the AOE crazys and tank through the their damage. As players love to attack tanky people they essentially remove all hopes of getting healed. This means no matter how many healers they have it wont matter. The essentially wither on the field.

    The true nature of zerg busting is not in out dpsing them or even CC locking them, its all about negating their ability to survive and when DPS has no heals they die. Squishy players who want to stack high end DPS numbers lack the ability to survive in a group without sustained heal mechanics.

    The Dunmer Defiler DK has been one of the best PVP group builds i have played in a long time. Enjoy the play.

    Just so everyone knows this is a very dangerous build with very few counters. Its hard to identify the players using this set in large fights, however if you can stay away from them use single target DPS on everyone but that player once they are left depending on how tanky they are kill them easy enough. Be careful its a tough cookie to crack.
  • Anazasi
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    I should add you do not need Duroke's Bane. This is not necessary at all. Fascilla's is all you need. I would recommend a crafted set so you can add block reduction. I know there is a deep uncertainty regarding Willow Path but Its working and I use it with Fascilla's and well, you all know how tanky I am. Just remember I lead raids, I tank well in pvp (not like vortex...my inspiration for pvp tanking) but I think i do really well. I feel i lack the DPS to kill alot but im working on that slowly.

    I think its time to make a new build since this one will become common place again.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Anazasi wrote: »
    Well F&^( someone finally let the cat out of the bag). So here's how it works. Just so you know I've been running this type of build "Defiler" before DB launched and the numbers are extremely scary.

    Befoul 100 pts = 33% additive to all reduced healing abilities. (Unfortunately, no it does not work this way)

    Fascilla's 50% + 33% = 88% reduced healing
    (fasalla's cannot go this high, you can see how befoul affects it's tooltip by looking at it)

    you can stack this across the board on all abilities that defile the enemy.

    I currently run a Dumber DK for the fire damage dots.

    Fascilla's 88% defile to everyone attacking me with any ability including siege see above
    banner 35% + 33% (banner is major defile 30% until altered by befoul)
    reverb bash 40% + 33% (reverb bash is major defile 30% until altered by befoul)
    poison minor 20% + 33% (minor defile is 15% until altered by befoul.)

    as you can see the defile debuff can get as high as 160% (nope, it cannot :/)

    The way it works is based on diminishing returns the combat mechanics simply keep reducing the heals you receive based on defile reduction. You can not remove 100% of all heals but you can reduce it to less than 10% of actual heal caste on a player.

    Because of the base defile from Fascallias is so pervasive the mechanic is rather funny. All you need to do is get into the middle of the AOE crazys and tank through the their damage. As players love to attack tanky people they essentially remove all hopes of getting healed. This means no matter how many healers they have it wont matter. The essentially wither on the field.

    The true nature of zerg busting is not in out dpsing them or even CC locking them, its all about negating their ability to survive and when DPS has no heals they die. Squishy players who want to stack high end DPS numbers lack the ability to survive in a group without sustained heal mechanics.

    The Dunmer Defiler DK has been one of the best PVP group builds i have played in a long time. Enjoy the play.

    Just so everyone knows this is a very dangerous build with very few counters. Its hard to identify the players using this set in large fights, however if you can stay away from them use single target DPS on everyone but that player once they are left depending on how tanky they are kill them easy enough. Be careful its a tough cookie to crack.

    Unfortunately a lot of your numbers are far off, it cannot stack that high. You can see how befoul (33%) stacks on the tooltips of fasalla's, durok's bane, banner, reverb etc. It's multiplicative. 100 point's into befoul makes the fasalla's tooltip go up to 66%, and the major defile tooltip go up to 40%. Check it yourself :)

    Banner, reverb bash, and durok's bane all emit the "Major Defile" debuff, Major defile is 30% across the board until altered with befoul points. The highest possible healing received debuff to my knowledge is 126% multiplied by the current cyrodiil debuff of 50% base.

    The basic premise of the build is the same though, and the effectiveness we DO agree on :). My corrections are listed in the above quote in bold :).
  • Anazasi
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    Oh another note you should consider is this. I played PTS for DB and when it was released fascilla's was changed on pts to 5 seconds. By the time it went live this was changed back to the original 2 second defile buff. The simple fact that ZOS recognized how significant this was and reverted the change made it very obvious how OP this design could be. I ran it on my Imperial tank prior to DB launch and recognized how significant the magicka build aspect appealed to the group meta. I leveled up my dunmer DK prior to DB launch and found it was incredible at taking with the heavy changes and fire dots. I also found that engulfing flame's 10 meter cone and 10% more damage debuff only accentuated the focused damage on targets already effected by the defile. This has become a fantastic raid play for PVP sorry patrick scott, but i dont think you were first to make the build and use it in PVP, I probably wasnt either but You certainly have let the best kept secret out of the bag for that you deserve the moron award for the week.

