I don't think taking away the ticks would help.
I am more in favor of temporary removing or adjusting the Emperor system, as last Emp keeps cause the highest possible amount of lag from what I've seen. Coupled with the fact that siege defense in keeps is pretty strong these days, those kinda fights can take hours. And they're awful for the whole map, no matter where.
kevlarto_ESO wrote: »I think if you took part in the battle and then moved away you should still get a tick, the whole waiting on tick really throws a wrench into the flow of battle, I wish they had a better way of doing the whole tick thing.
O and D ticks aren't the cause of lag problems unfortunately. It's pretty much everything else. In Azura we have pretty big fights with minimal to no lag. There was a 3 faction fight yesterday at Ash that went on for about 45 minutes with no lag issues at all.All in all, there were probably about 60-90 people there.
Izanagi.Xiiib16_ESO wrote: »
I've been on NA Azura Siege battles doesn't really count as actual combat
I've also been on Trueflame with 30v30 that completely lags out the server. That can occur in an open field where there's no calculations for AP other than enemy player deaths. It's not the Ticks that cause the problem.