  • Xexpo
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    Can confirm very annoying and hard AF to kill :grin:
    cool vid!

    and while patrick scott is a very good player , these setups make many terrible players artificially good
    this build and ones similar to it, are a growing disease in pvp
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  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Anazasi wrote: »
    Oh another note you should consider is this. I played PTS for DB and when it was released fascilla's was changed on pts to 5 seconds. By the time it went live this was changed back to the original 2 second defile buff. The simple fact that ZOS recognized how significant this was and reverted the change made it very obvious how OP this design could be. I ran it on my Imperial tank prior to DB launch and recognized how significant the magicka build aspect appealed to the group meta. I leveled up my dunmer DK prior to DB launch and found it was incredible at taking with the heavy changes and fire dots. I also found that engulfing flame's 10 meter cone and 10% more damage debuff only accentuated the focused damage on targets already effected by the defile. This has become a fantastic raid play for PVP sorry patrick scott, but i dont think you were first to make the build and use it in PVP, I probably wasnt either but You certainly have let the best kept secret out of the bag for that you deserve the moron award for the week.

    Fasalla's came out with Thieves guild, not Dark brotherhood. I never claimed to be the first one to run it either. I do however, claim to be the first one to attempt to shed light on this build publicly. Also, I push the boundaries with this setup by running Durok's bane (with it's new changes, you should check it out if you haven't) and fasalla's both with 100 points into befoul, whilst stacking as much defense and bringing other utility to the table.
    Xexpo wrote: »
    Can confirm very annoying and hard AF to kill :grin:
    cool vid!

    and while patrick scott is a very good player , these setups make many terrible players artificially good
    this build and ones similar to it, are a growing disease in pvp

    Thanks Kiki, I see what you did there with the whole disease pun haha, clever indeed! Always fun to fight you on the field!

    I do agree however, that the ability to almost completely negate all enemy healing in the vicinity, is quite arguably too powerful. I believe this will become almost a necessity for groups in the game, and soon.

    Edited to add forethought.
    Edited by duuude9192b14_ESO on June 29, 2016 6:16PM
  • Anazasi
    Anazasi
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    Why would you want to use durokes 20% chance to proc when you have so many instant cast abilities that stack? The ones that i listed can be stacked and used with 100% certainty. Duroke offers very little when it comes to actual defile application. Just saying you want to stack as much knowing its working. This is an extremely effective group build.
  • Anazasi
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    i think you should check the buffs and debuffs and how the engine recognizes them. Its the stacking that makes this set so effective. You can stack these debuff as each of them are not considered defile. Reverb has its own debuff, dark flare has its own debuff, meatbag has its own debuff, and so on. The trick is understanding which ones will stack and which ones will not. Remember you can only have 1 debuff of each kind on you so when you find the stackable ones you should build around that.

    Also i do not believe the champ system actually updates totals with the tooltip. I have tested this extensively and the actual math on the heals is very very scary.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Anazasi wrote: »
    Why would you want to use durokes 20% chance to proc when you have so many instant cast abilities that stack? The ones that i listed can be stacked and used with 100% certainty. Duroke offers very little when it comes to actual defile application. Just saying you want to stack as much knowing its working. This is an extremely effective group build.

    Like I said, go check out Durok's bane, it was buffed and now procs 100% of the time when you are damaged, and gives major defile. It's also the sturdy trait, sooooo reduced blocking.
    Anazasi wrote: »
    i think you should check the buffs and debuffs and how the engine recognizes them. Its the stacking that makes this set so effective. You can stack these debuff as each of them are not considered defile. Reverb has its own debuff, dark flare has its own debuff, meatbag has its own debuff, and so on. The trick is understanding which ones will stack and which ones will not. Remember you can only have 1 debuff of each kind on you so when you find the stackable ones you should build around that.

    Also i do not believe the champ system actually updates totals with the tooltip. I have tested this extensively and the actual math on the heals is very very scary.

    At this point I'm starting to think you must be trolling. You DO know that reverb/dark flare/meatbag ALL apply the MAJOR DEFILE debuff. They cannot stack because they are all the same debuff. If you don't believe me that the champ system updates the total tooltip for major defile/ fasalla's, just log in and go look. I'll bet you 50,000 gold that champ points into befoul will change your tooltips. Good lord, for someone who has tested extensively you definitely haven't tested properly.

  • Xsorus
    Xsorus
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    Duroks can come in all Traits on Armor on PTS and Weapons and the Jewelry has Health on it (its heavy armor setup)

    As for how the actual CP Slot works it increases the bonus by 33%....which means basically anything that's 50% heal debuff technically becomes 62% heal debuff

    Then those are multiplicative of each other so 62% then another 62% of that..... which basically ends up being somewhere around a 85% heal debuff...If you factor in that Disease Status Effect is another 10% of that you basically end up with around 88% Heal Debuff to 90% being the absolute max you can get hit by.

    But at that point there is basically nothing that will save you from the damage in this game....
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